master
humingxing 2 days ago
parent f31f560c68
commit b9f4a6713f
  1. 8
      assets/bundles/first/config/Battlebuff.json
  2. 44
      assets/bundles/first/config/Skill.json
  3. 13
      assets/script/interface/AutoTable.ts

@ -792,8 +792,8 @@
"quality": 3,
"target": 2,
"targetpar": "1,7,13",
"functiontype": 112,
"functionpar": "",
"functiontype": 105,
"functionpar": 206201,
"functiontype1": 0,
"functionpar1": "",
"weight": 1,
@ -1096,8 +1096,8 @@
"quality": 3,
"target": 3,
"targetpar": "1,7,13",
"functiontype": 112,
"functionpar": "",
"functiontype": 105,
"functionpar": 306201,
"functiontype1": 0,
"functionpar1": "",
"weight": 1,

@ -769,6 +769,28 @@
"condition": "5,10000",
"result": ""
},
{
"id": 206201,
"name": "",
"desc": "超过128的木系,对中毒目标造成的伤害必定暴击",
"icon": "",
"type": 2,
"level": 0,
"cd": 0,
"priority": 200,
"animation": "",
"showeffect": "",
"target_stage": 0,
"range": 0,
"atk_type": "",
"fly": "",
"atk_para": "",
"atk_buff1": "",
"atk_buff2": "",
"skill": "",
"condition": "7",
"result": "21"
},
{
"id": 305201,
"name": "",
@ -813,6 +835,28 @@
"condition": "5,10000",
"result": "18,170,3000,3"
},
{
"id": 306201,
"name": "",
"desc": "超过128的水系,对减速单位造成伤害必定暴击",
"icon": "",
"type": 2,
"level": 0,
"cd": 0,
"priority": 200,
"animation": "",
"showeffect": "",
"target_stage": 0,
"range": 0,
"atk_type": "",
"fly": "",
"atk_para": "",
"atk_buff1": "",
"atk_buff2": "",
"skill": "",
"condition": "8",
"result": "21"
},
{
"id": 406201,
"name": "",

@ -376,8 +376,7 @@ declare global {
11、攻击距离增加,参数:距离加值,持续时间(-1为本场永久生效)
12、损毁基础字,参数:概率
13、冰冻,参数:概率,冰冻时间
14、点燃,参数:伤害间隔,伤害系数,持续时间
*/
14、点燃,参数:伤害间隔,伤害系数,持续时间 */
readonly atk_buff1: string;
/** 命中后效果:buff类型,参数
1、眩晕,参数:概率,眩晕时长
@ -393,8 +392,7 @@ declare global {
11、攻击距离增加,参数:距离加值,持续时间(-1为本场永久生效)
12、损毁基础字,参数:概率
13、冰冻,参数:概率,冰冻时间
14、点燃,参数:伤害间隔,伤害系数,持续时间
*/
14、点燃,参数:伤害间隔,伤害系数,持续时间 */
readonly atk_buff2: string;
/** 额外效果
1、哪吒效果:吒字飞出去,反向穿透冲锋,对沿途怪物造成伤害,参数:冲锋速度,持续时间,伤害系数
@ -416,7 +414,9 @@ declare global {
类型3:攻击同一单位,参数:无
类型4:首次攻击某单位,参数:无
类型5:击杀,参数:触发概率
类型6:技能释放次数,参数:次数 */
类型6:技能释放次数,参数:次数
类型7:攻击中毒单位造成伤害,参数:无
类型8:攻击减速单位造成伤害,参数:无 */
readonly condition: string;
/** 被动触发结果
类型,参数
@ -439,7 +439,8 @@ declare global {
17:上毒,参数:伤害间隔,伤害系数,持续时间
18:生成寒潭铺在地上,经过单位减速,参数:半径,减速比例,持续时间
19:目标产生扇形范围伤害,参数:角度,半径,伤害系数
20:增加伤害,参数:加成比例,最大叠加次数 */
20:增加伤害,参数:加成比例,最大叠加次数
21:该次伤害必定暴击,暴击率转化成暴击伤害,参数:无 */
readonly result: string;
}
/**

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