[ { "id": 1, "type": 1, "name": "障碍物", "res": "", "showBtn": 1, "showTip": 0, "obstacle": 1, "desc": "新机制", "starttime": "", "timeslimit": "", "cd": "", "duration": "", "efftype": 0, "par1": "", "par2": "" }, { "id": 2, "type": 1, "name": "炸弹", "res": "炸弹", "showBtn": 1, "showTip": 0, "obstacle": 2, "desc": "新机制", "starttime": "", "timeslimit": "", "cd": "", "duration": "", "efftype": 0, "par1": "", "par2": "" }, { "id": 3, "type": 1, "name": "银币", "res": "银币障碍物", "showBtn": 1, "showTip": 0, "obstacle": 3, "desc": "新机制", "starttime": "", "timeslimit": "", "cd": "", "duration": "", "efftype": 0, "par1": "2|2", "par2": "" }, { "id": 4, "type": 1, "name": "减速", "res": "减速障碍物", "showBtn": 1, "showTip": 0, "obstacle": 4, "desc": "新机制", "starttime": "", "timeslimit": "", "cd": "10|10", "duration": "10|10", "efftype": 0, "par1": "125,2000,1|125,2000,1", "par2": "" }, { "id": 5, "type": 1, "name": "火炉", "res": "火炉障碍物", "showBtn": 1, "showTip": 0, "obstacle": 5, "desc": "新机制", "starttime": "", "timeslimit": "", "cd": "", "duration": "", "efftype": 7, "par1": "20|20", "par2": "" }, { "id": 6, "type": 1, "name": "吹风机", "res": "吹风机障碍物", "showBtn": 1, "showTip": 0, "obstacle": 6, "desc": "新机制", "starttime": "", "timeslimit": "", "cd": "20|20", "duration": "10|10", "efftype": 0, "par1": "", "par2": "" }, { "id": 7, "type": 1, "name": "灯塔", "res": "灯塔障碍物", "showBtn": 1, "showTip": 0, "obstacle": 7, "desc": "新机制", "starttime": "", "timeslimit": "", "cd": "", "duration": "", "efftype": 9, "par1": "80,80|80,80", "par2": "" }, { "id": 8, "type": 1, "name": "屏蔽", "res": "屏蔽障碍物", "showBtn": 0, "showTip": 0, "obstacle": 11, "desc": "新机制", "starttime": "", "timeslimit": "", "cd": "", "duration": "", "efftype": 0, "par1": "", "par2": "" }, { "id": 11, "type": 1, "name": "雷击万物", "res": "雷击万物", "showBtn": 0, "showTip": 1, "obstacle": 0, "desc": "请注意!本局中会随机出现雷电摧毁您的障碍物", "starttime": "60|30", "timeslimit": "5,7|5,10", "cd": "20,40|10,40", "duration": "", "efftype": 0, "par1": "", "par2": "" }, { "id": 12, "type": 1, "name": "藤曼", "res": "藤曼占格子", "showBtn": 0, "showTip": 1, "obstacle": 8, "desc": "请注意!本局中会随机在地图中出现草地,草地不可铲除也不可摆放障碍物,但不影响怪物通行。", "starttime": "60|30", "timeslimit": "4,8|5,10", "cd": "20,40|5,30", "duration": "-1|-1", "efftype": 0, "par1": "", "par2": "" }, { "id": 13, "type": 1, "name": "加速门", "res": "加速门", "showBtn": 0, "showTip": 1, "obstacle": 9, "desc": "请注意!本局中随时会有怪物从地面放置加速道具,让通过的怪物加速", "starttime": "60|30", "timeslimit": "6,10|15,30", "cd": "20,30|10,15", "duration": "10|10", "efftype": 1, "par1": "0.5,5|0.5,5", "par2": "" }, { "id": 14, "type": 1, "name": "空投", "res": "空投", "showBtn": 0, "showTip": 1, "obstacle": 0, "desc": "请注意!本局中会随时出现直升机,空投一定数量的怪物!", "starttime": "30|30", "timeslimit": "3,5|3,5", "cd": "40,50|40,50", "duration": "", "efftype": 2, "par1": "40031,4,6|40031,5,10", "par2": "" }, { "id": 15, "type": 1, "name": "红月", "res": "红月", "showBtn": 0, "showTip": 1, "obstacle": 0, "desc": "请注意!本局中会随时出现红月,红月会使怪物移动速度变快!", "starttime": "60|30", "timeslimit": "", "cd": "60|45", "duration": "12,30|12,30", "efftype": 4, "par1": "0.3|0.3", "par2": "" }, { "id": 16, "type": 1, "name": "魔眼", "res": "魔眼", "showBtn": 0, "showTip": 1, "obstacle": 0, "desc": "请注意!本局中会随机出现魔眼,给所有怪物添加护盾", "starttime": "60|30", "timeslimit": "", "cd": "60|60", "duration": "60|60", "efftype": 3, "par1": "10,20,0.1|10,20,0.1", "par2": "" }, { "id": 17, "type": 1, "name": "女巫", "res": "女巫", "showBtn": 0, "showTip": 1, "obstacle": 0, "desc": "请注意!本局中会随机出现女巫,女巫会持续给怪物加血,击杀女巫将获得奖励", "starttime": "90|90", "timeslimit": "", "cd": "150|150", "duration": "60|60", "efftype": 5, "par1": "0.3,10,20,10|0.3,10,20,10", "par2": "" }, { "id": 18, "type": 1, "name": "血包", "res": "血包", "showBtn": 0, "showTip": 1, "obstacle": 10, "desc": "请注意!本局中会随机在地图中放置血包,让通过的怪物的血量提升", "starttime": "60|30", "timeslimit": "6,10|10,15", "cd": "20,30|20,30", "duration": "10|10", "efftype": 6, "par1": "0.5|0.3", "par2": "" }, { "id": 19, "type": 1, "name": "boss空投", "res": "boss空投", "showBtn": 0, "showTip": 1, "obstacle": 0, "desc": "请注意!本局中会随时出现直升机,空投一定数量的怪物!", "starttime": "0|0", "timeslimit": "100,200|100,200", "cd": "3,6|12,18", "duration": "", "efftype": 2, "par1": "40051,15,25|40051,15,25 ", "par2": "" }, { "id": 101, "type": 1, "name": "极寒来袭", "res": "极寒来袭", "showBtn": 1, "showTip": 1, "obstacle": 5, "desc": "极寒来袭!战场温度会随着时间不断降低。低于-20℃将会持续扣血。建造火炉可提升气温。", "starttime": "0|0", "timeslimit": "8|8", "cd": "30|30", "duration": "", "efftype": 7, "par1": "-10,-10,-10,-10,-10,-10,-10,0|-10,-10,-10,-10,-10,-10,-10,-10", "par2": "-20,-30,-40,-50,-60&5,10,20,25,30|-20,-30,-40,-50,-60&5,10,20,25,30" }, { "id": 102, "type": 1, "name": "大雾", "res": "大雾", "showBtn": 1, "showTip": 1, "obstacle": 6, "desc": "浓雾会随着波次降临,逐渐覆盖战场,可摆放吹风机抵抗浓雾", "starttime": "0|0", "timeslimit": "8|8", "cd": "30|30", "duration": "", "efftype": 8, "par1": "80|80", "par2": "" }, { "id": 103, "type": 1, "name": "黑夜", "res": "黑夜", "showBtn": 1, "showTip": 1, "obstacle": 7, "desc": "昼夜交替,黑夜期间,无法看清怪物,或许在黑夜里还有一些其他的东西!", "starttime": "20|20", "timeslimit": "", "cd": "20|20", "duration": "40|40", "efftype": 0, "par1": "", "par2": "" } ]