//********************* // create by 流云 // 插件自动生成的节点脚本 // 请勿修改(自动生成会覆盖) // 请通过子类继承使用 // 如何生成可直接调用的UI节点和组件? // 1.在场景节点树中选中要生成的UI根节点 // 2.点击菜单"tool"->“生成UI脚本” 或者使用快捷键(快捷键:Ctrl+Shift+C) // 3.点击后会在script/ui/目录中生成一个以选中节点命名的文件夹,文件夹中会生成两个脚本文件,“Auto_”开头的就是本文件,不可修改,另一个是“UI”+选中节点名称命名的脚本文件,可修改,是需要挂载到选中节点的脚本文件,给用户使用的写逻辑的脚本,只会生成一次 // 4.找到第3步描述的“UI”+选中节点名称命名的脚本文件,将其挂载到选中节点上(第一生成需要挂载,后续修改场景,重复生成的时候,该脚本不会再生成,不用担心会覆盖逻辑脚本) // 下面是类型示例 // 1.按钮,节点名以“btn_”或者“Btn_”开头或者节点添加了Button组件, 例:btn_Close,会生成btn_Close节点和click_btn_Close()方法 // 2.标签,节点名以“lb_”开头, 例:lb_title,会生成lb_title的Label组件 // 3.输入框,节点名以“eb_”开头, 例:eb_input,会生成eb_input的EditBox组件 // 4.滚动视图,节点名以“sv_”开头, 例:sv_list,会生成sv_list的ScrollView组件 // 5.图片,节点名以“img_”或者sp_“”开头, 例:img_Icon,会生成img_Icon的Sprite组件 // 6.普通节点,节点名以“ui_”或者“Ui_”或者“UI_”开头, 例:ui_Content,会生成ui_Content的Node节点 //********************* import { _decorator, Component, Node, find, Sprite, Label, Button, ScrollView, EditBox, RichText } from 'cc'; import { UIBase } from '../../../mx/module/ui/UIBase'; const { ccclass } = _decorator; @ccclass('Auto_pageRole') export class Auto_pageRole extends UIBase { ui_center:Node; ui_skin:Node; ui_upLevel:Node; btnChangeSkin:Node; yulanBtn:Node; btnPet:Node; ui_ProgressBar1:Node; ui_ProgressBar2:Node; ui_levelBg:Node; ui_diban:Node; shengjikuangBtnAtt:Node; shengjikuangBtnBaoji:Node; shengjikuangBtnLengque:Node; ui_levelBgItemCopy:Node; ui_Role:Node; ui_test:Node; onLoad(){ super.onLoad(); this.ui_center = find("ui_center",this.node); this.ui_skin = find("ui_center/ui_skin",this.node); this.ui_upLevel = find("ui_center/ui_upLevel",this.node); this.btnChangeSkin = find("ui_center/btnChangeSkin",this.node); this.yulanBtn = find("ui_center/yulanBtn",this.node); this.btnPet = find("ui_center/btnPet",this.node); this.ui_ProgressBar1 = find("ui_center/ui_ProgressBar1",this.node); this.ui_ProgressBar2 = find("ui_center/ui_ProgressBar2",this.node); this.ui_levelBg = find("ui_center/ui_levelBg",this.node); this.ui_diban = find("ui_center/ui_diban",this.node); this.shengjikuangBtnAtt = find("ui_center/shengjikuangBtnAtt",this.node); this.shengjikuangBtnBaoji = find("ui_center/shengjikuangBtnBaoji",this.node); this.shengjikuangBtnLengque = find("ui_center/shengjikuangBtnLengque",this.node); this.ui_levelBgItemCopy = find("ui_center/ui_levelBgItemCopy",this.node); this.ui_Role = find("ui_center/ui_Role",this.node); this.ui_test = find("ui_center/ui_test",this.node); } onEnable() { this.btnChangeSkin.on(Node.EventType.TOUCH_END, this.click_btnChangeSkin, this); this.yulanBtn.on(Node.EventType.TOUCH_END, this.click_yulanBtn, this); this.btnPet.on(Node.EventType.TOUCH_END, this.click_btnPet, this); this.shengjikuangBtnAtt.on(Node.EventType.TOUCH_END, this.click_shengjikuangBtnAtt, this); this.shengjikuangBtnBaoji.on(Node.EventType.TOUCH_END, this.click_shengjikuangBtnBaoji, this); this.shengjikuangBtnLengque.on(Node.EventType.TOUCH_END, this.click_shengjikuangBtnLengque, this); } onDisable() { this.btnChangeSkin.off(Node.EventType.TOUCH_END, this.click_btnChangeSkin, this); this.yulanBtn.off(Node.EventType.TOUCH_END, this.click_yulanBtn, this); this.btnPet.off(Node.EventType.TOUCH_END, this.click_btnPet, this); this.shengjikuangBtnAtt.off(Node.EventType.TOUCH_END, this.click_shengjikuangBtnAtt, this); this.shengjikuangBtnBaoji.off(Node.EventType.TOUCH_END, this.click_shengjikuangBtnBaoji, this); this.shengjikuangBtnLengque.off(Node.EventType.TOUCH_END, this.click_shengjikuangBtnLengque, this); } click_btnChangeSkin() {} click_yulanBtn() {} click_btnPet() {} click_shengjikuangBtnAtt() {} click_shengjikuangBtnBaoji() {} click_shengjikuangBtnLengque() {} }