//********************* // create by 流云 // time: Tue Oct 13 2026 // desc: 局内 Battlebuff 三选一 //********************* import { _decorator, find, instantiate, Label, Node, RichText, sp } from 'cc'; import { SpriteLoad } from 'db://assets/mx/components/SpriteLoad'; import { Auto_PopSelect } from './Auto_PopSelect'; import { GBundle, GPath, UIID } from '../../game/ConfigRes'; import { BattleBuffSelectService, type BattleBuffSelectOption, } from '../../manager/battleBuff/BattleBuffSelectService'; import { BattleBuffInGameRefresh } from '../../battle/combat/BattleBuffInGameRefresh'; import type { ProjectBattleHandle } from '../../battle/runtime/BattleRuntime'; const { ccclass } = _decorator; /** 五行 target → 图标名 */ const TARGET_ICON: string[] = ['', '金', '木', '水', '火', '土']; /** Spine 皮肤 */ const SKIN_PURPLE = '紫色'; const SKIN_ORANGE = '橙色'; @ccclass('UIPopSelect') export class UIPopSelect extends Auto_PopSelect { /** 本机 playerId */ private _playerId = 0; /** itemTemplate 原型 */ private _itemTemplate: Node | null = null; /** 已实例化选项节点 */ private readonly _itemNodes: Node[] = []; onInit(): void { this._playerId = 0; if (!this.lb_haveCount) { this.lb_haveCount = find('ui_center/btnRefresh/lb_haveCount', this.node)?.getComponent(Label) ?? null; } this._cacheTemplate(); BattleBuffSelectService.ensurePlayer(this._playerId); const options = BattleBuffSelectService.beginPopup(this._playerId); this._renderOptions(options); this._refreshCountUi(); } click_btnRefresh(): void { if (!BattleBuffSelectService.canRefresh(this._playerId)) { gg.ui.showToast('刷新次数已用完'); return; } if (BattleBuffSelectService.shouldUseFreeRefresh(this._playerId)) { const next = BattleBuffSelectService.refreshOptions(this._playerId, false); if (next) { this._renderOptions(next); this._refreshCountUi(); } return; } gg.sdk.showVideoAd((res) => { if (!res) { gg.ui.showToast('观看视频失败'); return; } if (!this.node?.isValid) return; const next = BattleBuffSelectService.refreshOptions(this._playerId, true); if (next) { this._renderOptions(next); this._refreshCountUi(); } }); } private _cacheTemplate(): void { if (this._itemTemplate) return; const list = this.ui_itemList; if (!list) { console.warn('[UIPopSelect] 缺少 ui_itemList'); return; } const tpl = list.getChildByName('itemTemplate') ?? list.getChildByName('ui_itemTemplate'); if (!tpl) { console.warn('[UIPopSelect] 缺少 itemTemplate/ui_itemTemplate'); return; } this._itemTemplate = tpl; tpl.active = false; } private _refreshCountUi(): void { const remain = BattleBuffSelectService.remainRefreshTotal(this._playerId); if (this.lb_haveCount) { this.lb_haveCount.string = `剩余${remain}次`; } if (this.btnRefresh) { this.btnRefresh.active = BattleBuffSelectService.canRefresh(this._playerId); } } private _renderOptions(options: BattleBuffSelectOption[]): void { this._clearItems(); const list = this.ui_itemList; const tpl = this._itemTemplate; if (!list || !tpl) return; for (let i = 0; i < options.length; i++) { const node = instantiate(tpl); node.active = true; node.name = `item_${i}`; list.addChild(node); this._itemNodes.push(node); this._bindItem(node, options[i]); } } private _clearItems(): void { for (let i = 0; i < this._itemNodes.length; i++) { const n = this._itemNodes[i]; if (n?.isValid) n.destroy(); } this._itemNodes.length = 0; } private _bindItem(node: Node, opt: BattleBuffSelectOption): void { const row = opt.row; const q = Math.floor(Number(opt.quality) || 0); this._setSprite(node.getChildByName('bg'), GPath.PingjiKuang(`b${q}`)); this._setSprite(node.getChildByName('quality'), GPath.PingjiKuang(`q${q}`)); const iconName = String(row.icon || row.name || '').trim(); if (iconName) { this._setSprite(node.getChildByName('icon'), GPath.ShopSkill(iconName)); } else { console.warn('[UIPopSelect] buff icon 为空', row.id); } const five = node.getChildByName('fiveIcon'); const target = Math.floor(Number(row.target) || 0); if (five) { if (target >= 1 && target <= 5) { five.active = true; this._setSprite(five, GPath.ElementAttr(TARGET_ICON[target])); } else { five.active = false; } } const lbName = node.getChildByName('lbName')?.getComponent(Label); if (lbName) lbName.string = String(row.name ?? ''); const rtDesc = node.getChildByName('rtDesc')?.getComponent(RichText); if (rtDesc) rtDesc.string = String(row.desc ?? ''); this._syncLight(node.getChildByName('light'), q); node.off(Node.EventType.TOUCH_END); node.on(Node.EventType.TOUCH_END, () => this._onPick(opt.id), this); } private _syncLight(light: Node | null, quality: number): void { if (!light) return; if (quality !== 3 && quality !== 4) { light.active = false; return; } light.active = true; const skel = light.getComponent(sp.Skeleton); if (!skel) { console.warn('[UIPopSelect] light 缺少 Skeleton'); return; } const skin = quality === 4 ? SKIN_ORANGE : SKIN_PURPLE; try { skel.setSkin(skin); skel.setAnimation(0, skel.animation || 'animation', true); } catch (e) { console.warn('[UIPopSelect] setSkin 失败', skin, e); } } private _setSprite(node: Node | null, path: string): void { if (!node) return; let sl = node.getComponent(SpriteLoad); if (!sl) { sl = node.addComponent(SpriteLoad); } sl.setSprite(path, GBundle.Items); } private _onPick(buffId: number): void { const parsed = BattleBuffSelectService.confirmPick(this._playerId, buffId); if (!parsed) return; const battle = gg.game.CurentBattle as ProjectBattleHandle | null; if (battle) { BattleBuffInGameRefresh.afterPick(battle, this._playerId); } const battleUi = gg.ui.getPanelBase(UIID.BattleGame) as { refreshBattleBuffSkills?: () => void } | null; battleUi?.refreshBattleBuffSkills?.(); this.close(2); } onDisable(): void { this._clearItems(); super.onDisable(); } }