//********************* // create by 流云 // 插件自动生成的节点脚本 // 请勿修改(自动生成会覆盖) // 请通过子类继承使用 //********************* import { _decorator, Component, Node, find, Sprite, Label, Button, ScrollView, EditBox } from 'cc'; import { UIBase } from '../../../mx/module/ui/UIBase'; const { ccclass } = _decorator; @ccclass('Auto_center') export class Auto_center extends UIBase { ui_box1:Node; btnMusic:Node; btnEffect:Node; btnVibrate:Node; ui_boxLang:Node; ui_box2:Node; btnRestart:Node; btnSave:Node; btnDuiHuan:Node; btnGM:Node; btnResetArea:Node; onLoad(){ super.onLoad(); this.ui_box1 = find("弹窗游戏设置/ui_box1",this.node); this.btnMusic = find("弹窗游戏设置/ui_box1/btnMusic",this.node); this.btnEffect = find("弹窗游戏设置/ui_box1/btnEffect",this.node); this.btnVibrate = find("弹窗游戏设置/ui_box1/btnVibrate",this.node); this.ui_boxLang = find("弹窗游戏设置/ui_boxLang",this.node); this.ui_box2 = find("弹窗游戏设置/ui_box2",this.node); this.btnRestart = find("弹窗游戏设置/ui_box2/btnRestart",this.node); this.btnSave = find("弹窗游戏设置/ui_box2/btnSave",this.node); this.btnDuiHuan = find("弹窗游戏设置/ui_box2/btnDuiHuan",this.node); this.btnGM = find("弹窗游戏设置/ui_box2/btnGM",this.node); this.btnResetArea = find("btnResetArea",this.node); } onEnable() { this.btnMusic.on(Node.EventType.TOUCH_END, this.click_btnMusic, this); this.btnEffect.on(Node.EventType.TOUCH_END, this.click_btnEffect, this); this.btnVibrate.on(Node.EventType.TOUCH_END, this.click_btnVibrate, this); this.btnRestart.on(Node.EventType.TOUCH_END, this.click_btnRestart, this); this.btnSave.on(Node.EventType.TOUCH_END, this.click_btnSave, this); this.btnDuiHuan.on(Node.EventType.TOUCH_END, this.click_btnDuiHuan, this); this.btnGM.on(Node.EventType.TOUCH_END, this.click_btnGM, this); this.btnResetArea.on(Node.EventType.TOUCH_END, this.click_btnResetArea, this); } onDisable() { this.btnMusic.off(Node.EventType.TOUCH_END, this.click_btnMusic, this); this.btnEffect.off(Node.EventType.TOUCH_END, this.click_btnEffect, this); this.btnVibrate.off(Node.EventType.TOUCH_END, this.click_btnVibrate, this); this.btnRestart.off(Node.EventType.TOUCH_END, this.click_btnRestart, this); this.btnSave.off(Node.EventType.TOUCH_END, this.click_btnSave, this); this.btnDuiHuan.off(Node.EventType.TOUCH_END, this.click_btnDuiHuan, this); this.btnGM.off(Node.EventType.TOUCH_END, this.click_btnGM, this); this.btnResetArea.off(Node.EventType.TOUCH_END, this.click_btnResetArea, this); } click_btnMusic() {} click_btnEffect() {} click_btnVibrate() {} click_btnRestart() {} click_btnSave() {} click_btnDuiHuan() {} click_btnGM() {} click_btnResetArea() {} }