import { _decorator, Component, Node, Tween, tween, v3, Vec3} from 'cc'; const { ccclass, property } = _decorator; @ccclass('TreasureSkill') export class TreasureSkill extends Component { protected onLoad(): void { } protected onEnable(): void { // this.scheduleOnce(()=>{ // this.startAtk() // },0.1) } /**开始扔武器 */ startAtk() { let targetPos = v3(50,this.node.y,0) this.straightAtkTo(this.node,targetPos.clone(),v3(1,1,1),()=>{ this.removeBullet() }) } /** * 直线攻击到打击点 * @param self * @param enemy * @param enemyTarget * @param speed * @param enemySpeed * @param callback */ public straightAtkTo(self: Node, targetPos: Vec3, targetScale:Vec3,callback: Function) { let dis = Vec3.distance(self.position,targetPos) let speed = 800 let dt = dis/speed Tween.stopAllByTarget(self); tween(self) .to(dt, { position: targetPos,scale:targetScale }) .call(()=>{ callback && callback() }) .start(); } /**移除子弹 */ removeBullet(){ gg.res.putNode(this.node) } }