消消方块阵换皮表情
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//*********************
// create by 流云
// 插件自动生成的节点脚本
// 请勿修改(自动生成会覆盖)
// 请通过子类继承使用
//*********************
import { _decorator, Component, Node, find, Sprite, Label, Button, ScrollView, EditBox } from 'cc';
import { UIBase } from '../../../mx/module/ui/UIBase';
const { ccclass } = _decorator;
@ccclass('Auto_PanelBattle')
export class Auto_PanelBattle extends UIBase {
ui_mapParentNode:Node;
ui_wallNode:Node;
ui_motuo:Node;
ui_monsterParent:Node;
ui_tempMonsterParent:Node;
ui_monsterHpParent:Node;
ui_treasureArea:Node;
ui_treasureParent:Node;
ui_player:Node;
ui_graphicsLineLayer:Node;
ui_skillController:Node;
ui_scoreLayer:Node;
ui_droneLayer:Node;
ui_bottom:Node;
ui_coinEndPos:Node;
lb_coin:Label;
ui_setObstaclesTip:Node;
lb_removeObsTips:Label;
lb_bomPropTips:Label;
btnCancelObstacles:Node;
btnEnsureObstacles:Node;
btnCancelRemoveObs:Node;
btnEnsureRemoveObs:Node;
btnCancelBombProp:Node;
btnEnsureBombProp:Node;
btnObstacleProp:Node;
btnRemoveObsProp:Node;
btnBombProp:Node;
btnGetCoin:Node;
btnStartMonster:Node;
ui_hp:Node;
sp_hpProgressMid:Sprite;
sp_hpProgressTop:Sprite;
lb_hp:Label;
ui_topSpineLayer:Node;
ui_top:Node;
ui_boCi:Node;
ui_chapterProgress:Node;
lb_difficulty:Label;
lb_round:Label;
lb_leftMonster:Label;
lb_chapter:Label;
lb_chapterName:Label;
btnPause:Node;
btnTipLight:Node;
btnNewMenchanism:Node;
btnSpeedUp:Node;
btnDamageStatistics:Node;
ui_damageStatistics:Node;
ui_wuJin:Node;
ui_flyTargetPos:Node;
lb_killCount:Label;
lb_rewardCount:Label;
ui_fly:Node;
ui_bossBlood:Node;
ui_hpWarn:Node;
ui_guideMask:Node;
btnContinue:Node;
ui_tipView:Node;
btnCloseTipView:Node;
onLoad(){
super.onLoad();
this.ui_mapParentNode = find("ui_mapParentNode",this.node);
this.ui_wallNode = find("ui_wallNode",this.node);
this.ui_motuo = find("ui_wallNode/ui_motuo",this.node);
this.ui_monsterParent = find("ui_monsterParent",this.node);
this.ui_tempMonsterParent = find("ui_tempMonsterParent",this.node);
this.ui_monsterHpParent = find("ui_monsterHpParent",this.node);
this.ui_treasureArea = find("ui_treasureArea",this.node);
this.ui_treasureParent = find("ui_treasureArea/ui_treasureParent",this.node);
this.ui_player = find("ui_player",this.node);
this.ui_graphicsLineLayer = find("ui_graphicsLineLayer",this.node);
this.ui_skillController = find("ui_skillController",this.node);
this.ui_scoreLayer = find("ui_scoreLayer",this.node);
this.ui_droneLayer = find("ui_droneLayer",this.node);
this.ui_bottom = find("ui_bottom",this.node);
this.ui_coinEndPos = find("ui_bottom/coinNode/ui_coinEndPos",this.node);
this.lb_coin = find("ui_bottom/coinNode/lb_coin",this.node)?.getComponent(Label);
this.ui_setObstaclesTip = find("ui_bottom/ui_setObstaclesTip",this.node);
this.lb_removeObsTips = find("ui_bottom/lb_removeObsTips",this.node)?.getComponent(Label);
this.lb_bomPropTips = find("ui_bottom/lb_bomPropTips",this.node)?.getComponent(Label);
this.btnCancelObstacles = find("ui_bottom/btnCancelObstacles",this.node);
this.btnEnsureObstacles = find("ui_bottom/btnEnsureObstacles",this.node);
this.btnCancelRemoveObs = find("ui_bottom/btnCancelRemoveObs",this.node);
this.btnEnsureRemoveObs = find("ui_bottom/btnEnsureRemoveObs",this.node);
this.btnCancelBombProp = find("ui_bottom/btnCancelBombProp",this.node);
this.btnEnsureBombProp = find("ui_bottom/btnEnsureBombProp",this.node);
this.btnObstacleProp = find("ui_bottom/btnLayout/btnObstacleProp",this.node);
this.btnRemoveObsProp = find("ui_bottom/btnLayout/btnRemoveObsProp",this.node);
this.btnBombProp = find("ui_bottom/btnLayout/btnBombProp",this.node);
this.btnGetCoin = find("ui_bottom/btnLayout/btnGetCoin",this.node);
this.btnStartMonster = find("ui_bottom/btnStartMonster",this.node);
this.ui_hp = find("ui_bottom/ui_hp",this.node);
this.sp_hpProgressMid = find("ui_bottom/ui_hp/sp_hpProgressMid",this.node)?.getComponent(Sprite);
this.sp_hpProgressTop = find("ui_bottom/ui_hp/sp_hpProgressTop",this.node)?.getComponent(Sprite);
this.lb_hp = find("ui_bottom/ui_hp/lb_hp",this.node)?.getComponent(Label);
this.ui_topSpineLayer = find("ui_topSpineLayer",this.node);
this.ui_top = find("ui_top",this.node);
this.ui_boCi = find("ui_top/ui_boCi",this.node);
this.ui_chapterProgress = find("ui_top/ui_chapterProgress",this.node);
this.lb_difficulty = find("ui_top/lb_difficulty",this.node)?.getComponent(Label);
this.lb_round = find("ui_top/lb_round",this.node)?.getComponent(Label);
this.lb_leftMonster = find("ui_top/lb_leftMonster",this.node)?.getComponent(Label);
this.lb_chapter = find("ui_top/lay/lb_chapter",this.node)?.getComponent(Label);
this.lb_chapterName = find("ui_top/lay/lb_chapterName",this.node)?.getComponent(Label);
this.btnPause = find("ui_top/btnPause",this.node);
this.btnTipLight = find("ui_top/tipBtnPos/btnTipLight",this.node);
this.btnNewMenchanism = find("ui_top/btnNewMenchanism",this.node);
this.btnSpeedUp = find("ui_top/btnSpeedUp",this.node);
this.btnDamageStatistics = find("ui_top/btnDamageStatistics",this.node);
this.ui_damageStatistics = find("ui_top/ui_damageStatistics",this.node);
this.ui_wuJin = find("ui_top/ui_wuJin",this.node);
this.ui_flyTargetPos = find("ui_top/ui_wuJin/ui_flyTargetPos",this.node);
this.lb_killCount = find("ui_top/ui_wuJin/lb_killCount",this.node)?.getComponent(Label);
this.lb_rewardCount = find("ui_top/ui_wuJin/lb_rewardCount",this.node)?.getComponent(Label);
this.ui_fly = find("ui_top/ui_wuJin/ui_fly",this.node);
this.ui_bossBlood = find("ui_top/ui_bossBlood",this.node);
this.ui_hpWarn = find("ui_hpWarn",this.node);
this.ui_guideMask = find("ui_guideMask",this.node);
this.btnContinue = find("ui_guideMask/引导框/btnContinue",this.node);
this.ui_tipView = find("ui_tipView",this.node);
this.btnCloseTipView = find("ui_tipView/btnCloseTipView",this.node);
}
onEnable() {
this.btnCancelObstacles.on(Node.EventType.TOUCH_END, this.click_btnCancelObstacles, this);
this.btnEnsureObstacles.on(Node.EventType.TOUCH_END, this.click_btnEnsureObstacles, this);
this.btnCancelRemoveObs.on(Node.EventType.TOUCH_END, this.click_btnCancelRemoveObs, this);
this.btnEnsureRemoveObs.on(Node.EventType.TOUCH_END, this.click_btnEnsureRemoveObs, this);
this.btnCancelBombProp.on(Node.EventType.TOUCH_END, this.click_btnCancelBombProp, this);
this.btnEnsureBombProp.on(Node.EventType.TOUCH_END, this.click_btnEnsureBombProp, this);
this.btnObstacleProp.on(Node.EventType.TOUCH_END, this.click_btnObstacleProp, this);
this.btnRemoveObsProp.on(Node.EventType.TOUCH_END, this.click_btnRemoveObsProp, this);
this.btnBombProp.on(Node.EventType.TOUCH_END, this.click_btnBombProp, this);
this.btnGetCoin.on(Node.EventType.TOUCH_END, this.click_btnGetCoin, this);
this.btnStartMonster.on(Node.EventType.TOUCH_END, this.click_btnStartMonster, this);
this.btnPause.on(Node.EventType.TOUCH_END, this.click_btnPause, this);
this.btnTipLight.on(Node.EventType.TOUCH_END, this.click_btnTipLight, this);
this.btnNewMenchanism.on(Node.EventType.TOUCH_END, this.click_btnNewMenchanism, this);
this.btnSpeedUp.on(Node.EventType.TOUCH_END, this.click_btnSpeedUp, this);
this.btnDamageStatistics.on(Node.EventType.TOUCH_END, this.click_btnDamageStatistics, this);
this.btnContinue.on(Node.EventType.TOUCH_END, this.click_btnContinue, this);
this.btnCloseTipView.on(Node.EventType.TOUCH_END, this.click_btnCloseTipView, this);
}
onDisable() {
this.btnCancelObstacles.off(Node.EventType.TOUCH_END, this.click_btnCancelObstacles, this);
this.btnEnsureObstacles.off(Node.EventType.TOUCH_END, this.click_btnEnsureObstacles, this);
this.btnCancelRemoveObs.off(Node.EventType.TOUCH_END, this.click_btnCancelRemoveObs, this);
this.btnEnsureRemoveObs.off(Node.EventType.TOUCH_END, this.click_btnEnsureRemoveObs, this);
this.btnCancelBombProp.off(Node.EventType.TOUCH_END, this.click_btnCancelBombProp, this);
this.btnEnsureBombProp.off(Node.EventType.TOUCH_END, this.click_btnEnsureBombProp, this);
this.btnObstacleProp.off(Node.EventType.TOUCH_END, this.click_btnObstacleProp, this);
this.btnRemoveObsProp.off(Node.EventType.TOUCH_END, this.click_btnRemoveObsProp, this);
this.btnBombProp.off(Node.EventType.TOUCH_END, this.click_btnBombProp, this);
this.btnGetCoin.off(Node.EventType.TOUCH_END, this.click_btnGetCoin, this);
this.btnStartMonster.off(Node.EventType.TOUCH_END, this.click_btnStartMonster, this);
this.btnPause.off(Node.EventType.TOUCH_END, this.click_btnPause, this);
this.btnTipLight.off(Node.EventType.TOUCH_END, this.click_btnTipLight, this);
this.btnNewMenchanism.off(Node.EventType.TOUCH_END, this.click_btnNewMenchanism, this);
this.btnSpeedUp.off(Node.EventType.TOUCH_END, this.click_btnSpeedUp, this);
this.btnDamageStatistics.off(Node.EventType.TOUCH_END, this.click_btnDamageStatistics, this);
this.btnContinue.off(Node.EventType.TOUCH_END, this.click_btnContinue, this);
this.btnCloseTipView.off(Node.EventType.TOUCH_END, this.click_btnCloseTipView, this);
}
click_btnCancelObstacles() {}
click_btnEnsureObstacles() {}
click_btnCancelRemoveObs() {}
click_btnEnsureRemoveObs() {}
click_btnCancelBombProp() {}
click_btnEnsureBombProp() {}
click_btnObstacleProp() {}
click_btnRemoveObsProp() {}
click_btnBombProp() {}
click_btnGetCoin() {}
click_btnStartMonster() {}
click_btnPause() {}
click_btnTipLight() {}
click_btnNewMenchanism() {}
click_btnSpeedUp() {}
click_btnDamageStatistics() {}
click_btnContinue() {}
click_btnCloseTipView() {}
}