diff --git a/assets/bundles/first/config/Battlebuff.json b/assets/bundles/first/config/Battlebuff.json index a89424a..cbb2b3b 100644 --- a/assets/bundles/first/config/Battlebuff.json +++ b/assets/bundles/first/config/Battlebuff.json @@ -792,8 +792,8 @@ "quality": 3, "target": 2, "targetpar": "1,7,13", - "functiontype": 112, - "functionpar": "", + "functiontype": 105, + "functionpar": 206201, "functiontype1": 0, "functionpar1": "", "weight": 1, @@ -1096,8 +1096,8 @@ "quality": 3, "target": 3, "targetpar": "1,7,13", - "functiontype": 112, - "functionpar": "", + "functiontype": 105, + "functionpar": 306201, "functiontype1": 0, "functionpar1": "", "weight": 1, diff --git a/assets/bundles/first/config/Skill.json b/assets/bundles/first/config/Skill.json index 2ed88bc..2b6eba7 100644 --- a/assets/bundles/first/config/Skill.json +++ b/assets/bundles/first/config/Skill.json @@ -769,6 +769,28 @@ "condition": "5,10000", "result": "" }, + { + "id": 206201, + "name": "", + "desc": "超过128的木系,对中毒目标造成的伤害必定暴击", + "icon": "", + "type": 2, + "level": 0, + "cd": 0, + "priority": 200, + "animation": "", + "showeffect": "", + "target_stage": 0, + "range": 0, + "atk_type": "", + "fly": "", + "atk_para": "", + "atk_buff1": "", + "atk_buff2": "", + "skill": "", + "condition": "7", + "result": "21" + }, { "id": 305201, "name": "", @@ -813,6 +835,28 @@ "condition": "5,10000", "result": "18,170,3000,3" }, + { + "id": 306201, + "name": "", + "desc": "超过128的水系,对减速单位造成伤害必定暴击", + "icon": "", + "type": 2, + "level": 0, + "cd": 0, + "priority": 200, + "animation": "", + "showeffect": "", + "target_stage": 0, + "range": 0, + "atk_type": "", + "fly": "", + "atk_para": "", + "atk_buff1": "", + "atk_buff2": "", + "skill": "", + "condition": "8", + "result": "21" + }, { "id": 406201, "name": "", diff --git a/assets/script/interface/AutoTable.ts b/assets/script/interface/AutoTable.ts index 297d8f4..1cb6641 100644 --- a/assets/script/interface/AutoTable.ts +++ b/assets/script/interface/AutoTable.ts @@ -376,8 +376,7 @@ declare global { 11、攻击距离增加,参数:距离加值,持续时间(-1为本场永久生效) 12、损毁基础字,参数:概率 13、冰冻,参数:概率,冰冻时间 -14、点燃,参数:伤害间隔,伤害系数,持续时间 - */ +14、点燃,参数:伤害间隔,伤害系数,持续时间 */ readonly atk_buff1: string; /** 命中后效果:buff类型,参数 1、眩晕,参数:概率,眩晕时长 @@ -393,8 +392,7 @@ declare global { 11、攻击距离增加,参数:距离加值,持续时间(-1为本场永久生效) 12、损毁基础字,参数:概率 13、冰冻,参数:概率,冰冻时间 -14、点燃,参数:伤害间隔,伤害系数,持续时间 - */ +14、点燃,参数:伤害间隔,伤害系数,持续时间 */ readonly atk_buff2: string; /** 额外效果 1、哪吒效果:吒字飞出去,反向穿透冲锋,对沿途怪物造成伤害,参数:冲锋速度,持续时间,伤害系数 @@ -416,7 +414,9 @@ declare global { 类型3:攻击同一单位,参数:无 类型4:首次攻击某单位,参数:无 类型5:击杀,参数:触发概率 -类型6:技能释放次数,参数:次数 */ +类型6:技能释放次数,参数:次数 +类型7:攻击中毒单位造成伤害,参数:无 +类型8:攻击减速单位造成伤害,参数:无 */ readonly condition: string; /** 被动触发结果 类型,参数 @@ -439,7 +439,8 @@ declare global { 17:上毒,参数:伤害间隔,伤害系数,持续时间 18:生成寒潭铺在地上,经过单位减速,参数:半径,减速比例,持续时间 19:目标产生扇形范围伤害,参数:角度,半径,伤害系数 -20:增加伤害,参数:加成比例,最大叠加次数 */ +20:增加伤害,参数:加成比例,最大叠加次数 +21:该次伤害必定暴击,暴击率转化成暴击伤害,参数:无 */ readonly result: string; } /**