master
humingxing 5 days ago
parent 1ec5fb8366
commit 5939ffc683
  1. 142
      assets/bundles/first/config/Const.json
  2. 290
      assets/bundles/first/config/Rank.json
  3. 12
      assets/script/interface/AutoTable.ts

@ -25,276 +25,198 @@
}, },
{ {
"id": 5, "id": 5,
"desc": "战斗刷新消耗递增值",
"para": 0,
"para1": ""
},
{
"id": 6,
"desc": "战斗体力消耗", "desc": "战斗体力消耗",
"para": 5, "para": 5,
"para1": "" "para1": ""
}, },
{ {
"id": 7, "id": 6,
"desc": "转盘刷新几率:选,未选", "desc": "转盘刷新几率:选,未选",
"para": 0, "para": 0,
"para1": "1500,4500" "para1": "1500,4500"
}, },
{ {
"id": 8, "id": 7,
"desc": "出道具广告购买权重(0个,1个,2个)", "desc": "出道具广告购买权重(0个,1个,2个)",
"para": 0, "para": 0,
"para1": "5,4,1" "para1": "5,4,1"
}, },
{ {
"id": 9, "id": 8,
"desc": "助攻经验",
"para": 0.25,
"para1": ""
},
{
"id": 10,
"desc": "波次间隔时间:首波,后续波次", "desc": "波次间隔时间:首波,后续波次",
"para": 0, "para": 0,
"para1": "5,15" "para1": "5,15"
}, },
{ {
"id": 11, "id": 9,
"desc": "匹配段位随机权重:少5星,到大于4星", "desc": "匹配段位随机权重:少5星,到大于4星",
"para": 0, "para": 0,
"para1": "10,10,10,10,10,10,10,10,10,10" "para1": "10,10,10,10,10,10,10,10,10,10"
}, },
{ {
"id": 12, "id": 10,
"desc": "对方主动道具数量权重(-1,0,1),需要最大数量和最小数量保护,最大2,最小0",
"para": 0,
"para1": "20,30,10"
},
{
"id": 13,
"desc": "攻击力等级系数",
"para": 0,
"para1": "1,1.5,2.1,2.73,3.276"
},
{
"id": 14,
"desc": "对方被动道具数量权重(-2,-1,0,1),需要最大数量和最小数量保护,最大6,最小0",
"para": 0,
"para1": "20,30,20,10"
},
{
"id": 15,
"desc": "连胜主动道具+1权重加成(玩家达到最大值时,加成加到0那一档),玩家连胜3场开始触发,每多一场额外加值",
"para": 0,
"para1": "5"
},
{
"id": 16,
"desc": "连胜被动动道具+1权重加成(玩家达到最大值时,加成加到0那一档),玩家连胜3场开始触发,每多一场额外加值",
"para": 0,
"para1": "5"
},
{
"id": 17,
"desc": "连败主动道具-1加成,连败3场开始触发,每多一场额外加值",
"para": 0,
"para1": "5"
},
{
"id": 18,
"desc": "连败被动道具-2权重加成,连败3场开始触发,每多一场额外加值",
"para": 0,
"para1": "5"
},
{
"id": 19,
"desc": "最大主动技能数量",
"para": 2,
"para1": ""
},
{
"id": 20,
"desc": "最大被动技能数量",
"para": 6,
"para1": ""
},
{
"id": 21,
"desc": "道具弹窗广告数量权重,(0个权重,1个权重,2个权重)",
"para": 0,
"para1": "60,30,10"
},
{
"id": 22,
"desc": "局内铲子广告每局出现上限", "desc": "局内铲子广告每局出现上限",
"para": 3, "para": 3,
"para1": "" "para1": ""
}, },
{ {
"id": 23, "id": 11,
"desc": "局内怪物首次达到离终点小于多少格时触发盾牌广告展示", "desc": "局内怪物首次达到离终点小于多少格时触发盾牌广告展示",
"para": 4, "para": 4,
"para1": "" "para1": ""
}, },
{ {
"id": 24, "id": 12,
"desc": "局内盾牌推动怪物多少格子", "desc": "局内盾牌推动怪物多少格子",
"para": 13, "para": 13,
"para1": "" "para1": ""
}, },
{ {
"id": 25, "id": 13,
"desc": "局内使用盾牌的次数上限", "desc": "局内使用盾牌的次数上限",
"para": 1, "para": 1,
"para1": "" "para1": ""
}, },
{ {
"id": 26, "id": 14,
"desc": "每日胜场进度", "desc": "每日胜场进度",
"para": 0, "para": 0,
"para1": "20,80" "para1": "20,80"
}, },
{ {
"id": 27, "id": 15,
"desc": "每日胜场奖励,对应进度值的每场奖励,当前配置为:20胜场前,每场*1.5(向下取整),20-80胜场,每场*1,超过不加", "desc": "每日胜场奖励,对应进度值的每场奖励,当前配置为:20胜场前,每场*1.5(向下取整),20-80胜场,每场*1,超过不加",
"para": 0, "para": 0,
"para1": "1.5,1" "para1": "1.5,1"
}, },
{ {
"id": 28, "id": 16,
"desc": "新玩家首关地图id", "desc": "新玩家首关地图id",
"para": 2, "para": 2,
"para1": "" "para1": ""
}, },
{ {
"id": 29, "id": 17,
"desc": "游戏公告内容", "desc": "游戏公告内容",
"para": 0, "para": 0,
"para1": "<color=#90592D> 大家好!新游正式和大家见面了,欢迎大家前来体验!<br/> 游戏过程中发现任何问题,欢迎大家反馈。</color>" "para1": "<color=#90592D> 大家好!新游正式和大家见面了,欢迎大家前来体验!<br/> 游戏过程中发现任何问题,欢迎大家反馈。</color>"
}, },
{ {
"id": 30, "id": 18,
"desc": "连败后,第5个字必出武将几率增幅=连续失败次数*概率增幅,胜利后重置",
"para": 0,
"para1": "2500"
},
{
"id": 31,
"desc": "星期1地图id", "desc": "星期1地图id",
"para": 0, "para": 0,
"para1": "1,2,3" "para1": "1,2,3"
}, },
{ {
"id": 32, "id": 19,
"desc": "星期2地图id", "desc": "星期2地图id",
"para": 0, "para": 0,
"para1": "3,4,5" "para1": "3,4,5"
}, },
{ {
"id": 33, "id": 20,
"desc": "星期3地图id", "desc": "星期3地图id",
"para": 0, "para": 0,
"para1": "5,6,7" "para1": "5,6,7"
}, },
{ {
"id": 34, "id": 21,
"desc": "星期4地图id", "desc": "星期4地图id",
"para": 0, "para": 0,
"para1": "7,1,2" "para1": "7,1,2"
}, },
{ {
"id": 35, "id": 22,
"desc": "星期5地图id", "desc": "星期5地图id",
"para": 0, "para": 0,
"para1": "2,3,4" "para1": "2,3,4"
}, },
{ {
"id": 36, "id": 23,
"desc": "星期6地图id", "desc": "星期6地图id",
"para": 0, "para": 0,
"para1": "4,5,6" "para1": "4,5,6"
}, },
{ {
"id": 37, "id": 24,
"desc": "星期7地图id", "desc": "星期7地图id",
"para": 0, "para": 0,
"para1": "6,1,2" "para1": "6,1,2"
}, },
{ {
"id": 38, "id": 25,
"desc": "战斗中看视频加金币次数和对应数量,次数就是数组长度", "desc": "战斗中看视频加金币次数和对应数量,次数就是数组长度",
"para": 0, "para": 0,
"para1": "30,100,200" "para1": "30,100,200"
}, },
{ {
"id": 39, "id": 26,
"desc": "解锁格子次数等级加值", "desc": "解锁格子次数等级加值",
"para": 0, "para": 0,
"para1": "0,2,2,4,4,4,5,5,5,5,6,6,6,6,6" "para1": "0,2,2,4,4,4,5,5,5,5,6,6,6,6,6"
}, },
{ {
"id": 40, "id": 27,
"desc": "触发三选一次数", "desc": "触发三选一次数",
"para": 0, "para": 0,
"para1": "2,4,6,8,10" "para1": "2,4,6,8,10"
}, },
{ {
"id": 41, "id": 28,
"desc": "每波结算金钱", "desc": "每波结算金钱",
"para": 0, "para": 0,
"para1": "110" "para1": "110"
}, },
{ {
"id": 42, "id": 29,
"desc": "每波金钱结算,飘金币数量", "desc": "每波金钱结算,飘金币数量",
"para": 0, "para": 0,
"para1": "11" "para1": "11"
}, },
{ {
"id": 43, "id": 30,
"desc": "局内buff免费刷新基础权重(绿,蓝,紫,橙)", "desc": "局内buff免费刷新基础权重(绿,蓝,紫,橙)",
"para": 0, "para": 0,
"para1": "67,200,20,5" "para1": "67,200,20,5"
}, },
{ {
"id": 44, "id": 31,
"desc": "局内免费刷新紫色权重(次数,加值)", "desc": "局内免费刷新紫色权重(次数,加值)",
"para": 0, "para": 0,
"para1": "2,20" "para1": "2,20"
}, },
{ {
"id": 45, "id": 32,
"desc": "局内免费刷新橙色权重加值(次数,加值)", "desc": "局内免费刷新橙色权重加值(次数,加值)",
"para": 0, "para": 0,
"para1": "4,5" "para1": "4,5"
}, },
{ {
"id": 46, "id": 33,
"desc": "两个紫色保底技能保底次数", "desc": "两个紫色保底技能保底次数",
"para": 6, "para": 6,
"para1": "" "para1": ""
}, },
{ {
"id": 47, "id": 34,
"desc": "局内buff广告刷新基础权重(绿,蓝,紫,橙)", "desc": "局内buff广告刷新基础权重(绿,蓝,紫,橙)",
"para": 0, "para": 0,
"para1": "7,17,21,5" "para1": "7,17,21,5"
}, },
{ {
"id": 48, "id": 35,
"desc": "广告刷新紫色权重加值(次数,加值)", "desc": "广告刷新紫色权重加值(次数,加值)",
"para": 0, "para": 0,
"para1": "1,15" "para1": "1,15"
}, },
{ {
"id": 49, "id": 36,
"desc": "广告刷新橙色权重加值(次数,加值)", "desc": "广告刷新橙色权重加值(次数,加值)",
"para": 0, "para": 0,
"para1": "3,5" "para1": "3,5"
}, },
{ {
"id": 50, "id": 37,
"desc": "两个紫色保底技能保底次数", "desc": "两个紫色保底技能保底次数",
"para": 3, "para": 3,
"para1": "" "para1": ""

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}, },
{ {
@ -1485,11 +1245,6 @@
"aiusetext": [ "aiusetext": [
5, 5,
5 5
],
"charactersweight": [
7,
8,
9
] ]
}, },
{ {
@ -1514,11 +1269,6 @@
"aiusetext": [ "aiusetext": [
5, 5,
5 5
],
"charactersweight": [
7,
8,
9
] ]
}, },
{ {
@ -1543,11 +1293,6 @@
"aiusetext": [ "aiusetext": [
5, 5,
5 5
],
"charactersweight": [
7,
8,
9
] ]
}, },
{ {
@ -1572,11 +1317,6 @@
"aiusetext": [ "aiusetext": [
5, 5,
5 5
],
"charactersweight": [
7,
8,
9
] ]
}, },
{ {
@ -1601,11 +1341,6 @@
"aiusetext": [ "aiusetext": [
5, 5,
5 5
],
"charactersweight": [
7,
8,
9
] ]
}, },
{ {
@ -1630,11 +1365,6 @@
"aiusetext": [ "aiusetext": [
5, 5,
5 5
],
"charactersweight": [
7,
8,
9
] ]
}, },
{ {
@ -1659,11 +1389,6 @@
"aiusetext": [ "aiusetext": [
5, 5,
5 5
],
"charactersweight": [
7,
8,
9
] ]
}, },
{ {
@ -1688,11 +1413,6 @@
"aiusetext": [ "aiusetext": [
5, 5,
5 5
],
"charactersweight": [
7,
8,
9
] ]
}, },
{ {
@ -1717,11 +1437,6 @@
"aiusetext": [ "aiusetext": [
5, 5,
5 5
],
"charactersweight": [
7,
8,
9
] ]
}, },
{ {
@ -1746,11 +1461,6 @@
"aiusetext": [ "aiusetext": [
5, 5,
5 5
],
"charactersweight": [
7,
8,
9
] ]
} }
] ]

@ -46,8 +46,6 @@ declare global {
类型1:等级优先,保留等级高的单位 类型1:等级优先,保留等级高的单位
类型2:单字优先,单字未达到最高等级时,优先保留最高等级文字相同文字,替换其他文字,从等级低开始替换 */ 类型2:单字优先,单字未达到最高等级时,优先保留最高等级文字相同文字,替换其他文字,从等级低开始替换 */
readonly aiusetext: number[]; readonly aiusetext: number[];
/** 文字权重组 */
readonly charactersweight: number[];
} }
/** /**
* Daily_Rank 配置数据 * Daily_Rank 配置数据
@ -149,13 +147,13 @@ declare global {
2、远程 */ 2、远程 */
readonly type: number; readonly type: number;
/** 英雄类型 /** 英雄类型
1、基础字(金) 1、金
2、合成武将(木) 2、木
3、道具功能(水) 3、水
4、火 4、火
5、土 */ 5、土 */
readonly herotype: number; readonly herotype: number;
/** 武将品质 /** 品质
1、绿色 1、绿色
2、蓝色 2、蓝色
3、紫色 3、紫色
@ -170,7 +168,7 @@ declare global {
/** 等级 */ /** 等级 */
readonly level: number; readonly level: number;
/** 攻击力 /** 攻击力
实际攻击力=攻击力系数*等级系数+武器攻击力 */ 实际攻击力=攻击力+武器攻击力 */
readonly atk: number; readonly atk: number;
/** 射程 */ /** 射程 */
readonly atk_range: number; readonly atk_range: number;

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