import { Camera, Vec3 } from "cc"; export class CameraManager { private static _instance: CameraManager; public static get instance(): CameraManager { if (!this._instance) { this._instance = new CameraManager(); } return this._instance; } private _camera: Camera; private _defaultHeight: number; setCamera(camera: Camera) { this._camera = camera; this._defaultHeight = this._camera.orthoHeight; } reset() { this._camera.orthoHeight = this._defaultHeight; this._camera.node.setPosition(Vec3.ZERO); } moveToPos(worldPosition: Vec3, hight: number = 0) { this._camera.orthoHeight = hight; this._camera.node.setWorldPosition(worldPosition); } moveToTarget(target: Node, hight: number = 0) { } }