/** 英雄 Hero.id 常量与字形资源集合(与 Hero.json 对齐) */ import { membershipFromArray, type ReadonlyMembershipSet } from '../../../mx/tools/MembershipSet'; export const DAO_WEAPON1_ID = 1; /** 枪 */ export const QIANG_WEAPON1_ID = 2; /** 棍 */ export const GUN_WEAPON1_ID = 3; export const GONG_WEAPON1_ID = 4; export const WU_KONG_WEAPON1_ID = 11; /** 悟能 */ export const WU_NENG_WEAPON1_ID = 12; /** 悟净 */ export const WU_JING_WEAPON1_ID = 13; export const NEZHA_WEAPON1_ID = 14; export const JIN_ZHA_WEAPON1_ID = 15; export const MU_ZHA_WEAPON1_ID = 16; export const YANGJIAN_WEAPON1_ID = 17; export const WANG_MU_WEAPON1_ID = 18; export const YU_DI_WEAPON1_ID = 19; export const YAN_WANG_WEAPON1_ID = 20; export const CHANG_E_WEAPON1_ID = 21; export const LI_JING_WEAPON1_ID = 22; /** 已接 HeroActor 的 Hero.id(含通用壳) */ const HERO_ACTOR_WEAPON1_IDS: ReadonlyMembershipSet = membershipFromArray([ DAO_WEAPON1_ID, QIANG_WEAPON1_ID, GUN_WEAPON1_ID, GONG_WEAPON1_ID, WU_KONG_WEAPON1_ID, WU_NENG_WEAPON1_ID, WU_JING_WEAPON1_ID, NEZHA_WEAPON1_ID, JIN_ZHA_WEAPON1_ID, MU_ZHA_WEAPON1_ID, YANGJIAN_WEAPON1_ID, WANG_MU_WEAPON1_ID, YU_DI_WEAPON1_ID, YAN_WANG_WEAPON1_ID, CHANG_E_WEAPON1_ID, LI_JING_WEAPON1_ID, ]); /** * 新表字形 resource(Hero.res / Text.icon)。 * 不含已删老英雄:白龙马、观音、如来、电母、风、轮、火、斧等。 */ export const HERO_GLYPH_RESOURCES: ReadonlyMembershipSet = membershipFromArray([ '刀', '枪', '棍', '弓', '桃', '悟', '空', '能', '净', '哪', '吒', '金', '木', '杨', '戬', '王', '母', '玉', '帝', '阎', '嫦', '娥', '李', '靖', ]); /** heros/prefab/text 预制体(英雄字形) */ export const TEXT_CHAR_RESOURCES: ReadonlyMembershipSet = HERO_GLYPH_RESOURCES; /** 是否已接 HeroActor 的英雄 */ export function isHeroActorWeapon1(weapon1Id: number): boolean { return weapon1Id > 0 && HERO_ACTOR_WEAPON1_IDS.has(weapon1Id); }