You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
58 lines
2.0 KiB
58 lines
2.0 KiB
/**
|
|
* 血包加血
|
|
*/
|
|
import { _decorator, Component } from 'cc';
|
|
import { IBloodBagAddHpProperty } from '../../../game/ChapterPlayTypes';
|
|
import { MapObstacle, ObstacleType } from '../MapObstacle';
|
|
import { SingleBloodBag } from './SingleBloodBag';
|
|
const { ccclass, property } = _decorator;
|
|
|
|
@ccclass('MechanismBloodBagSchedule')
|
|
export class MechanismBloodBagSchedule extends Component {
|
|
|
|
_dt: number = 0
|
|
/**血包加血属性 */
|
|
bloodBagAddHpInfo: IBloodBagAddHpProperty = null
|
|
isStartTime: boolean = false
|
|
|
|
start() {
|
|
|
|
}
|
|
protected update(dt: number): void {
|
|
if (!gg.game.CurentBattle.canUpdateFrame()) return;
|
|
if (!this.isStartTime) {
|
|
return
|
|
}
|
|
this._dt += dt * gg.game.CurentBattle.TimeScale;
|
|
if (this._dt >= 1) {
|
|
this._dt = 0
|
|
this.checkBloodBagLaunchTime()
|
|
}
|
|
}
|
|
init(bloodBagAddHpInfo: IBloodBagAddHpProperty) {
|
|
this.bloodBagAddHpInfo = bloodBagAddHpInfo
|
|
this.isStartTime = true
|
|
}
|
|
/**检查是否到了释放时间 */
|
|
checkBloodBagLaunchTime() {
|
|
if (this.bloodBagAddHpInfo && this.bloodBagAddHpInfo.timeArr && this.bloodBagAddHpInfo.timeArr.length > 0 && gg.game.CurentBattle.BattleTime >= this.bloodBagAddHpInfo.timeArr[0]) {
|
|
this.bloodBagAddHpInfo.timeArr.shift()
|
|
this.releaseBloodBag(this.bloodBagAddHpInfo)
|
|
}
|
|
}
|
|
/**释放血包 */
|
|
releaseBloodBag(bloodBagAddHpInfo: IBloodBagAddHpProperty) {
|
|
//随机释放1-3个血包
|
|
let num = Math.floor(Math.random() * 3) + 2
|
|
let randomPosArr = gg.game.CurentBattle.Map.getRandomCanPutObstacleMapGrids(num);
|
|
for (let i = 0; i < randomPosArr.length; i++) {
|
|
let grid = randomPosArr[i];
|
|
let comp = grid.getComponent(MapObstacle);
|
|
comp.setObstacle(ObstacleType.血包);
|
|
comp.node.getComponentInChildren(SingleBloodBag).init(bloodBagAddHpInfo, grid)
|
|
grid.isCanPutGrid = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|