//********************* // create by 流云 // 插件自动生成的节点脚本 // 请勿修改(自动生成会覆盖) // 请通过子类继承使用 //********************* import { _decorator, Component, Node, find, Sprite, Label, Button, ScrollView, EditBox } from 'cc'; import { UIBase } from '../../../mx/module/ui/UIBase'; const { ccclass } = _decorator; @ccclass('Auto_BattleRevive') export class Auto_BattleRevive extends UIBase { ui_bgMask:Node; ui_center:Node; btnBack:Node; btnAdRevive:Node; btnFreeRevive:Node; lb_progress:Label; ui_guideMask:Node; btnContinue:Node; onLoad(){ super.onLoad(); this.ui_bgMask = find("ui_bgMask",this.node); this.ui_center = find("ui_center",this.node); this.btnBack = find("ui_center/btnLayout/btnBack",this.node); this.btnAdRevive = find("ui_center/btnLayout/btnAdRevive",this.node); this.btnFreeRevive = find("ui_center/btnLayout/btnFreeRevive",this.node); this.lb_progress = find("ui_center/lb_progress",this.node)?.getComponent(Label); this.ui_guideMask = find("ui_guideMask",this.node); this.btnContinue = find("ui_guideMask/引导框/btnContinue",this.node); } onEnable() { this.btnBack.on(Node.EventType.TOUCH_END, this.click_btnBack, this); this.btnAdRevive.on(Node.EventType.TOUCH_END, this.click_btnAdRevive, this); this.btnFreeRevive.on(Node.EventType.TOUCH_END, this.click_btnFreeRevive, this); this.btnContinue.on(Node.EventType.TOUCH_END, this.click_btnContinue, this); } onDisable() { this.btnBack.off(Node.EventType.TOUCH_END, this.click_btnBack, this); this.btnAdRevive.off(Node.EventType.TOUCH_END, this.click_btnAdRevive, this); this.btnFreeRevive.off(Node.EventType.TOUCH_END, this.click_btnFreeRevive, this); this.btnContinue.off(Node.EventType.TOUCH_END, this.click_btnContinue, this); } click_btnBack() {} click_btnAdRevive() {} click_btnFreeRevive() {} click_btnContinue() {} }