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115 lines
3.6 KiB
115 lines
3.6 KiB
import { isValid, Node, Tween, tween, UIOpacity, UITransform, Vec3 } from 'cc';
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import { GBundle } from '../../game/ConfigRes';
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/** 宝箱预制路径 */
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const CHEST_TIP_PATH = 'prefab/';
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/** 宝箱预制名 */
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const CHEST_TIP_NAME = '宝箱';
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/** 飞入时长(秒) */
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const FLY_SEC = 0.55;
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/** 终点缩放 */
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const FLY_END_SCALE = 10;
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/** 复用世界坐标 */
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const _world = new Vec3();
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/** 复用本地坐标 */
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const _local = new Vec3();
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/** 飞向层本地中心 */
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const _endLocal = new Vec3(0, 0, 0);
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/**
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* 开挖宝箱飞向屏幕中央放大渐隐。
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*/
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export class BattleDigChestFxPresenter {
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private _layer: Node | null = null;
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private _flying: Node | null = null;
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private _gen = 0;
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/**
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* @param layer 飞行层(ui_fly)
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*/
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bind(layer: Node | null): void {
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this.clear();
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this._layer = layer;
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}
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/** 停止并回收进行中的飞入 */
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clear(): void {
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this._gen++;
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this._recycleFlying();
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this._layer = null;
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}
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/**
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* 宝箱从起点飞向屏中,放大到 10 倍并渐隐,结束后回调。
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* @param worldPos 起点世界坐标
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* @param onDone 结束回调
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*/
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playFly(worldPos: Vec3 | null, onDone: () => void): void {
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this._recycleFlying();
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const layer = this._layer;
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if (!layer?.isValid || !worldPos) {
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console.warn('[BattleDigChestFx] 飞入层或起点无效,跳过飞入');
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onDone();
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return;
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}
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if (typeof gg === 'undefined' || !gg.res?.getNode) {
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console.warn('[BattleDigChestFx] gg.res 未就绪,跳过飞入');
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onDone();
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return;
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}
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const tip = gg.res.getNode(CHEST_TIP_PATH, CHEST_TIP_NAME, GBundle.BattleGame);
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if (!tip?.isValid) {
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console.warn('[BattleDigChestFx] 缺少宝箱,跳过飞入');
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onDone();
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return;
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}
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const fly = tip;
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fly.parent = layer;
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fly.setSiblingIndex(layer.children.length - 1);
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fly.active = true;
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fly.setScale(1, 1, 1);
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let opacity = fly.getComponent(UIOpacity);
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if (!opacity) opacity = fly.addComponent(UIOpacity);
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opacity.opacity = 255;
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_world.set(worldPos.x, worldPos.y, worldPos.z);
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const ut = layer.getComponent(UITransform);
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if (ut) {
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ut.convertToNodeSpaceAR(_world, _local);
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fly.setPosition(_local);
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} else {
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fly.setWorldPosition(_world);
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}
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this._flying = fly;
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const gen = ++this._gen;
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// ui_fly 居中锚点时本地 (0,0) 即屏中
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const endPos = _endLocal.clone();
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Tween.stopAllByTarget(fly);
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tween(fly)
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.to(FLY_SEC, { position: endPos, scale: new Vec3(FLY_END_SCALE, FLY_END_SCALE, 1) }, { easing: 'sineOut' })
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.start();
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tween(opacity)
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.to(FLY_SEC, { opacity: 0 }, { easing: 'sineIn' })
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.call(() => {
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if (gen !== this._gen) return;
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this._recycleFlying();
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onDone();
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})
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.start();
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}
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private _recycleFlying(): void {
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const fly = this._flying;
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this._flying = null;
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if (!fly || !isValid(fly)) return;
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Tween.stopAllByTarget(fly);
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const op = fly.getComponent(UIOpacity);
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if (op) Tween.stopAllByTarget(op);
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fly.setScale(1, 1, 1);
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if (op) op.opacity = 255;
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if (fly['resKey'] && typeof gg !== 'undefined' && gg.res?.putNode) {
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gg.res.putNode(fly);
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} else {
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fly.destroy();
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}
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}
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}
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