消消方块阵换皮表情
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// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
CCEffect %{
techniques:
- passes:
- vert: sprite-vs:vert
frag: circle-hole-fs:frag
depthStencilState:
depthTest: false
depthWrite: false
blendState:
targets:
- blend: true
blendSrc: src_alpha
blendDst: one_minus_src_alpha
blendDstAlpha: one_minus_src_alpha
rasterizerState:
cullMode: none
properties:
alphaThreshold: { value: 0.5 }
circles: { value: [0.5, 0.5, 0.5, 0.5], editor: { type: array } }
maskColor: { value: [0.5, 0.5, 0.5, 0.5], editor: { type: color } }
textureSize: { value: [300, 300] }
}%
CCProgram sprite-vs %{
precision highp float;
#include <builtin/uniforms/cc-global>
#if USE_LOCAL
#include <builtin/uniforms/cc-local>
#endif
#if SAMPLE_FROM_RT
#include <common/common-define>
#endif
in vec3 a_position;
in vec2 a_texCoord;
in vec4 a_color;
out vec4 color;
out vec2 uv0;
vec4 vert() {
vec4 pos = vec4(a_position, 1);
#if USE_LOCAL
pos = cc_matWorld * pos;
#endif
#if USE_PIXEL_ALIGNMENT
pos = cc_matView * pos;
pos.xyz = floor(pos.xyz);
pos = cc_matProj * pos;
#else
pos = cc_matViewProj * pos;
#endif
uv0 = a_texCoord;
#if SAMPLE_FROM_RT
CC_HANDLE_RT_SAMPLE_FLIP(uv0);
#endif
color = a_color;
return pos;
}
}%
CCProgram circle-hole-fs %{
precision highp float;
#include <builtin/internal/embedded-alpha>
#include <builtin/internal/alpha-test>
in vec4 color;
in vec2 uv0;
#pragma builtin(local)
layout(set = 2, binding = 12)uniform sampler2D cc_spriteTexture;
uniform ufs {
vec4 circles[20]; // 存储多个圆的信息,每个元素包含圆心坐标、半径、渐变宽度
vec4 maskColor;
vec2 textureSize;
};
vec4 frag() {
vec4 o = maskColor;
// 遍历每个圆的信息来判断像素是否在孔洞内并应用效果
for(int i = 0; i < 10; ++ i) { // 同样这里10根据实际设置的最大圆数量来定,可优化成根据circles实际传入的有效数量来循环
float radius = circles[i].z;
radius = circles[i].z / max(textureSize.x, textureSize.y);
float dis = distance(uv0, circles[i].xy);
if (dis < radius) {
float gradient = smoothstep(radius - circles[i].w , radius, dis);
o.a = min(gradient * maskColor.a, o.a); // 取多个圆作用后的最小透明度,可根据需求调整合成方式
}
}
#if USE_TEXTURE
o *= texture(cc_spriteTexture, uv0);
#endif
o *= color;
ALPHA_TEST(o);
return o;
}
}%