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195 lines
9.7 KiB
195 lines
9.7 KiB
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1 week ago
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//*********************
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// create by 流云
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// 插件自动生成的节点脚本
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// 请勿修改(自动生成会覆盖)
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// 请通过子类继承使用
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//*********************
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import { _decorator, Component, Node, find, Sprite, Label, Button, ScrollView, EditBox } from 'cc';
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import { UIBase } from '../../../mx/module/ui/UIBase';
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const { ccclass } = _decorator;
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@ccclass('Auto_PanelBattle')
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export class Auto_PanelBattle extends UIBase {
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ui_mapParentNode:Node;
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ui_wallNode:Node;
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ui_motuo:Node;
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ui_monsterParent:Node;
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ui_tempMonsterParent:Node;
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ui_monsterHpParent:Node;
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ui_treasureArea:Node;
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ui_treasureParent:Node;
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ui_player:Node;
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ui_graphicsLineLayer:Node;
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ui_skillController:Node;
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ui_scoreLayer:Node;
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ui_droneLayer:Node;
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ui_bottom:Node;
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ui_coinEndPos:Node;
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lb_coin:Label;
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ui_setObstaclesTip:Node;
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lb_removeObsTips:Label;
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lb_bomPropTips:Label;
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btnCancelObstacles:Node;
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btnEnsureObstacles:Node;
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btnCancelRemoveObs:Node;
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btnEnsureRemoveObs:Node;
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btnCancelBombProp:Node;
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btnEnsureBombProp:Node;
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btnObstacleProp:Node;
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btnRemoveObsProp:Node;
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btnBombProp:Node;
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btnGetCoin:Node;
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btnStartMonster:Node;
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ui_hp:Node;
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sp_hpProgressMid:Sprite;
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sp_hpProgressTop:Sprite;
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lb_hp:Label;
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ui_topSpineLayer:Node;
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ui_top:Node;
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ui_boCi:Node;
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ui_chapterProgress:Node;
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lb_difficulty:Label;
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lb_round:Label;
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lb_leftMonster:Label;
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lb_chapter:Label;
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lb_chapterName:Label;
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btnPause:Node;
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btnTipLight:Node;
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btnNewMenchanism:Node;
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btnSpeedUp:Node;
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btnDamageStatistics:Node;
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ui_damageStatistics:Node;
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ui_wuJin:Node;
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ui_flyTargetPos:Node;
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lb_killCount:Label;
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lb_rewardCount:Label;
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ui_fly:Node;
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ui_bossBlood:Node;
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ui_hpWarn:Node;
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ui_guideMask:Node;
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btnContinue:Node;
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ui_tipView:Node;
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btnCloseTipView:Node;
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onLoad(){
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super.onLoad();
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this.ui_mapParentNode = find("ui_mapParentNode",this.node);
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this.ui_wallNode = find("ui_wallNode",this.node);
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this.ui_motuo = find("ui_wallNode/ui_motuo",this.node);
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this.ui_monsterParent = find("ui_monsterParent",this.node);
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this.ui_tempMonsterParent = find("ui_tempMonsterParent",this.node);
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this.ui_monsterHpParent = find("ui_monsterHpParent",this.node);
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this.ui_treasureArea = find("ui_treasureArea",this.node);
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this.ui_treasureParent = find("ui_treasureArea/ui_treasureParent",this.node);
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this.ui_player = find("ui_player",this.node);
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this.ui_graphicsLineLayer = find("ui_graphicsLineLayer",this.node);
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this.ui_skillController = find("ui_skillController",this.node);
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this.ui_scoreLayer = find("ui_scoreLayer",this.node);
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this.ui_droneLayer = find("ui_droneLayer",this.node);
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this.ui_bottom = find("ui_bottom",this.node);
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this.ui_coinEndPos = find("ui_bottom/coinNode/ui_coinEndPos",this.node);
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this.lb_coin = find("ui_bottom/coinNode/lb_coin",this.node)?.getComponent(Label);
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this.ui_setObstaclesTip = find("ui_bottom/ui_setObstaclesTip",this.node);
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this.lb_removeObsTips = find("ui_bottom/lb_removeObsTips",this.node)?.getComponent(Label);
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this.lb_bomPropTips = find("ui_bottom/lb_bomPropTips",this.node)?.getComponent(Label);
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this.btnCancelObstacles = find("ui_bottom/btnCancelObstacles",this.node);
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this.btnEnsureObstacles = find("ui_bottom/btnEnsureObstacles",this.node);
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this.btnCancelRemoveObs = find("ui_bottom/btnCancelRemoveObs",this.node);
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this.btnEnsureRemoveObs = find("ui_bottom/btnEnsureRemoveObs",this.node);
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this.btnCancelBombProp = find("ui_bottom/btnCancelBombProp",this.node);
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this.btnEnsureBombProp = find("ui_bottom/btnEnsureBombProp",this.node);
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this.btnObstacleProp = find("ui_bottom/btnLayout/btnObstacleProp",this.node);
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this.btnRemoveObsProp = find("ui_bottom/btnLayout/btnRemoveObsProp",this.node);
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this.btnBombProp = find("ui_bottom/btnLayout/btnBombProp",this.node);
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this.btnGetCoin = find("ui_bottom/btnLayout/btnGetCoin",this.node);
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this.btnStartMonster = find("ui_bottom/btnStartMonster",this.node);
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this.ui_hp = find("ui_bottom/ui_hp",this.node);
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this.sp_hpProgressMid = find("ui_bottom/ui_hp/sp_hpProgressMid",this.node)?.getComponent(Sprite);
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this.sp_hpProgressTop = find("ui_bottom/ui_hp/sp_hpProgressTop",this.node)?.getComponent(Sprite);
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this.lb_hp = find("ui_bottom/ui_hp/lb_hp",this.node)?.getComponent(Label);
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this.ui_topSpineLayer = find("ui_topSpineLayer",this.node);
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this.ui_top = find("ui_top",this.node);
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this.ui_boCi = find("ui_top/ui_boCi",this.node);
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this.ui_chapterProgress = find("ui_top/ui_chapterProgress",this.node);
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this.lb_difficulty = find("ui_top/lb_difficulty",this.node)?.getComponent(Label);
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this.lb_round = find("ui_top/lb_round",this.node)?.getComponent(Label);
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this.lb_leftMonster = find("ui_top/lb_leftMonster",this.node)?.getComponent(Label);
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this.lb_chapter = find("ui_top/lay/lb_chapter",this.node)?.getComponent(Label);
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this.lb_chapterName = find("ui_top/lay/lb_chapterName",this.node)?.getComponent(Label);
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this.btnPause = find("ui_top/btnPause",this.node);
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this.btnTipLight = find("ui_top/tipBtnPos/btnTipLight",this.node);
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this.btnNewMenchanism = find("ui_top/btnNewMenchanism",this.node);
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this.btnSpeedUp = find("ui_top/btnSpeedUp",this.node);
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this.btnDamageStatistics = find("ui_top/btnDamageStatistics",this.node);
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this.ui_damageStatistics = find("ui_top/ui_damageStatistics",this.node);
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this.ui_wuJin = find("ui_top/ui_wuJin",this.node);
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this.ui_flyTargetPos = find("ui_top/ui_wuJin/ui_flyTargetPos",this.node);
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this.lb_killCount = find("ui_top/ui_wuJin/lb_killCount",this.node)?.getComponent(Label);
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this.lb_rewardCount = find("ui_top/ui_wuJin/lb_rewardCount",this.node)?.getComponent(Label);
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this.ui_fly = find("ui_top/ui_wuJin/ui_fly",this.node);
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this.ui_bossBlood = find("ui_top/ui_bossBlood",this.node);
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this.ui_hpWarn = find("ui_hpWarn",this.node);
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this.ui_guideMask = find("ui_guideMask",this.node);
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this.btnContinue = find("ui_guideMask/引导框/btnContinue",this.node);
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this.ui_tipView = find("ui_tipView",this.node);
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this.btnCloseTipView = find("ui_tipView/btnCloseTipView",this.node);
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}
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onEnable() {
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this.btnCancelObstacles.on(Node.EventType.TOUCH_END, this.click_btnCancelObstacles, this);
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this.btnEnsureObstacles.on(Node.EventType.TOUCH_END, this.click_btnEnsureObstacles, this);
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this.btnCancelRemoveObs.on(Node.EventType.TOUCH_END, this.click_btnCancelRemoveObs, this);
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this.btnEnsureRemoveObs.on(Node.EventType.TOUCH_END, this.click_btnEnsureRemoveObs, this);
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this.btnCancelBombProp.on(Node.EventType.TOUCH_END, this.click_btnCancelBombProp, this);
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this.btnEnsureBombProp.on(Node.EventType.TOUCH_END, this.click_btnEnsureBombProp, this);
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this.btnObstacleProp.on(Node.EventType.TOUCH_END, this.click_btnObstacleProp, this);
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this.btnRemoveObsProp.on(Node.EventType.TOUCH_END, this.click_btnRemoveObsProp, this);
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this.btnBombProp.on(Node.EventType.TOUCH_END, this.click_btnBombProp, this);
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this.btnGetCoin.on(Node.EventType.TOUCH_END, this.click_btnGetCoin, this);
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this.btnStartMonster.on(Node.EventType.TOUCH_END, this.click_btnStartMonster, this);
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this.btnPause.on(Node.EventType.TOUCH_END, this.click_btnPause, this);
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this.btnTipLight.on(Node.EventType.TOUCH_END, this.click_btnTipLight, this);
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this.btnNewMenchanism.on(Node.EventType.TOUCH_END, this.click_btnNewMenchanism, this);
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this.btnSpeedUp.on(Node.EventType.TOUCH_END, this.click_btnSpeedUp, this);
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this.btnDamageStatistics.on(Node.EventType.TOUCH_END, this.click_btnDamageStatistics, this);
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this.btnContinue.on(Node.EventType.TOUCH_END, this.click_btnContinue, this);
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this.btnCloseTipView.on(Node.EventType.TOUCH_END, this.click_btnCloseTipView, this);
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}
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onDisable() {
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this.btnCancelObstacles.off(Node.EventType.TOUCH_END, this.click_btnCancelObstacles, this);
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this.btnEnsureObstacles.off(Node.EventType.TOUCH_END, this.click_btnEnsureObstacles, this);
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this.btnCancelRemoveObs.off(Node.EventType.TOUCH_END, this.click_btnCancelRemoveObs, this);
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this.btnEnsureRemoveObs.off(Node.EventType.TOUCH_END, this.click_btnEnsureRemoveObs, this);
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this.btnCancelBombProp.off(Node.EventType.TOUCH_END, this.click_btnCancelBombProp, this);
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this.btnEnsureBombProp.off(Node.EventType.TOUCH_END, this.click_btnEnsureBombProp, this);
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this.btnObstacleProp.off(Node.EventType.TOUCH_END, this.click_btnObstacleProp, this);
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this.btnRemoveObsProp.off(Node.EventType.TOUCH_END, this.click_btnRemoveObsProp, this);
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this.btnBombProp.off(Node.EventType.TOUCH_END, this.click_btnBombProp, this);
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this.btnGetCoin.off(Node.EventType.TOUCH_END, this.click_btnGetCoin, this);
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this.btnStartMonster.off(Node.EventType.TOUCH_END, this.click_btnStartMonster, this);
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this.btnPause.off(Node.EventType.TOUCH_END, this.click_btnPause, this);
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this.btnTipLight.off(Node.EventType.TOUCH_END, this.click_btnTipLight, this);
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this.btnNewMenchanism.off(Node.EventType.TOUCH_END, this.click_btnNewMenchanism, this);
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this.btnSpeedUp.off(Node.EventType.TOUCH_END, this.click_btnSpeedUp, this);
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this.btnDamageStatistics.off(Node.EventType.TOUCH_END, this.click_btnDamageStatistics, this);
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this.btnContinue.off(Node.EventType.TOUCH_END, this.click_btnContinue, this);
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this.btnCloseTipView.off(Node.EventType.TOUCH_END, this.click_btnCloseTipView, this);
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}
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click_btnCancelObstacles() {}
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click_btnEnsureObstacles() {}
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click_btnCancelRemoveObs() {}
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click_btnEnsureRemoveObs() {}
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click_btnCancelBombProp() {}
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click_btnEnsureBombProp() {}
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click_btnObstacleProp() {}
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click_btnRemoveObsProp() {}
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click_btnBombProp() {}
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click_btnGetCoin() {}
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click_btnStartMonster() {}
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click_btnPause() {}
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click_btnTipLight() {}
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click_btnNewMenchanism() {}
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click_btnSpeedUp() {}
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click_btnDamageStatistics() {}
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click_btnContinue() {}
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click_btnCloseTipView() {}
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}
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