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579 lines
17 KiB
579 lines
17 KiB
/** 存档/状态/常量表枚举(从 GameData / ConfigProjectData 拆出,供下层只取常量) */
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/**部分道具id定义枚举,方便零散的调用统一管理,未定义的更多的道具id直接使用(例如配表的,批量的) */
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export enum ItemNumType {
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/**金钱 */
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money = 1,
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/**战力*/
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combatPower = 2,
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/**钻石*/
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diamond = 3,
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/**体力*/
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vigour = 4,
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/**钥匙*/
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petKey = 11,
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/**免广券*/
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skipAd = 61,
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/**橙色武器碎片*/
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orange = 107,
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/**紫武器碎片*/
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purple = 106,
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/**蓝武器碎片*/
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blue = 105,
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/**绿色武器碎片*/
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green = 104,
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}
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export interface IItemSaveData {
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id: number;
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count: number;
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}
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/** 成品武器库存(HaveEquip:Weapon.id + 数量) */
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export interface IHaveEquipSave {
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/** Weapon.id */
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id: number;
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/** 库存数量 */
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count: number;
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}
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/** 神将穿戴(HeroEquip:神将 id → 武器 id) */
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export interface IHeroEquipSave {
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/** Hero.id */
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heroId: number;
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/** Weapon.id,-1 表示未穿成品 */
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equipId: number;
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}
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/** 未穿戴成品时的 HeroEquip 存档值 */
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export const HERO_DEFAULT_EQUIP_ID = -1;
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/** 五行宝石镶嵌槽位数 */
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export const GEM_SLOT_COUNT = 4;
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/** 五行宝石镶嵌:elementType 1~5 → 4 槽宝石 id */
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export interface IElementGemSave {
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/** 五行:1金 2木 3水 4火 5土 */
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element: number;
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/** 4 槽宝石 Weapon.id,0=空 */
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slots: number[];
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}
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/** 一键合成净增条目 */
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export interface IGemFuseGain {
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/** Weapon.id */
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gemId: number;
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/** 净增数量 */
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count: number;
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}
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/** 宝石仓库一格 */
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export interface IGemBagEntry {
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/** Weapon.id */
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gemId: number;
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/** 可用数量 */
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count: number;
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}
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/**
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* 定义状态类型
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*/
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export enum StatusType {
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/**是否首次登录 */
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IsFirstLogin = 2,
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/**是否今天首次登录 */
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IsTodayFirstLogin = 3,
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/**是否可领取每日奖励 */
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DayGiftCanGet = 4,
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/**是否领取每日奖励完成 */
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DayGiftGetFinish = 5,
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/** B 站桌面快捷方式每日礼包是否已领 */
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DeskGiftGetFinish = 22,
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/**是否开启背景音乐 */
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MuteMusic = 6,
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/**是否开启音效 */
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MuteEffect = 7,
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/**是否开启震动 */
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IsOpenShake = 8,
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/**是否开启视频 */
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IsOpenVideo = 9,
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/**时间跳转 */
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ChangeTime = 10,
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/**当前皮肤 */
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CurrentSkin = 11,
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/**是否有新的皮肤 */
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HaveNewSkin = 12,
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/**小月卡每日奖励是否已经领取 */
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MonCardDailyReward1 = 13,
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/**大月卡每日奖励是否已经领取 */
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MonCardDailyReward2 = 14,
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/**终身卡每日奖励是否已经领取 */
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MonCardDailyReward3 = 15,
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/**是否已经购买首充礼包 */
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FirstRecharge = 16,
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/**当前购买的连续礼包索引 */
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CurrentBuyContinuousBagIndex = 17,
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/**当前购买的基金索引 */
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CurrentBuyFundIndex = 18,
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/**当前选择的章节ID */
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CurSelectSaveChapterId = 19,
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/**当前选择的章节难度 */
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CurSelectSaveChapterDifficulty = 20,
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/**当前装备的宠物 */
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EquipPet = 21,
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}
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/**
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* 定义统计类型
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*/
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export enum StatisticsType {
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/**离线时间 */
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OutLineTime = 1,
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/**在线时间 */
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OnLineTime = 2,
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/**最后登录时间 */
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LastLoginTime = 3,
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/**登录天数 */
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LoginDays = 4,
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/**每日在线时间 */
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TodayOnLineTime = 5,
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/**累计在线时间 */
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AllOnLineTime = 6,
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/**每日第一次登录时间 */
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TodayFirstLoginTime = 7,
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/**自动恢复体力时间 */
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AutoAddVigourTime = 8,
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/**累计获得金币 */
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AccumulateGetCoin = 21,
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/**累计获得钻石 */
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AccumulateGetDiamond = 22,
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/**累计浪费金币 */
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AccumulateWasteCoin = 23,
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/**累计浪费钻石 */
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AccumulateWasteDiamond = 24,
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/**累积获得金币打点索引 */
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ReportIndexAccGetCoin = 25,
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/**累积获得钻石打点索引 */
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ReportIndexAccGetDiamond = 26,
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/**累积浪费金币打点索引 */
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ReportIndexAccWasteCoin = 27,
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/**累积浪费钻石打点索引 */
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ReportIndexAccWasteDiamond = 28,
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//商店购买金币看广告次数
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ShopBuyGoldAdCount = 303,
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//商店购买item看广告次数
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ShopBuyItemAdCount = 304,
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//高级宝箱免费次数
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FreeBoxCount = 305,
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//宝箱经验
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FreeBoxExp = 306,
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/** 是否已进入过战斗(1=已进入) */
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IsFirstEnter = 307,
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//主动刷新必出紫剩余次数
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ActiveRefreshPurpleCount = 308,
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/**未出现两个紫色技能的间隔次数 */
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NoDoublePurpleSkillInterval = 309,
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/**连续失败次数 */
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FailContinuousCount = 310,
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/**未出紫色的次数 */
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NoPurpleSkillCount = 311,
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homeGuideIndex = 312,
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yonghuxieyiYS = 313,
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buyPowerAdCount = 314,
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/** 购买体力:上次分享时间戳(毫秒);旧存档小整数视为未分享 */
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buyPowerMoneyCount = 315,
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/**工厂次数限制 */
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saodangNormalCount = 316,
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saodangAdCount = 317,
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/**挂机收益 */
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AfkRewards = 318,
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//无尽模式挑战次数
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InfiniteChallengeCount = 319,
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NewFeatureLock = 320,
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/**引导签到天数 */
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guideSignDay = 321,
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/**商店钻石分享次数 */
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ShopDiamondShareCount = 322,
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//成功闯关分享领取奖励
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SuccessShareGetRewardCount = 323,
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//道具挑战
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PropChallengeCount = 324,
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//周活跃度
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WeekActiveCount = 325,
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//每日活跃次数
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DayActiveCount = 326,
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//购买金币分享
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BuyGoldShareCount = 327,
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//无尽模式难度等级
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InfiniteModelLevel = 328,
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//道具模式难度等级
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PropModelLevel = 329,
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/**未出现橙色技能的间隔次数 */
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NoOrangeSkillInterval = 330,
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/**连续成功次数 */
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SuccessContinuousCount = 331,
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//武器副本挑战次数
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WeaponChallengeCount = 332,
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//武器模式难度等级
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WeaponModelLevel = 333,
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//宝箱副本挑战次数
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BoxChallengeCount = 334,
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//宝箱副本等级
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BoxModelLevel = 335,
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//副本解锁弹窗提醒
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ChapterUnlockPop = 336,
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/**失败次数每日重置数 */
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FailContinuousCountReset = 337,
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//抽卡挑战模式次数
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gachaChallengeModeCount = 338,
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//抽卡挑战模式挑战等级
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GachaChallengeModeLevel = 339,
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//抽卡引导步骤
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GachaGuideStep = 340,
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//抽卡障碍物引导
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GachaGuideObstacle = 342,
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GachaGuideStep2 = 343,
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//boss挑战模式次数
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BossChallengeCount = 344,
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/**小月卡到期时间 */
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MonCardExpireTime1 = 345,
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/**大月卡到期时间 */
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MonCardExpireTime2 = 346,
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/**终身卡到期时间 */
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MonCardExpireTime3 = 347,
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/**皮肤获取碎片次数 */
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SkinGetPieceCount = 348,
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/**免费获得宠物 */
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FreePetCount = 349,
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/**宠物抽奖累积次数 */
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PetGachaCount = 350,
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/**首次登录权重使用次数 */
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FirstLoginWeight = 351,
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/**农场次数限制 */
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farmSaodangNormalCount = 352,
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framSaodangAdCount = 353,
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/**挂机收益 */
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framAfkRewards = 354,
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/**矿场次数限制 */
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mineSaodangNormalCount = 356,
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mineSaodangAdCount = 357,
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/**挂机收益 */
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mineAfkRewards = 358,
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/**主动刷新次数(技能3选1) */
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AdRefreshCount = 359,
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/**工厂次数限制 */
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factorySaodangNormalCount = 360,
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factorySaodangAdCount = 361,
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/**挂机收益 */
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factoryAfkRewards = 362,
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/**今日看广告次数 */
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TodayAdCount = 363,
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/**未出现橙色技能的次数 */
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NotOrangeCount = 364,
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/**未出现紫色技能的次数 */
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NotPurpleCount = 365,
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/**未出现橙色技能的次数-主动刷新 */
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NotOrangeCountActiveRefresh = 366,
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/**未出现紫色技能的次数-主动刷新 */
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NotPurpleCountActiveRefresh = 367,
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/**未出现两个紫色技能的次数 */
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NoDoublePurpleSkillCount = 368,
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/**未出现两个紫色技能的次数-主动刷新 */
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NoDoublePurpleSkillCountActiveRefresh = 369,
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/**超值礼包领取状态 */
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GreatGiftStatus = 371,
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/**超值礼包领取天数 */
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GreatGiftGetDay = 372,
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/** 免费抽宠物状态 */
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FreeGetPetState = 373,
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/** @deprecated 榴莲装备引导已下线,7=已完成 */
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LiulianGuideIndex = 376,
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/**第2章起武器升级引导是否已完成(1=是) */
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secondChapterFailWeaponUpgrade = 377,
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/**第3章起角色升级引导是否已完成(1=是) */
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secondChapterFailRoleUpgrade = 378,
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/**地狱引导步骤 */
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HellGuideIndex = 379,
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/** 首次进战操作引导(1=已完成) */
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Chapter1BattleGuideDone = 380,
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/** 摆放提示黄色文案引导(1=已播放) */
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GuidePosHintTextDone = 382,
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/** 背包刷新未出格子次数(脸黑保底,跨关持久化) */
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NotBagGridCount = 383,
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/** 背包刷新未出组合字次数(脸黑保底,跨关持久化) */
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NotBagComboCount = 384,
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/** 战斗 2 倍速:累计看视频解锁次数(满 10 次永久解锁) */
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BattleSpeedVideoUnlockCount = 385,
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/** 自动合成:累计看视频解锁次数(满 10 次永久解锁) */
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AutoMergeVideoUnlockCount = 386,
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/** 第一章困难:自动合成免费送一次是否已领取(1=已领) */
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AutoMergeChapter1HardFreeClaimed = 387,
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/** 首次挑战困难模式:自动合成说明弹窗是否已展示(1=已展示) */
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AutoMergeDeffHelpShown = 388,
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}
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export enum OtherDataType {
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/********战斗游戏 ********/
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//失败打点数据累积
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FailReportData = 31,
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//商店数据
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ShopBuyListData = 32,
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//签到数据
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SignData = 33,
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//玩家升级数据 玩家等级,
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//
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//角色等级, 攻击力系数,暴击系数, 冷却系数, 玩家攻击力等级,玩家暴击率系数等级,玩家冷却系数等级
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//1&10&0&0&1&1&1
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UserLevelupData = 34,
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//章节宝箱领取数据 进度(最大100)+三个宝箱领取情况
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//100&0&0&0
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ChapterBoxGetData = 35,
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//章节内提示广告数据
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ChapterAdData = 36,
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/**白名单UIID */
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BaiMingTianUUIid = 37,
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cdkSaveData = 42, //保存本地
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//周任务奖励领取情况
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TaskRewardGetData = 43,
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//每日任务奖励领取情况
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DayTaskRewardGetData = 44,
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//每日任务进度 任务进度
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DayTaskProgressData = 45,
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//每日活跃奖励领取情况
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DayActiveGetRewardData = 46,
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//玩家选择关卡章节和难度
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playSelectLevelData = 47,//保存本地 章节和难易度保存
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/**战斗数据 */
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BattleGameData = 48,
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/**副本最后选中的难度 */
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LastDifficultySelect = 49,
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/**副本扫荡次数 */
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SweepNum = 50,
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/**皮肤列表 */
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HaveSkinList = 51,
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/**当前公告版本 */
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Notice = 53,
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/**首充领取奖励状态 */
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FirstRechargeGetRewardStatus = 54,
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/**等级基金已经免费领取的等级 */
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FreeFundRewardLv = 55,
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/**等级基金已经领取的付费奖励等级 */
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PayFundRewardLv = 56,
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/**章节礼包已购买 */
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ChapterGiftBuy = 57,
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/**已购买钻石商店的商品 */
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BuyDiamondShop = 58,
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/**新年签到活动签到天数 */
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NewYearSign = 59,
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/**上阵的武器 */
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EquipWeapon = 60,
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/**已拥有的武器 */
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HaveWeapon = 61,
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/**武器等级 */
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WeaponLevel = 62,
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/**关卡进度 */
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ChapterProgress = 63,
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/**章节宝箱状态 */
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ChapterBoxStatus = 64,
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/**副本通关次数 */
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ReplicaPassCount = 65,
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/**今日副本通关次数 */
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ReplicaPassCountToday = 66,
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//目标任务 任务id&任务进度&任务完成状态
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TargetTaskData = 67,
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//统计数据
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StatisticalData = 68,
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/**皮肤等级 */
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SkinLevel = 69,
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/**上阵宠物 no use */
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EquipPet = 70,
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/**宠物等级 */
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PetLevel = 71,
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/**已完成的剧情 */
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CompletedStory = 72,
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/**丧尸工厂的丧尸等级 */
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ZombieLevel = 73,
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/**免费升级丧尸工厂 */
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FreeUpgradeZombieFactory = 74,
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/**连续失败次数 */
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FailContinuousCount = 75,
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/**今日副本可进入次数 */
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ReplicaCanEnterCountToday = 76,
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/**已完成新功能解锁提示 */
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CompletedNewFunPop = 77,
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/**地图id和格子索引是否被修复 */
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GridIsRepair = 78,
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/** 已弹出版本更新订阅的版本号 */
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SubscribeVersionPrompted = 79,
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/** 已在战斗中出现过的新机制 Playmode id 列表(持久化) */
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SeenPlayModeIds = 80,
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/**
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* 上一关通关时场上完整英雄单位列表(按难度分存,key2=ChapterDifficulty)
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* 格式:weapon1Id,level;weapon1Id,level;...
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*/
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KeepHeroClearUnits = 81,
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/**
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* 保留文字抽奖态(按难度分存)
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* 格式:drawCount;weapon1Id,level;phase
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*/
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KeepHeroLotteryState = 82,
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/** 红点已读状态(key2 存 rank/rankLv 等) */
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RedDotState = 83,
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/** 省榜每日俸禄领取记录 date|claimRank|claimed */
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DailyRankSalary = 86,
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/** 省榜名次快照 YYYYMMDD|rank */
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DailyRankProvinceSnap = 87,
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/** 成品武器库存 Weapon.id|count#... */
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HaveEquip = 88,
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/** 神将穿戴 Hero.id|Weapon.id#...,-1=未穿成品 */
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HeroEquip = 89,
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/** 每日商店存档:day|offerId,...|lotteryId,...|lotteryUsed|lotteryTabOpen */
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DailyShopState = 90,
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/** 匹配页 AI 胜负:key2=对手段位 id,value=win&lose(onlyLocal) */
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MatchAiWinStats = 91,
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/** 已在 PopNewWeapon 展示过的成品武器 id 列表 */
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ShownPopNewWeaponIds = 92,
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/** 武器库 newWeapon 角标已隐藏过的成品武器 id 列表 */
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DismissedNewWeaponBadgeIds = 93,
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/** 已解锁头像 id 列表(解锁头像 id 存档) */
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UnlockedHeadIconIds = 94,
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/** 英雄合成次数:key2=Hero.id,value=累计次数 */
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HeroComposeCount = 95,
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/** 五行宝石镶嵌 element|s0,s1,s2,s3#... */
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ElementGem = 96,
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}
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// 1、观看广告
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// 2、通关次数
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// 3、宝箱开启
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// 4、购买
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// 5、角色升级
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// 6、体力消耗
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// 7、每日登录
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// 8、武器升级
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// 9、游戏分享
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/**
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* 全局常量类型(对齐 `bundles/first/config/Const.json`,5939ffc 重编号)
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*/
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export enum ConstNumType {
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/** 初始体力 */
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InitVigour = 1,
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/** 最大体力值 */
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MaxVigour = 2,
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/** 体力恢复时间(秒) */
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VigourRecoverSec = 3,
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/** 战斗初始刷新消耗 */
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BagRefreshBaseCost = 4,
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/** 战斗体力消耗 */
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BattleVigourCost = 5,
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/** 转盘刷新几率 para1:选,未选 */
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WheelRefreshProb = 6,
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/** 出道具广告购买权重 para1:0个,1个,2个 */
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PropAdBuyWeight = 7,
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|
/** 波次间隔 para1:首波延迟,后续波次间隔(秒) */
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|
WaveInterval = 8,
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|
/** 匹配段位随机权重 para1:少5星…大于4星 共10档 */
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|
MatchRankWeight = 9,
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|
/** 局内铲子广告每局出现上限 */
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BattleShovelAdMax = 10,
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/** 局内怪物首次离终点小于多少格时触发盾牌广告 */
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|
BattleShieldAdTriggerDist = 11,
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|
/** 局内盾牌推动怪物格数 */
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|
BattleShieldPushCells = 12,
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|
/** 局内使用盾牌的次数上限 */
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|
BattleShieldAdMax = 13,
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|
/** 每日胜场进度 para1:两档胜场阈值 */
|
|
DailyWinProgress = 14,
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|
/** 每日胜场奖励系数 para1:对应两档每场系数 */
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|
DailyWinRewardCoef = 15,
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|
/** 新玩家首关地图 id(Level.id) */
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|
NewPlayerFirstMap = 16,
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|
/** 版本更新公告正文 para1 */
|
|
VersionNotice = 17,
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|
/** 周一匹配地图池 para1:Level.id 逗号分隔 */
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|
WeekMapMon = 18,
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|
/** 周二匹配地图池 para1:Level.id 逗号分隔 */
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|
WeekMapTue = 19,
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|
/** 周三匹配地图池 para1:Level.id 逗号分隔 */
|
|
WeekMapWed = 20,
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|
/** 周四匹配地图池 para1:Level.id 逗号分隔 */
|
|
WeekMapThu = 21,
|
|
/** 周五匹配地图池 para1:Level.id 逗号分隔 */
|
|
WeekMapFri = 22,
|
|
/** 周六匹配地图池 para1:Level.id 逗号分隔 */
|
|
WeekMapSat = 23,
|
|
/** 周日匹配地图池 para1:Level.id 逗号分隔 */
|
|
WeekMapSun = 24,
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|
/** 战斗中看视频加金币:para1 为每次奖励数量,次数=数组长度 */
|
|
BattleCoinAdRewards = 25,
|
|
/** 解锁格子次数等级加值 para1:第1次起按下标,越界读最后一项 */
|
|
UnlockLandLevelAdd = 26,
|
|
/** 触发三选一次数 para1:波次列表 */
|
|
BattleSelectTriggerWaves = 27,
|
|
/** 每波倒计时开始结算金币 para1:数量;首波不计 */
|
|
WaveSettleGold = 28,
|
|
/** 每波结算飘金币个数 para1;单枚显示数量为结算金币除以该次数 */
|
|
WaveSettleCoinCount = 29,
|
|
/** 局内 buff 免费刷新基础权重 para1:绿,蓝,紫,橙 */
|
|
BattleBuffFreeWeight = 30,
|
|
/** 局内免费刷新紫色权重加值 para1:次数,加值 */
|
|
BattleBuffFreePurpleBonus = 31,
|
|
/** 局内免费刷新橙色权重加值 para1:次数,加值 */
|
|
BattleBuffFreeOrangeBonus = 32,
|
|
/** 局内 buff 广告刷新基础权重 para1:绿,蓝,紫,橙 */
|
|
BattleBuffAdWeight = 33,
|
|
/** 广告刷新紫色权重加值 para1:次数,加值 */
|
|
BattleBuffAdPurpleBonus = 34,
|
|
/** 广告刷新橙色权重加值 para1:次数,加值 */
|
|
BattleBuffAdOrangeBonus = 35,
|
|
}
|
|
|
|
export enum TaskType {
|
|
videoAd = 1,
|
|
successPass = 2,
|
|
boxOpenGaoji = 3,
|
|
shopBuyGold = 4,
|
|
roleUpgrade = 5,
|
|
powerConsumption = 6,
|
|
dailyLogin = 7,
|
|
weaponUpgrade = 8,
|
|
gameShare = 9,
|
|
boxOpenCommon = 10,
|
|
shopBuyZuanshi = 11, //钻石
|
|
shopBuyWeaponS = 12, //武器碎片
|
|
}
|
|
|
|
|