消消方块阵换皮表情
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/**
* workercustom-builder configs.*.hooks
* custom-builder.ts re-export
*/
import fs from 'fs';
import path from 'path';
import lz4 from 'lz4js';
import { minify } from 'terser';
export const throwError = true;
function readJson(filePath: string) {
const raw = fs.readFileSync(filePath, 'utf8');
return JSON.parse(raw);
}
/** 解析 game.json;若尾部被旧内容污染则截取首个完整 JSON 对象 */
function readGameJsonSafe(filePath: string): any {
const raw = fs.readFileSync(filePath, 'utf8').trim();
try {
return JSON.parse(raw);
} catch (err) {
const start = raw.indexOf('{');
if (start < 0) throw err;
let depth = 0;
let end = -1;
for (let i = start; i < raw.length; i++) {
const ch = raw[i];
if (ch === '{') depth++;
else if (ch === '}') {
depth--;
if (depth === 0) {
end = i;
break;
}
}
}
if (end > start) {
const recovered = raw.slice(start, end + 1);
console.warn(`[tools] game.json 含脏数据,已自动截取有效 JSON: ${filePath}`);
return JSON.parse(recovered);
}
throw err;
}
}
function writeJsonFile(filePath: string, data: unknown): void {
const content = `${JSON.stringify(data, null, 2)}\n`;
const tmp = `${filePath}.tmp`;
fs.writeFileSync(tmp, content, 'utf8');
fs.renameSync(tmp, filePath);
}
function resolveConfigNameVersion(projectPath: string) {
const sdkConfigPath = path.join(projectPath, 'assets', 'script', 'sdk', 'sdkConfig.ts');
const sdkConfigContent = fs.readFileSync(sdkConfigPath, 'utf8');
const importRegex = /import\s+\{\s*(\w+)\s*\}\s+from\s+["']\.\/config\/([^"']+)["'];?/g;
const importMap = new Map<string, string>();
let m: RegExpExecArray | null = null;
while ((m = importRegex.exec(sdkConfigContent))) {
importMap.set(m[1], m[2]);
}
const configAssign = sdkConfigContent.match(/static\s+readonly\s+config\s*:\s*IConfigData\s*=\s*(\w+)\s*;/);
const symbol = configAssign?.[1] ?? 'DefaultConfig';
const relConfig = importMap.get(symbol) ?? 'DefaultConfig';
const configPath = path.join(projectPath, 'assets', 'script', 'sdk', 'config', `${relConfig}.ts`);
const configContent = fs.readFileSync(configPath, 'utf8');
const name = configContent.match(/name\s*:\s*["']([^"']+)["']/)?.[1] ?? 'config';
const vsion = configContent.match(/vsion\s*:\s*["']([^"']+)["']/)?.[1] ?? '0.0.0';
return { name, vsion };
}
function encodeForRuntime(jsonObj: any) {
const jsonString = JSON.stringify(jsonObj);
const uint8 = new TextEncoder().encode(jsonString);
const compressed = Uint8Array.from(lz4.compress(uint8));
const binary = Buffer.from(compressed).toString('latin1');
const base64 = Buffer.from(binary, 'latin1').toString('base64');
return Buffer.from(base64, 'latin1');
}
const HOT_UPDATE_TABLE_FILES: { tableKey: string; fileName: string }[] = [
{ tableKey: 'Chapter', fileName: 'Chapter.json' },
{ tableKey: 'BattleCube', fileName: 'BattleCube.json' },
{ tableKey: 'Skill_pool', fileName: 'Skill_pool.json' },
{ tableKey: 'skill_pool_use', fileName: 'skill_pool_use.json' },
{ tableKey: 'Const_weight', fileName: 'Const_weight.json' },
{ tableKey: 'TetriWaveWeight', fileName: 'TetriWaveWeight.json' },
{ tableKey: 'Weapon2', fileName: 'Weapon2.json' },
{ tableKey: 'Monster', fileName: 'Monster.json' },
{ tableKey: 'Monster2', fileName: 'Monster2.json' },
];
function generateConfigBin() {
const projectPath = Editor.Project.path;
const configDir = path.join(projectPath, 'assets', 'bundles', 'first', 'config');
const mergeJson: Record<string, unknown> = {};
for (const { tableKey, fileName } of HOT_UPDATE_TABLE_FILES) {
const fp = path.join(configDir, fileName);
if (!fs.existsSync(fp)) {
console.warn(`[tools] skip bin generate: missing ${fileName}`);
return;
}
mergeJson[tableKey] = readJson(fp);
}
const { name, vsion } = resolveConfigNameVersion(projectPath);
const safeName = `${name}${vsion}`.replace(/[<>:"/\\|?*]+/g, '_');
const outDir = path.join(projectPath, 'bin');
const outFile = path.join(outDir, `${safeName}.bin`);
fs.mkdirSync(outDir, { recursive: true });
fs.writeFileSync(outFile, encodeForRuntime(mergeJson));
console.log(`[tools] generated config bin: ${outFile}`);
}
function collectJsFiles(dir: string, acc: string[]) {
if (!fs.existsSync(dir)) return;
const st = fs.statSync(dir);
if (!st.isDirectory()) return;
const entries = fs.readdirSync(dir, { withFileTypes: true });
for (const e of entries) {
const full = path.join(dir, e.name);
if (e.isDirectory()) {
collectJsFiles(full, acc);
} else if (e.isFile() && e.name.endsWith('.js')) {
acc.push(full);
}
}
}
function collectStripRoots(options: any, result: any): string[] {
const roots = new Set<string>();
const add = (p: unknown) => {
if (p == null || p === '') return;
const s = path.normalize(String(p).replace(/\//g, path.sep));
try {
if (fs.existsSync(s)) {
const st = fs.statSync(s);
if (st.isDirectory()) roots.add(s);
}
} catch {
/* ignore */
}
};
add(result?.dest);
add(result?.paths?.dir);
add(result?.paths?.assets);
add(result?.paths?.bundleScripts);
add(result?.paths?.subpackages);
const projectPath = Editor.Project.path;
if (projectPath && options?.buildPath && options?.outputName) {
let bp = String(options.buildPath);
if (bp.includes('project:')) {
bp = path.join(projectPath, bp.replace(/^project:\/\//, '').replace(/^project:/, ''));
}
add(path.join(bp, options.outputName));
}
return [...roots];
}
function collectAllJsFiles(roots: string[]): string[] {
const files = new Set<string>();
for (const root of roots) {
const acc: string[] = [];
collectJsFiles(root, acc);
for (const f of acc) files.add(path.normalize(f));
}
return [...files];
}
async function minifyStripConsole(src: string): Promise<string> {
const base = {
compress: {
drop_console: true,
drop_debugger: true,
passes: 2,
},
mangle: false,
format: { comments: 'some' as const },
ecma: 2020 as const,
};
let out = await minify(src, base);
if (out.code != null) return out.code;
out = await minify(src, { ...base, module: true });
if (out.code != null) return out.code;
throw new Error('terser returned empty');
}
async function stripConsoleFromBuildOutput(roots: string[]) {
const files = collectAllJsFiles(roots);
if (files.length === 0) {
console.warn('[tools] stripConsole: no .js under roots', roots);
return;
}
let ok = 0;
let fail = 0;
for (const file of files) {
try {
const src = fs.readFileSync(file, 'utf8');
const code = await minifyStripConsole(src);
fs.writeFileSync(file, code, 'utf8');
ok++;
} catch (err) {
fail++;
console.warn(`[tools] stripConsole skip (terser error): ${file}`, err);
}
}
console.log(`[tools] stripConsole done: ok=${ok}, fail=${fail}, roots=${roots.join('; ')}`);
}
const PARALLEL_PRELOAD_SUBPACKAGES = [
{ name: 'main' },
{ name: 'first' },
{ name: 'comm' },
];
/** 远程资源包:体积大,不计入微信 30M 包体,不得写入 subpackages */
const REMOTE_BUNDLE_NAMES = new Set(['audio', 'tetriMap']);
function resolveBuildDest(options: any, result: any): string | null {
const candidates: string[] = [];
if (result?.dest) candidates.push(String(result.dest));
const projectPath = Editor.Project.path;
if (projectPath && options?.buildPath && options?.outputName) {
let bp = String(options.buildPath);
if (bp.includes('project:')) {
bp = path.join(projectPath, bp.replace(/^project:\/\//, '').replace(/^project:/, ''));
}
candidates.push(path.join(bp, options.outputName));
}
for (const c of candidates) {
const normalized = path.normalize(c);
const gameJson = path.join(normalized, 'game.json');
if (fs.existsSync(gameJson)) return normalized;
}
return null;
}
function isWeChatGameJson(gameJson: any): boolean {
const provider = gameJson?.plugins?.cocos?.provider;
return typeof provider === 'string' && provider.startsWith('wx');
}
/** 构建后校正 game.json:仅保留启动三分包并行预下载 */
function patchWeChatGameJson(buildDest: string): void {
const gameJsonPath = path.join(buildDest, 'game.json');
if (!fs.existsSync(gameJsonPath)) return;
const gameJson = readGameJsonSafe(gameJsonPath);
gameJson.parallelPreloadSubpackages = PARALLEL_PRELOAD_SUBPACKAGES;
if (Array.isArray(gameJson.subpackages)) {
const before = gameJson.subpackages.length;
gameJson.subpackages = gameJson.subpackages.filter(
(sp: { name?: string }) => !REMOTE_BUNDLE_NAMES.has(sp?.name ?? ''),
);
if (gameJson.subpackages.length < before) {
console.log('[tools] removed remote bundles from subpackages:', [...REMOTE_BUNDLE_NAMES]);
}
}
// 未使用开放数据域时不要写 openDataContext;空字符串会导致微信开发者工具编译失败
const openDataContext = gameJson.openDataContext;
if (
openDataContext == null
|| (typeof openDataContext === 'string' && !openDataContext.trim())
) {
delete gameJson.openDataContext;
}
writeJsonFile(gameJsonPath, gameJson);
readGameJsonSafe(gameJsonPath);
console.log('[tools] patched game.json → parallelPreloadSubpackages main/first/comm, removed empty openDataContext');
}
function shouldStripConsole(options: any): boolean {
const v = options?.packages?.tools?.stripConsole;
if (v === true) return true;
if (v === 'true' || v === 1) return true;
return false;
}
export function onBeforeBuild(_options: any, _result: any) {
try {
console.log('[tools] onBeforeBuild: generate config bin');
generateConfigBin();
} catch (err) {
console.error('[tools] onBeforeBuild generate config bin failed:', err);
}
return true;
}
export async function onAfterBuild(options: any, result: any) {
try {
const buildDest = resolveBuildDest(options, result);
if (buildDest) {
const gameJsonPath = path.join(buildDest, 'game.json');
if (fs.existsSync(gameJsonPath)) {
if (options?.platform === 'wechatgame' || isWeChatGameJson(readGameJsonSafe(gameJsonPath))) {
patchWeChatGameJson(buildDest);
}
}
} else if (options?.platform === 'wechatgame') {
console.warn('[tools] wechatgame build finished but build output dir was not resolved');
}
} catch (err) {
console.error('[tools] onAfterBuild patch game.json failed:', err);
}
try {
if (shouldStripConsole(options)) {
const roots = collectStripRoots(options, result);
if (roots.length === 0) {
console.warn(
'[tools] stripConsole 已勾选但未能解析构建输出目录(检查 result.dest / paths / buildPath+outputName)',
);
} else {
console.log('[tools] onAfterBuild stripConsole →', roots.join(' | '));
await stripConsoleFromBuildOutput(roots);
}
}
} catch (err) {
console.error('[tools] onAfterBuild stripConsole failed:', err);
}
try {
console.log('[tools] onAfterBuild: generate config bin');
generateConfigBin();
} catch (err) {
console.error('[tools] onAfterBuild generate config bin failed:', err);
}
return true;
}