You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
337 lines
12 KiB
337 lines
12 KiB
|
1 week ago
|
/**
|
||
|
|
* 构建进程(独立 worker)加载的钩子脚本;custom-builder 的 configs.*.hooks 指向本文件。
|
||
|
|
* custom-builder.ts 会 re-export 本文件的钩子,供编辑器校验通过。
|
||
|
|
*/
|
||
|
|
import fs from 'fs';
|
||
|
|
import path from 'path';
|
||
|
|
import lz4 from 'lz4js';
|
||
|
|
import { minify } from 'terser';
|
||
|
|
|
||
|
|
export const throwError = true;
|
||
|
|
|
||
|
|
function readJson(filePath: string) {
|
||
|
|
const raw = fs.readFileSync(filePath, 'utf8');
|
||
|
|
return JSON.parse(raw);
|
||
|
|
}
|
||
|
|
|
||
|
|
/** 解析 game.json;若尾部被旧内容污染则截取首个完整 JSON 对象 */
|
||
|
|
function readGameJsonSafe(filePath: string): any {
|
||
|
|
const raw = fs.readFileSync(filePath, 'utf8').trim();
|
||
|
|
try {
|
||
|
|
return JSON.parse(raw);
|
||
|
|
} catch (err) {
|
||
|
|
const start = raw.indexOf('{');
|
||
|
|
if (start < 0) throw err;
|
||
|
|
let depth = 0;
|
||
|
|
let end = -1;
|
||
|
|
for (let i = start; i < raw.length; i++) {
|
||
|
|
const ch = raw[i];
|
||
|
|
if (ch === '{') depth++;
|
||
|
|
else if (ch === '}') {
|
||
|
|
depth--;
|
||
|
|
if (depth === 0) {
|
||
|
|
end = i;
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
if (end > start) {
|
||
|
|
const recovered = raw.slice(start, end + 1);
|
||
|
|
console.warn(`[tools] game.json 含脏数据,已自动截取有效 JSON: ${filePath}`);
|
||
|
|
return JSON.parse(recovered);
|
||
|
|
}
|
||
|
|
throw err;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
function writeJsonFile(filePath: string, data: unknown): void {
|
||
|
|
const content = `${JSON.stringify(data, null, 2)}\n`;
|
||
|
|
const tmp = `${filePath}.tmp`;
|
||
|
|
fs.writeFileSync(tmp, content, 'utf8');
|
||
|
|
fs.renameSync(tmp, filePath);
|
||
|
|
}
|
||
|
|
|
||
|
|
function resolveConfigNameVersion(projectPath: string) {
|
||
|
|
const sdkConfigPath = path.join(projectPath, 'assets', 'script', 'sdk', 'sdkConfig.ts');
|
||
|
|
const sdkConfigContent = fs.readFileSync(sdkConfigPath, 'utf8');
|
||
|
|
|
||
|
|
const importRegex = /import\s+\{\s*(\w+)\s*\}\s+from\s+["']\.\/config\/([^"']+)["'];?/g;
|
||
|
|
const importMap = new Map<string, string>();
|
||
|
|
let m: RegExpExecArray | null = null;
|
||
|
|
while ((m = importRegex.exec(sdkConfigContent))) {
|
||
|
|
importMap.set(m[1], m[2]);
|
||
|
|
}
|
||
|
|
|
||
|
|
const configAssign = sdkConfigContent.match(/static\s+readonly\s+config\s*:\s*IConfigData\s*=\s*(\w+)\s*;/);
|
||
|
|
const symbol = configAssign?.[1] ?? 'DefaultConfig';
|
||
|
|
const relConfig = importMap.get(symbol) ?? 'DefaultConfig';
|
||
|
|
const configPath = path.join(projectPath, 'assets', 'script', 'sdk', 'config', `${relConfig}.ts`);
|
||
|
|
const configContent = fs.readFileSync(configPath, 'utf8');
|
||
|
|
|
||
|
|
const name = configContent.match(/name\s*:\s*["']([^"']+)["']/)?.[1] ?? 'config';
|
||
|
|
const vsion = configContent.match(/vsion\s*:\s*["']([^"']+)["']/)?.[1] ?? '0.0.0';
|
||
|
|
return { name, vsion };
|
||
|
|
}
|
||
|
|
|
||
|
|
function encodeForRuntime(jsonObj: any) {
|
||
|
|
const jsonString = JSON.stringify(jsonObj);
|
||
|
|
const uint8 = new TextEncoder().encode(jsonString);
|
||
|
|
const compressed = Uint8Array.from(lz4.compress(uint8));
|
||
|
|
|
||
|
|
const binary = Buffer.from(compressed).toString('latin1');
|
||
|
|
const base64 = Buffer.from(binary, 'latin1').toString('base64');
|
||
|
|
return Buffer.from(base64, 'latin1');
|
||
|
|
}
|
||
|
|
|
||
|
|
const HOT_UPDATE_TABLE_FILES: { tableKey: string; fileName: string }[] = [
|
||
|
|
{ tableKey: 'Chapter', fileName: 'Chapter.json' },
|
||
|
|
{ tableKey: 'BattleCube', fileName: 'BattleCube.json' },
|
||
|
|
{ tableKey: 'Skill_pool', fileName: 'Skill_pool.json' },
|
||
|
|
{ tableKey: 'skill_pool_use', fileName: 'skill_pool_use.json' },
|
||
|
|
{ tableKey: 'Const_weight', fileName: 'Const_weight.json' },
|
||
|
|
{ tableKey: 'TetriWaveWeight', fileName: 'TetriWaveWeight.json' },
|
||
|
|
{ tableKey: 'Weapon2', fileName: 'Weapon2.json' },
|
||
|
|
{ tableKey: 'Monster', fileName: 'Monster.json' },
|
||
|
|
{ tableKey: 'Monster2', fileName: 'Monster2.json' },
|
||
|
|
];
|
||
|
|
|
||
|
|
function generateConfigBin() {
|
||
|
|
const projectPath = Editor.Project.path;
|
||
|
|
const configDir = path.join(projectPath, 'assets', 'bundles', 'first', 'config');
|
||
|
|
|
||
|
|
const mergeJson: Record<string, unknown> = {};
|
||
|
|
for (const { tableKey, fileName } of HOT_UPDATE_TABLE_FILES) {
|
||
|
|
const fp = path.join(configDir, fileName);
|
||
|
|
if (!fs.existsSync(fp)) {
|
||
|
|
console.warn(`[tools] skip bin generate: missing ${fileName}`);
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
mergeJson[tableKey] = readJson(fp);
|
||
|
|
}
|
||
|
|
|
||
|
|
const { name, vsion } = resolveConfigNameVersion(projectPath);
|
||
|
|
const safeName = `${name}${vsion}`.replace(/[<>:"/\\|?*]+/g, '_');
|
||
|
|
const outDir = path.join(projectPath, 'bin');
|
||
|
|
const outFile = path.join(outDir, `${safeName}.bin`);
|
||
|
|
fs.mkdirSync(outDir, { recursive: true });
|
||
|
|
fs.writeFileSync(outFile, encodeForRuntime(mergeJson));
|
||
|
|
console.log(`[tools] generated config bin: ${outFile}`);
|
||
|
|
}
|
||
|
|
|
||
|
|
function collectJsFiles(dir: string, acc: string[]) {
|
||
|
|
if (!fs.existsSync(dir)) return;
|
||
|
|
const st = fs.statSync(dir);
|
||
|
|
if (!st.isDirectory()) return;
|
||
|
|
const entries = fs.readdirSync(dir, { withFileTypes: true });
|
||
|
|
for (const e of entries) {
|
||
|
|
const full = path.join(dir, e.name);
|
||
|
|
if (e.isDirectory()) {
|
||
|
|
collectJsFiles(full, acc);
|
||
|
|
} else if (e.isFile() && e.name.endsWith('.js')) {
|
||
|
|
acc.push(full);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
function collectStripRoots(options: any, result: any): string[] {
|
||
|
|
const roots = new Set<string>();
|
||
|
|
const add = (p: unknown) => {
|
||
|
|
if (p == null || p === '') return;
|
||
|
|
const s = path.normalize(String(p).replace(/\//g, path.sep));
|
||
|
|
try {
|
||
|
|
if (fs.existsSync(s)) {
|
||
|
|
const st = fs.statSync(s);
|
||
|
|
if (st.isDirectory()) roots.add(s);
|
||
|
|
}
|
||
|
|
} catch {
|
||
|
|
/* ignore */
|
||
|
|
}
|
||
|
|
};
|
||
|
|
|
||
|
|
add(result?.dest);
|
||
|
|
add(result?.paths?.dir);
|
||
|
|
add(result?.paths?.assets);
|
||
|
|
add(result?.paths?.bundleScripts);
|
||
|
|
add(result?.paths?.subpackages);
|
||
|
|
|
||
|
|
const projectPath = Editor.Project.path;
|
||
|
|
if (projectPath && options?.buildPath && options?.outputName) {
|
||
|
|
let bp = String(options.buildPath);
|
||
|
|
if (bp.includes('project:')) {
|
||
|
|
bp = path.join(projectPath, bp.replace(/^project:\/\//, '').replace(/^project:/, ''));
|
||
|
|
}
|
||
|
|
add(path.join(bp, options.outputName));
|
||
|
|
}
|
||
|
|
|
||
|
|
return [...roots];
|
||
|
|
}
|
||
|
|
|
||
|
|
function collectAllJsFiles(roots: string[]): string[] {
|
||
|
|
const files = new Set<string>();
|
||
|
|
for (const root of roots) {
|
||
|
|
const acc: string[] = [];
|
||
|
|
collectJsFiles(root, acc);
|
||
|
|
for (const f of acc) files.add(path.normalize(f));
|
||
|
|
}
|
||
|
|
return [...files];
|
||
|
|
}
|
||
|
|
|
||
|
|
async function minifyStripConsole(src: string): Promise<string> {
|
||
|
|
const base = {
|
||
|
|
compress: {
|
||
|
|
drop_console: true,
|
||
|
|
drop_debugger: true,
|
||
|
|
passes: 2,
|
||
|
|
},
|
||
|
|
mangle: false,
|
||
|
|
format: { comments: 'some' as const },
|
||
|
|
ecma: 2020 as const,
|
||
|
|
};
|
||
|
|
let out = await minify(src, base);
|
||
|
|
if (out.code != null) return out.code;
|
||
|
|
out = await minify(src, { ...base, module: true });
|
||
|
|
if (out.code != null) return out.code;
|
||
|
|
throw new Error('terser returned empty');
|
||
|
|
}
|
||
|
|
|
||
|
|
async function stripConsoleFromBuildOutput(roots: string[]) {
|
||
|
|
const files = collectAllJsFiles(roots);
|
||
|
|
if (files.length === 0) {
|
||
|
|
console.warn('[tools] stripConsole: no .js under roots', roots);
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
let ok = 0;
|
||
|
|
let fail = 0;
|
||
|
|
for (const file of files) {
|
||
|
|
try {
|
||
|
|
const src = fs.readFileSync(file, 'utf8');
|
||
|
|
const code = await minifyStripConsole(src);
|
||
|
|
fs.writeFileSync(file, code, 'utf8');
|
||
|
|
ok++;
|
||
|
|
} catch (err) {
|
||
|
|
fail++;
|
||
|
|
console.warn(`[tools] stripConsole skip (terser error): ${file}`, err);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
console.log(`[tools] stripConsole done: ok=${ok}, fail=${fail}, roots=${roots.join('; ')}`);
|
||
|
|
}
|
||
|
|
|
||
|
|
const PARALLEL_PRELOAD_SUBPACKAGES = [
|
||
|
|
{ name: 'main' },
|
||
|
|
{ name: 'first' },
|
||
|
|
{ name: 'comm' },
|
||
|
|
];
|
||
|
|
|
||
|
|
/** 远程资源包:体积大,不计入微信 30M 包体,不得写入 subpackages */
|
||
|
|
const REMOTE_BUNDLE_NAMES = new Set(['audio', 'tetriMap']);
|
||
|
|
|
||
|
|
function resolveBuildDest(options: any, result: any): string | null {
|
||
|
|
const candidates: string[] = [];
|
||
|
|
if (result?.dest) candidates.push(String(result.dest));
|
||
|
|
const projectPath = Editor.Project.path;
|
||
|
|
if (projectPath && options?.buildPath && options?.outputName) {
|
||
|
|
let bp = String(options.buildPath);
|
||
|
|
if (bp.includes('project:')) {
|
||
|
|
bp = path.join(projectPath, bp.replace(/^project:\/\//, '').replace(/^project:/, ''));
|
||
|
|
}
|
||
|
|
candidates.push(path.join(bp, options.outputName));
|
||
|
|
}
|
||
|
|
for (const c of candidates) {
|
||
|
|
const normalized = path.normalize(c);
|
||
|
|
const gameJson = path.join(normalized, 'game.json');
|
||
|
|
if (fs.existsSync(gameJson)) return normalized;
|
||
|
|
}
|
||
|
|
return null;
|
||
|
|
}
|
||
|
|
|
||
|
|
function isWeChatGameJson(gameJson: any): boolean {
|
||
|
|
const provider = gameJson?.plugins?.cocos?.provider;
|
||
|
|
return typeof provider === 'string' && provider.startsWith('wx');
|
||
|
|
}
|
||
|
|
|
||
|
|
/** 构建后校正 game.json:仅保留启动三分包并行预下载 */
|
||
|
|
function patchWeChatGameJson(buildDest: string): void {
|
||
|
|
const gameJsonPath = path.join(buildDest, 'game.json');
|
||
|
|
if (!fs.existsSync(gameJsonPath)) return;
|
||
|
|
|
||
|
|
const gameJson = readGameJsonSafe(gameJsonPath);
|
||
|
|
gameJson.parallelPreloadSubpackages = PARALLEL_PRELOAD_SUBPACKAGES;
|
||
|
|
if (Array.isArray(gameJson.subpackages)) {
|
||
|
|
const before = gameJson.subpackages.length;
|
||
|
|
gameJson.subpackages = gameJson.subpackages.filter(
|
||
|
|
(sp: { name?: string }) => !REMOTE_BUNDLE_NAMES.has(sp?.name ?? ''),
|
||
|
|
);
|
||
|
|
if (gameJson.subpackages.length < before) {
|
||
|
|
console.log('[tools] removed remote bundles from subpackages:', [...REMOTE_BUNDLE_NAMES]);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
// 未使用开放数据域时不要写 openDataContext;空字符串会导致微信开发者工具编译失败
|
||
|
|
const openDataContext = gameJson.openDataContext;
|
||
|
|
if (
|
||
|
|
openDataContext == null
|
||
|
|
|| (typeof openDataContext === 'string' && !openDataContext.trim())
|
||
|
|
) {
|
||
|
|
delete gameJson.openDataContext;
|
||
|
|
}
|
||
|
|
writeJsonFile(gameJsonPath, gameJson);
|
||
|
|
readGameJsonSafe(gameJsonPath);
|
||
|
|
console.log('[tools] patched game.json → parallelPreloadSubpackages main/first/comm, removed empty openDataContext');
|
||
|
|
}
|
||
|
|
|
||
|
|
function shouldStripConsole(options: any): boolean {
|
||
|
|
const v = options?.packages?.tools?.stripConsole;
|
||
|
|
if (v === true) return true;
|
||
|
|
if (v === 'true' || v === 1) return true;
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
export function onBeforeBuild(_options: any, _result: any) {
|
||
|
|
try {
|
||
|
|
console.log('[tools] onBeforeBuild: generate config bin');
|
||
|
|
generateConfigBin();
|
||
|
|
} catch (err) {
|
||
|
|
console.error('[tools] onBeforeBuild generate config bin failed:', err);
|
||
|
|
}
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
|
||
|
|
export async function onAfterBuild(options: any, result: any) {
|
||
|
|
try {
|
||
|
|
const buildDest = resolveBuildDest(options, result);
|
||
|
|
if (buildDest) {
|
||
|
|
const gameJsonPath = path.join(buildDest, 'game.json');
|
||
|
|
if (fs.existsSync(gameJsonPath)) {
|
||
|
|
if (options?.platform === 'wechatgame' || isWeChatGameJson(readGameJsonSafe(gameJsonPath))) {
|
||
|
|
patchWeChatGameJson(buildDest);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
} else if (options?.platform === 'wechatgame') {
|
||
|
|
console.warn('[tools] wechatgame build finished but build output dir was not resolved');
|
||
|
|
}
|
||
|
|
} catch (err) {
|
||
|
|
console.error('[tools] onAfterBuild patch game.json failed:', err);
|
||
|
|
}
|
||
|
|
try {
|
||
|
|
if (shouldStripConsole(options)) {
|
||
|
|
const roots = collectStripRoots(options, result);
|
||
|
|
if (roots.length === 0) {
|
||
|
|
console.warn(
|
||
|
|
'[tools] stripConsole 已勾选但未能解析构建输出目录(检查 result.dest / paths / buildPath+outputName)',
|
||
|
|
);
|
||
|
|
} else {
|
||
|
|
console.log('[tools] onAfterBuild stripConsole →', roots.join(' | '));
|
||
|
|
await stripConsoleFromBuildOutput(roots);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
} catch (err) {
|
||
|
|
console.error('[tools] onAfterBuild stripConsole failed:', err);
|
||
|
|
}
|
||
|
|
try {
|
||
|
|
console.log('[tools] onAfterBuild: generate config bin');
|
||
|
|
generateConfigBin();
|
||
|
|
} catch (err) {
|
||
|
|
console.error('[tools] onAfterBuild generate config bin failed:', err);
|
||
|
|
}
|
||
|
|
return true;
|
||
|
|
}
|