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b/assets/bundles/first/prefab/gm.prefab.meta deleted file mode 100644 index 31618dc..0000000 --- a/assets/bundles/first/prefab/gm.prefab.meta +++ /dev/null @@ -1,13 +0,0 @@ -{ - "ver": "1.1.50", - "importer": "prefab", - "imported": true, - "uuid": "2bd8f6dd-2a79-470b-990e-40f516a55e9d", - "files": [ - ".json" - ], - "subMetas": {}, - "userData": { - "syncNodeName": "gm" - } -} diff --git a/assets/bundles/rank/prefab/Rank.prefab b/assets/bundles/rank/prefab/Rank.prefab index 2c2ec46..d827876 100644 --- a/assets/bundles/rank/prefab/Rank.prefab +++ b/assets/bundles/rank/prefab/Rank.prefab @@ -4288,7 +4288,7 @@ "__id__": 172 }, "_children": [], - "_active": false, + "_active": true, "_components": [ { "__id__": 180 @@ -4379,13 +4379,10 @@ "b": 255, "a": 255 }, - "_spriteFrame": { - "__uuid__": "00d1cf2c-49f7-451a-9996-ec8699d02eea@f9941", - "__expectedType__": "cc.SpriteFrame" - }, + "_spriteFrame": null, "_type": 0, "_fillType": 0, - "_sizeMode": 1, + "_sizeMode": 0, "_fillCenter": { "__type__": "cc.Vec2", "x": 0, @@ -8261,10 +8258,7 @@ "b": 255, "a": 255 }, - "_spriteFrame": { - "__uuid__": "00d1cf2c-49f7-451a-9996-ec8699d02eea@f9941", - "__expectedType__": "cc.SpriteFrame" - }, + "_spriteFrame": null, "_type": 0, "_fillType": 0, "_sizeMode": 1, diff --git a/assets/mx/module/battle/combat/DamagePipeline.ts b/assets/mx/module/battle/combat/DamagePipeline.ts index f416bff..5f8b51d 100644 --- a/assets/mx/module/battle/combat/DamagePipeline.ts +++ b/assets/mx/module/battle/combat/DamagePipeline.ts @@ -1,5 +1,5 @@ import type { World, EntityId } from 'db://assets/mx/module/ecs'; -import type { AbilityContext } from 'db://assets/mx/module/battle/combat/AbilityContext'; +import type { AbilityContext } from './AbilityContext'; import { AttrId, TagComp, @@ -11,9 +11,9 @@ import { canDealDamageToYanClaimed, isBajiaoBlowRetreating, type AttributeModifier, -} from 'db://assets/mx/module/battle/ecs/Components'; -import { BattleEventFactory } from 'db://assets/mx/module/battle/events/BattleEvents'; -import type { BattleEventBus } from 'db://assets/mx/module/battle/events/BattleEventBus'; +} from '../ecs/Components'; +import { BattleEventFactory } from '../events/BattleEvents'; +import type { BattleEventBus } from '../events/BattleEventBus'; import type { AttributeSystem } from './AttributeSystem'; import type { LifecycleSystem } from './LifecycleSystem'; import type { EffectExecutor } from './EffectExecutor'; diff --git a/assets/mx/module/battle/combat/LifecycleSystem.ts b/assets/mx/module/battle/combat/LifecycleSystem.ts index 87ee098..6ec2156 100644 --- a/assets/mx/module/battle/combat/LifecycleSystem.ts +++ b/assets/mx/module/battle/combat/LifecycleSystem.ts @@ -1,6 +1,6 @@ import type { World, EntityId } from 'db://assets/mx/module/ecs'; -import { BattleEventFactory } from 'db://assets/mx/module/battle/events/BattleEvents'; -import type { BattleEventBus } from 'db://assets/mx/module/battle/events/BattleEventBus'; +import { BattleEventFactory } from '../events/BattleEvents'; +import type { BattleEventBus } from '../events/BattleEventBus'; import type { GridMap } from '../battlefield/GridMap'; import type { SpatialGrid } from '../battlefield/SpatialGrid'; import type { AbilitySystem } from './AbilitySystem'; diff --git a/assets/mx/module/battle/deploy/DeploySystem.ts b/assets/mx/module/battle/deploy/DeploySystem.ts index c708dcc..9b6c74b 100644 --- a/assets/mx/module/battle/deploy/DeploySystem.ts +++ b/assets/mx/module/battle/deploy/DeploySystem.ts @@ -1,10 +1,10 @@ import type { World, EntityId } from 'db://assets/mx/module/ecs'; -import type { Cell } from 'db://assets/mx/module/battle/battlefield/Cell'; -import type { UnitDef } from 'db://assets/mx/module/battle/config/BattleConfigTypes'; -import { BattleEventFactory } from 'db://assets/mx/module/battle/events/BattleEvents'; -import type { BattleEventBus } from 'db://assets/mx/module/battle/events/BattleEventBus'; -import { UnitFactory } from 'db://assets/mx/module/battle/unit/UnitFactory'; -import { UnitMetaComp, TeamComp } from 'db://assets/mx/module/battle/ecs/Components'; +import type { Cell } from '../battlefield/Cell'; +import type { UnitDef } from '../config/BattleConfigTypes'; +import { BattleEventFactory } from '../events/BattleEvents'; +import type { BattleEventBus } from '../events/BattleEventBus'; +import { UnitFactory } from '../unit/UnitFactory'; +import { UnitMetaComp, TeamComp } from '../ecs/Components'; import type { DeployResult } from './DeployTypes'; import { createDefaultDeployRules, type DeployRule } from './DeployValidator'; import type { IConfigProvider } from '../config/IConfigProvider'; diff --git a/assets/mx/module/battle/events/BattleEvents.ts b/assets/mx/module/battle/events/BattleEvents.ts index c7bb0c3..981814d 100644 --- a/assets/mx/module/battle/events/BattleEvents.ts +++ b/assets/mx/module/battle/events/BattleEvents.ts @@ -1,8 +1,8 @@ -import type { EntityId } from 'db://assets/mx/module/battle/ecs/EntityId'; -import type { AbilityContext } from 'db://assets/mx/module/battle/combat/AbilityContext'; -import type { Cell } from 'db://assets/mx/module/battle/battlefield/Cell'; -import type { UnitDefId, EffectSpec } from 'db://assets/mx/module/battle/config/BattleConfigTypes'; -import { BattlePhase } from 'db://assets/mx/module/battle/core/BattlePhase'; +import type { EntityId } from '../ecs/EntityId'; +import type { AbilityContext } from '../combat/AbilityContext'; +import type { Cell } from '../battlefield/Cell'; +import type { UnitDefId, EffectSpec } from '../config/BattleConfigTypes'; +import { BattlePhase } from '../core/BattlePhase'; import { BattleEventType } from './BattleEventType'; /** 战斗事件联合类型(type 字段必须使用 BattleEventType 枚举) */ diff --git a/assets/mx/module/battle/index.ts b/assets/mx/module/battle/index.ts index 05364c3..f0bd3f7 100644 --- a/assets/mx/module/battle/index.ts +++ b/assets/mx/module/battle/index.ts @@ -3,47 +3,14 @@ * * ## 快速上手 * - * ```ts - * import { - * BattleHost, - * BattleEventType, - * EffectRegistry, - * registerBuiltinBattleEffects, - * } from 'db://assets/mx/module/battle'; + * 业务侧从本模块入口引入 `BattleHost` / `BattleEventType` / `EffectRegistry` / + * `registerBuiltinBattleEffects`(本文件注释勿写回本入口的 from 字面量,避免 Rollup 误报环)。 * - * // 1. 注册内置通用效果(DealDamage / Heal / ApplyBuff 等原语) - * registerBuiltinBattleEffects(); - * // 业务层专属效果在自己的模块里 EffectRegistry.register('MyEffect', handler) - * - * // 2. 配置:自实现 IConfigProvider 或用 InMemoryConfigProvider - * // const config = ...; - * - * // 3. 打开战斗(可选 bridge 注入寻路、表现) - * const host = BattleHost.open({ - * levelId: 'sample_1', - * config, - * mode: 'solo', - * bridge: { - * onCombatTick(session, dt) { /* 怪物位移、同步 Node *\/ }, - * onBattleEvent(session, e) { - * if (e.type === BattleEventType.UnitSpawned) { /* 创建 prefab *\/ } - * }, - * }, - * }); - * - * // 4. 备战 → 放置 → 开战 - * host.deploy(0, 'tower_blade', { row: 8, col: 4 }); - * host.startCombat(); - * - * // 5. 每帧驱动(游戏 loop / Cocos update) - * host.tick(1 / 60); - * - * // 6. 监听事件 - * host.on(BattleEventType.DamageDealt, (e) => console.log(String(e))); - * - * // 7. 结束 - * host.destroy(); - * ``` + * 1. `registerBuiltinBattleEffects()` 注册内置效果;业务效果自行 `EffectRegistry.register` + * 2. 自实现 `IConfigProvider` 或用 `InMemoryConfigProvider` + * 3. `BattleHost.open({ levelId, config, mode, bridge })` 开局 + * 4. `host.deploy` → `host.startCombat` → 每帧 `host.tick` + * 5. `host.on(BattleEventType.…)` 听事件;结束 `host.destroy()` * * ## 扩展点 * diff --git a/assets/mx/module/battle/player/PlayerSlot.ts b/assets/mx/module/battle/player/PlayerSlot.ts index 23d82b8..6809e30 100644 --- a/assets/mx/module/battle/player/PlayerSlot.ts +++ b/assets/mx/module/battle/player/PlayerSlot.ts @@ -1,7 +1,7 @@ -import type { MapRegion } from 'db://assets/mx/module/battle/battlefield/MapRegion'; -import type { EntityId } from 'db://assets/mx/module/battle/ecs/EntityId'; -import type { BattleEventBus } from 'db://assets/mx/module/battle/events/BattleEventBus'; -import { BattleEventFactory } from 'db://assets/mx/module/battle/events/BattleEvents'; +import type { MapRegion } from '../battlefield/MapRegion'; +import type { EntityId } from '../ecs/EntityId'; +import type { BattleEventBus } from '../events/BattleEventBus'; +import { BattleEventFactory } from '../events/BattleEvents'; /** 单玩家槽:经济、城墙、已部署单位 */ export class PlayerSlot { diff --git a/assets/mx/module/battle/registry/registerBuiltin.ts b/assets/mx/module/battle/registry/registerBuiltin.ts index bec1dd4..2eef86d 100644 --- a/assets/mx/module/battle/registry/registerBuiltin.ts +++ b/assets/mx/module/battle/registry/registerBuiltin.ts @@ -1,9 +1,9 @@ -import { createAbilityContext } from 'db://assets/mx/module/battle/combat/AbilityContext'; -import type { BattleServices } from 'db://assets/mx/module/battle/combat/BattleServices'; -import type { EffectSpec } from 'db://assets/mx/module/battle/config/BattleConfigTypes'; +import { createAbilityContext } from '../combat/AbilityContext'; +import type { BattleServices } from '../combat/BattleServices'; +import type { EffectSpec } from '../config/BattleConfigTypes'; import { BattleEventFactory } from '../events/BattleEvents'; import { EffectRegistry, ConditionRegistry } from './EffectRegistry'; -import { TagComp, HealthComp, BuffContainerComp } from 'db://assets/mx/module/battle/ecs/Components'; +import { TagComp, HealthComp, BuffContainerComp } from '../ecs/Components'; import { traceCombatDamage } from 'db://assets/mx/tools/CombatDamageTrace'; const BUILTIN_FLAG = '__mx_battle_builtinEffectsRegistered__'; diff --git a/assets/mx/module/battle/unit/UnitFactory.ts b/assets/mx/module/battle/unit/UnitFactory.ts index 3d386b7..69983d7 100644 --- a/assets/mx/module/battle/unit/UnitFactory.ts +++ b/assets/mx/module/battle/unit/UnitFactory.ts @@ -1,7 +1,7 @@ -import type { BattleServices } from 'db://assets/mx/module/battle/combat/BattleServices'; -import type { Cell } from 'db://assets/mx/module/battle/battlefield/Cell'; -import type { EntityId } from 'db://assets/mx/module/battle/ecs/EntityId'; -import type { UnitDef } from 'db://assets/mx/module/battle/config/BattleConfigTypes'; +import type { BattleServices } from '../combat/BattleServices'; +import type { Cell } from '../battlefield/Cell'; +import type { EntityId } from '../ecs/EntityId'; +import type { UnitDef } from '../config/BattleConfigTypes'; import { TransformComp, TeamComp, diff --git a/assets/mx/module/battle/unit/WaveSpawner.ts b/assets/mx/module/battle/unit/WaveSpawner.ts index 637ec91..dcda4bd 100644 --- a/assets/mx/module/battle/unit/WaveSpawner.ts +++ b/assets/mx/module/battle/unit/WaveSpawner.ts @@ -1,16 +1,16 @@ import type { World, EntityId } from 'db://assets/mx/module/ecs'; import type { ISystem } from 'db://assets/mx/module/ecs'; -import type { Cell } from 'db://assets/mx/module/battle/battlefield/Cell'; -import type { UnitDefId, WavePortPlan, WaveSpawnEntry, WaveSpawnSegment } from 'db://assets/mx/module/battle/config/BattleConfigTypes'; -import { BattlePhase } from 'db://assets/mx/module/battle/core/BattlePhase'; -import { BattleTeamId } from 'db://assets/mx/module/battle/ecs/BattleTeamId'; -import { EntityTag } from 'db://assets/mx/module/battle/ecs/EntityTag'; -import { BattleEventFactory } from 'db://assets/mx/module/battle/events/BattleEvents'; -import type { BattleEventBus } from 'db://assets/mx/module/battle/events/BattleEventBus'; -import { UnitFactory } from 'db://assets/mx/module/battle/unit/UnitFactory'; +import type { Cell } from '../battlefield/Cell'; +import type { UnitDefId, WavePortPlan, WaveSpawnEntry, WaveSpawnSegment } from '../config/BattleConfigTypes'; +import { BattlePhase } from '../core/BattlePhase'; +import { BattleTeamId } from '../ecs/BattleTeamId'; +import { EntityTag } from '../ecs/EntityTag'; +import { BattleEventFactory } from '../events/BattleEvents'; +import type { BattleEventBus } from '../events/BattleEventBus'; +import { UnitFactory } from './UnitFactory'; import { finitePositiveHp } from '../../../tools/FiniteHp'; import { traceCombatDamage } from '../../../tools/CombatDamageTrace'; -import { TeamComp, TagComp, HealthComp, MovementComp, UnitMetaComp } from 'db://assets/mx/module/battle/ecs/Components'; +import { TeamComp, TagComp, HealthComp, MovementComp, UnitMetaComp } from '../ecs/Components'; import type { IConfigProvider } from '../config/IConfigProvider'; import type { GridMap } from '../battlefield/GridMap'; import type { MapTopology } from '../battlefield/MapTopology'; diff --git a/assets/scene/main.scene b/assets/scene/main.scene index d01245c..beaa4f9 100644 --- a/assets/scene/main.scene +++ b/assets/scene/main.scene @@ -187,7 +187,7 @@ "_priority": 1, "_fov": 45, "_fovAxis": 0, - "_orthoHeight": 800, + "_orthoHeight": 799.9999999999999, "_near": 0, "_far": 2000, "_color": { diff --git a/assets/script/battle/combat/TowerRuinHost.ts b/assets/script/battle/combat/TowerRuinHost.ts index 78addcc..99048f6 100644 --- a/assets/script/battle/combat/TowerRuinHost.ts +++ b/assets/script/battle/combat/TowerRuinHost.ts @@ -1,5 +1,5 @@ import type { EntityId } from 'db://assets/mx/module/ecs'; -import { TeamComp } from 'db://assets/mx/module/battle'; +import { TeamComp } from 'db://assets/mx/module/battle/ecs/Components'; import type { ProjectBattleHandle } from '../runtime/BattleRuntime'; import { findEntityIdByGridIndex, findGridIndexForEntity } from '../runtime/DeployEntityQuery'; import type { CocosBagBoardView } from '../view/CocosBagBoardView'; diff --git a/assets/script/battle/config/BattleHeroTable.ts b/assets/script/battle/config/BattleHeroTable.ts index 424c4af..26d6059 100644 --- a/assets/script/battle/config/BattleHeroTable.ts +++ b/assets/script/battle/config/BattleHeroTable.ts @@ -215,9 +215,6 @@ export function heroForTextRow(text: ITableText | null | undefined): ITableHero export function textIconName(text: ITableText): string { const hero = heroForTextRow(text); const res = (hero?.res ?? '').trim(); - if (!res) { - console.log('[BattleHeroTable] textIconName 无 Hero.res', text?.id); - } return res; } diff --git a/assets/script/battle/config/MonsterHpCalculator.ts b/assets/script/battle/config/MonsterHpCalculator.ts index 3213ba1..4bfdefa 100644 --- a/assets/script/battle/config/MonsterHpCalculator.ts +++ b/assets/script/battle/config/MonsterHpCalculator.ts @@ -1,5 +1,5 @@ import { TableNames } from '../../game/ConfigTableData'; -import type { UnitDefId } from 'db://assets/mx/module/battle'; +import type { UnitDefId } from 'db://assets/mx/module/battle/config/BattleConfigTypes'; import { logChapterMonsterHpCalc } from '../debug/MonsterHpDebugLog'; import type { ProjectLevelMonsterConfig } from './LevelMonsterConfig'; diff --git a/assets/script/battle/runtime/DeployEntityQuery.ts b/assets/script/battle/runtime/DeployEntityQuery.ts index ccd2537..66a0469 100644 --- a/assets/script/battle/runtime/DeployEntityQuery.ts +++ b/assets/script/battle/runtime/DeployEntityQuery.ts @@ -1,4 +1,4 @@ -import type { BattleSession } from 'db://assets/mx/module/battle'; +import type { BattleSession } from 'db://assets/mx/module/battle/core/BattleSession'; import { TransformComp } from 'db://assets/mx/module/battle/ecs/Components'; import type { ComposedUnit } from 'db://assets/mx/module/merge'; import type { EntityId } from 'db://assets/mx/module/ecs'; diff --git a/assets/script/manager/MonsterDataManager.ts b/assets/script/manager/MonsterDataManager.ts index 5120bb0..4dd4848 100644 --- a/assets/script/manager/MonsterDataManager.ts +++ b/assets/script/manager/MonsterDataManager.ts @@ -101,10 +101,8 @@ export class MonsterDataManager { * @param row Monster 行 */ static resolveMarchAnim(row: ITableMonster | null | undefined): string { - if (!row) { - console.error('[MonsterDataManager] resolveMarchAnim 无配表'); - return ''; - } + // Data 已清空(回池)时 row 为空,属调用时机问题,不是配表缺失 + if (!row) return ''; if (this.isElementSmallMonster(row)) { const icon = String(row.icon ?? '').trim(); const anim = ELEMENT_MARCH_BY_ICON[icon]; @@ -122,10 +120,7 @@ export class MonsterDataManager { * @param row Monster 行 */ static resolveDeathAnim(row: ITableMonster | null | undefined): string { - if (!row) { - console.error('[MonsterDataManager] resolveDeathAnim 无配表'); - return ''; - } + if (!row) return ''; if (!this.isElementSmallMonster(row)) return ''; const march = this.resolveMarchAnim(row); if (!march) return ''; diff --git a/assets/script/ui/BattleGame/Monster.ts b/assets/script/ui/BattleGame/Monster.ts index eef5dba..1522273 100644 --- a/assets/script/ui/BattleGame/Monster.ts +++ b/assets/script/ui/BattleGame/Monster.ts @@ -139,7 +139,8 @@ export class Monster extends Component { this._lastAttackTime = 0; if (this.mechanismImmobile) { this.state = MonsterState.STOP; - } else { + } else if (this.anim?.isValid) { + // 皮肤异步未挂上时不播;_attachMonsterSkin 后会再 playWalk this.playWalk(); } } @@ -173,7 +174,7 @@ export class Monster extends Component { /** 当前是否在播死亡轨(旧「死亡」或五行「系小怪2」) */ private _isDeathAnimPlaying(): boolean { if (this.IsDead) return true; - if (!this.anim?.isValid) return false; + if (!this.Data || !this.anim?.isValid) return false; const cur = String(this.anim.animation ?? ''); if (cur === '死亡') return true; const death = MonsterDataManager.resolveDeathAnim(this.Data); @@ -1346,13 +1347,17 @@ export class Monster extends Component { playWalk(speed = 1) { if (!this.Data || this.Data.type == MonsterType.TreasureBox) return; + if (!this.anim?.isValid) return; if (this._isDeathAnimPlaying()) return; const anim = MonsterDataManager.resolveMarchAnim(this.Data); if (!anim) { console.error('[Monster] 行进动画名为空', this.Data.id, this.Data.icon); return; } + // 行军轨:先 REALTIME 起播再进 PRIVATE_CACHE(池化残留缓存会导致 findAnimation 失败) + this._ensureRealtimeSpine(); this.playSpine(anim, null, speed); + this.applyMarchSpineCache(); } /** @@ -1380,10 +1385,8 @@ export class Monster extends Component { onComplete?.(); return false; } - // 行军用 PRIVATE_CACHE;死亡轨含附件切换,缓存模式无法起播,须切 REALTIME - if (typeof this.anim.setAnimationCacheMode === 'function') { - this.anim.setAnimationCacheMode(sp.SpineAnimationCacheMode.REALTIME); - } + // 行军用 PRIVATE_CACHE;死亡轨含附件切换,须 REALTIME + this._ensureRealtimeSpine(); // 禁止直接 findAnimation:Spine runtime 未就绪时会抛 Cannot read properties of null (reading 'lv') this._animBaseTimeScale = 1; const ok = BattleSpinePlayback.play(this.anim, anim, { @@ -1425,6 +1428,14 @@ export class Monster extends Component { return; } if (this._isDeathAnimPlaying()) return; + // PRIVATE_CACHE / runtime 未就绪时先切 REALTIME 再查;仍无则等皮肤挂载后重试 + if (BattleSpinePlayback.getAnimDuration(this.anim, name) == null) { + this._ensureRealtimeSpine(); + if (BattleSpinePlayback.getAnimDuration(this.anim, name) == null) { + callback?.(); + return; + } + } this._animBaseTimeScale = timeScale; const ok = BattleSpinePlayback.play(this.anim, name, { loop, @@ -1437,6 +1448,16 @@ export class Monster extends Component { } } + /** 切 REALTIME,便于起播;行军成功后再 applyMarchSpineCache */ + private _ensureRealtimeSpine(): void { + const sk = this.anim; + if (!sk?.isValid || typeof sk.setAnimationCacheMode !== 'function') return; + if (typeof sk.isAnimationCached === 'function' && sk.isAnimationCached()) { + sk.invalidAnimationCache?.(); + } + sk.setAnimationCacheMode(sp.SpineAnimationCacheMode.REALTIME); + } + clear() { this.unscheduleAllCallbacks(); GEvent.Ins.targetOff(this); @@ -1458,6 +1479,7 @@ export class Monster extends Component { } this.anim = null; this.entityId = null; + this.IsDead = false; this.Data = null; this.mechanismImmobile = false; this.boold = null; diff --git a/preview-template/workbench/js/device.js b/preview-template/workbench/js/device.js index 983c3ab..8c27417 100644 --- a/preview-template/workbench/js/device.js +++ b/preview-template/workbench/js/device.js @@ -602,7 +602,22 @@ if (typeof cc.view.resizeWithBrowserSize === 'function') { cc.view.resizeWithBrowserSize(false); } - if (typeof cc.view.setFrameSize === 'function') { + // 3.8+ 用 screen.windowSize,避免 setFrameSize 废弃警告 + var scr = global.screen || (cc.screen); + var applied = false; + if (scr) { + try { + if (cc.Size) { + scr.windowSize = new cc.Size(w, h); + } else if (scr.windowSize && typeof scr.windowSize === 'object') { + scr.windowSize = { width: w, height: h }; + } else if (typeof scr.setWindowSize === 'function') { + scr.setWindowSize(w, h); + } + applied = true; + } catch (eScr) { /* 回退 setFrameSize */ } + } + if (!applied && typeof cc.view.setFrameSize === 'function') { cc.view.setFrameSize(w, h); } var dr = null; diff --git a/preview-template/workbench/js/host.js b/preview-template/workbench/js/host.js index f4ccc52..2758c2b 100644 --- a/preview-template/workbench/js/host.js +++ b/preview-template/workbench/js/host.js @@ -367,7 +367,7 @@ var deviceSel = document.getElementById('pw-device-select'); if (deviceSel) { deviceSel.addEventListener('change', function () { - self.bridge.call('device.set', { id: deviceSel.value }); + self.bridge.call('device.set', { id: deviceSel.value }).catch(function () { /* */ }); }); } var rotateBtn = document.getElementById('pw-device-rotate'); @@ -422,7 +422,7 @@ if (pauseBtn) { pauseBtn.addEventListener('click', function () { self._paused = !self._paused; - self.bridge.call(self._paused ? 'game.pause' : 'game.resume'); + self.bridge.call(self._paused ? 'game.pause' : 'game.resume').catch(function () { /* */ }); pauseBtn.textContent = self._paused ? '继续' : '暂停'; pauseBtn.classList.toggle('active', self._paused); }); @@ -433,13 +433,13 @@ btn.addEventListener('click', function () { if (!self._paused) { self._paused = true; - self.bridge.call('game.pause'); + self.bridge.call('game.pause').catch(function () { /* */ }); if (pauseBtn) { pauseBtn.textContent = '继续'; pauseBtn.classList.add('active'); } } - self.bridge.call('game.step'); + self.bridge.call('game.step').catch(function () { /* */ }); }); }; bindStep(document.getElementById('pw-game-step')); @@ -512,7 +512,7 @@ var apply = function (on) { self._fpsOn = !!on; syncUi(self._fpsOn); - if (self.bridge) self.bridge.call('game.fps', { on: self._fpsOn }); + if (self.bridge) self.bridge.call('game.fps', { on: self._fpsOn }).catch(function () { /* 引擎未就绪时忽略 */ }); }; var toggle = function () { apply(!self._fpsOn); }; if (main) main.addEventListener('click', toggle);