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/** 战斗阶段 */
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export enum BattlePhase {
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/** 部署/准备(放置单位) */
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PREP = 'PREP',
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/** 战斗进行中 */
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COMBAT = 'COMBAT',
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/** 城墙归零,等待玩家复活或放弃 */
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WAIT_REVIVE = 'WAIT_REVIVE',
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/** 暂停(UI 等临时挂起,可 resume 回暂停前阶段) */
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PAUSE = 'PAUSE',
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/** 结束 */
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END = 'END',
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}
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