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AdLike2048/assets/script/ui/BattleGame/NewMechanism/MechanismAccGateSchedule.ts

58 lines
2.0 KiB

/**
* 加速门
*/
import { _decorator, Component, isValid, Node, sp, tween, UITransform, Vec3 } from 'cc';
import { IAccelerateGateProperty } from '../../../game/ChapterPlayTypes';
import { MapObstacle, ObstacleType } from '../MapObstacle';
import { SingleAccelerateGate } from './SingleAccelerateGate';
const { ccclass, property } = _decorator;
@ccclass('MechanismAccGateSchedule')
export class MechanismAccGateSchedule extends Component {
_dt: number = 0
/**加速门属性 */
accGateInfo: IAccelerateGateProperty = null
isStartTime: boolean = false
start() {
}
protected update(dt: number): void {
if (!gg.game.CurentBattle.canUpdateFrame()) return;
if (!this.isStartTime) {
return
}
this._dt += dt * gg.game.CurentBattle.TimeScale;
if (this._dt >= 1) {
this._dt = 0
this.checkAccGateLaunchTime()
}
}
init(accGateInfo: IAccelerateGateProperty) {
this.accGateInfo = accGateInfo
this.isStartTime = true
}
/**检查是否到了释放时间 */
checkAccGateLaunchTime() {
if (this.accGateInfo && this.accGateInfo.timeArr && this.accGateInfo.timeArr.length > 0 && gg.game.CurentBattle.BattleTime >= this.accGateInfo.timeArr[0]) {
this.accGateInfo.timeArr.shift()
this.releaseAccGate(this.accGateInfo)
}
}
/**释放加速门 */
releaseAccGate(accGateInfo: IAccelerateGateProperty) {
//随机释放1-3个
let num = Math.floor(Math.random() * 3) + 2
let randomPosArr = gg.game.CurentBattle.Map.getRandomCanPutObstacleMapGrids(num);
for (let i = 0; i < randomPosArr.length; i++) {
let grid = randomPosArr[i];
let comp = grid.getComponent(MapObstacle);
comp.setObstacle(ObstacleType.加速门);
comp.node.getComponentInChildren(SingleAccelerateGate).init(accGateInfo, grid)
grid.isCanPutGrid = false;
}
}
}