import type { BattleSession } from 'db://assets/mx/module/battle'; import { AttributeComp, CombatComp } from 'db://assets/mx/module/battle/ecs/Components'; import type { EntityId } from 'db://assets/mx/module/ecs'; import { BattleBuffCarryStore } from '../../manager/battleBuff/BattleBuffCarryStore'; import { resolveCarriedUnitAttackSpeedBonusWan } from '../../manager/battleBuff/BattleBuffPassiveSkillUtil'; import type { ProjectBattleHandle } from '../runtime/BattleRuntime'; import { AI_PLAYER_ID } from '../ai/runtime/AiCampArea'; /** 被动攻击单位攻速 modifier 分组 */ const UNIT_ASPD_MOD_GROUP = 'battle_buff_unit_aspd'; /** 单玩家攻速 */ type PlayerAspd = { /** playerId */ playerId: number; /** 万分比 */ bonusWan: number; }; /** * 被动 functiontype=27 九天天鼓:携带方「我方单位」(己侧场上塔/神将)攻速 +万分比。 * 不是出征兵;出征兵见补元丹/云麾号角。 */ export class BattleBuffUnitAttackSpeedHost { private _battle: ProjectBattleHandle | null = null; private readonly _bonuses: PlayerAspd[] = []; /** 绑定本局并对已有攻击单位施加攻速加成 */ bind(battle: ProjectBattleHandle): void { this.unbind(); this._battle = battle; this._bonuses.length = 0; this._pushBonus(battle.localPlayerId); this._pushBonus(AI_PLAYER_ID); if (this._bonuses.length <= 0) return; for (let i = 0; i < this._bonuses.length; i++) { const player = battle.getPlayer(this._bonuses[i].playerId); if (!player) continue; const deployed = player.deployedUnits; for (let u = 0; u < deployed.length; u++) { this.refreshEntity(battle.session, deployed[u], this._bonuses[i].playerId); } } } /** 解除绑定 */ unbind(): void { this._battle = null; this._bonuses.length = 0; } /** * 塔部署/升级后补施加被动攻速。 * @param session 会话 * @param entityId 实体 * @param ownerPlayerId 塔归属;缺省用本机 */ refreshEntity(session: BattleSession, entityId: EntityId, ownerPlayerId?: number): void { if (this._bonuses.length <= 0) return; const pid = ownerPlayerId != null ? Math.max(0, Math.floor(Number(ownerPlayerId) || 0)) : (this._battle?.localPlayerId ?? 0); for (let i = 0; i < this._bonuses.length; i++) { if (this._bonuses[i].playerId !== pid) continue; this._applyModifier(session, entityId, this._bonuses[i].bonusWan, pid); return; } } private _pushBonus(playerId: number): void { const adjust = resolveCarriedUnitAttackSpeedBonusWan(BattleBuffCarryStore.getPassives(playerId)); if (!adjust.active || adjust.bonusWan <= 0) return; this._bonuses.push({ playerId, bonusWan: adjust.bonusWan }); } private _applyModifier(session: BattleSession, entityId: EntityId, bonusWan: number, playerId: number): void { const world = session.world; if (!world.isAlive(entityId)) return; if (!world.getComponent(entityId, CombatComp)) return; if (!world.getComponent(entityId, AttributeComp)) { world.addComponent(entityId, new AttributeComp()); } session.attributes.addModifier(entityId, { attr: 'aspd_add', op: 'Add', value: bonusWan, source: `${UNIT_ASPD_MOD_GROUP}_${playerId}`, group: UNIT_ASPD_MOD_GROUP, }); } } let _host: BattleBuffUnitAttackSpeedHost | null = null; /** 全局攻击单位攻速被动 Host(单局复用) */ export function getBattleBuffUnitAttackSpeedHost(): BattleBuffUnitAttackSpeedHost { if (!_host) _host = new BattleBuffUnitAttackSpeedHost(); return _host; }