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{
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{
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{
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{
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{
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{
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{
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{
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{
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@@ -22948,7 +23110,7 @@
{
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{
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{
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@@ -22993,7 +23155,7 @@
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{
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{
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@@ -23088,7 +23250,7 @@
{
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@@ -23104,7 +23266,7 @@
{
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{
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@@ -23135,7 +23297,7 @@
{
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@@ -23145,7 +23307,7 @@
{
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@@ -23165,7 +23327,7 @@
{
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{
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{
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{
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@@ -23215,7 +23377,7 @@
{
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@@ -23228,7 +23390,7 @@
{
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@@ -23241,7 +23403,7 @@
{
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@@ -23255,17 +23417,17 @@
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{
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@@ -23273,7 +23435,7 @@
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@@ -23287,52 +23449,52 @@
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{
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@@ -23371,7 +23533,7 @@
{
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@@ -23387,7 +23549,7 @@
{
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@@ -23402,7 +23564,7 @@
{
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@@ -23418,7 +23580,7 @@
{
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@@ -23428,7 +23590,7 @@
{
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{
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{
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@@ -23468,7 +23630,7 @@
{
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@@ -23478,7 +23640,7 @@
{
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@@ -23488,7 +23650,7 @@
{
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@@ -23507,7 +23669,7 @@
{
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@@ -23520,7 +23682,7 @@
{
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@@ -23533,7 +23695,7 @@
{
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@@ -23546,7 +23708,7 @@
{
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@@ -23557,17 +23719,17 @@
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{
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@@ -23575,7 +23737,7 @@
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@@ -23589,52 +23751,52 @@
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@@ -23642,7 +23804,7 @@
{
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@@ -23658,7 +23820,7 @@
{
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@@ -23673,7 +23835,7 @@
{
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@@ -23689,7 +23851,7 @@
{
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@@ -23704,7 +23866,7 @@
{
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@@ -23720,7 +23882,7 @@
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@@ -23730,7 +23892,7 @@
{
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@@ -23750,7 +23912,7 @@
{
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{
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@@ -23770,7 +23932,7 @@
{
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@@ -23780,7 +23942,7 @@
{
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{
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@@ -23800,7 +23962,7 @@
{
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@@ -23813,7 +23975,7 @@
{
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@@ -23826,7 +23988,7 @@
{
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@@ -23839,7 +24001,7 @@
{
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@@ -23850,17 +24012,17 @@
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@@ -23868,7 +24030,7 @@
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@@ -23882,52 +24044,52 @@
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{
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{
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{
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{
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{
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@@ -24170,7 +24332,7 @@
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{
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{
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{
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@@ -24472,7 +24634,7 @@
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{
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{
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{
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{
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{
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{
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{
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{
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@@ -25356,7 +25518,7 @@
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{
- "__id__": 1890
+ "__id__": 1896
},
{
- "__id__": 1892
+ "__id__": 1898
},
{
- "__id__": 1893
+ "__id__": 1899
},
{
- "__id__": 1894
+ "__id__": 1900
},
{
- "__id__": 1895
+ "__id__": 1901
},
{
- "__id__": 1896
+ "__id__": 1902
},
{
- "__id__": 1897
+ "__id__": 1903
},
{
- "__id__": 1898
+ "__id__": 1904
},
{
- "__id__": 1899
+ "__id__": 1905
}
],
"removedComponents": []
@@ -25420,7 +25582,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1883
+ "__id__": 1889
},
"propertyPath": [
"_name"
@@ -25436,7 +25598,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1883
+ "__id__": 1889
},
"propertyPath": [
"_lpos"
@@ -25451,7 +25613,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1883
+ "__id__": 1889
},
"propertyPath": [
"_lrot"
@@ -25467,7 +25629,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1883
+ "__id__": 1889
},
"propertyPath": [
"_euler"
@@ -25482,7 +25644,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1888
+ "__id__": 1894
},
"propertyPath": [
"isCanPutObstacle"
@@ -25498,7 +25660,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1888
+ "__id__": 1894
},
"propertyPath": [
"isCanRemove"
@@ -25508,7 +25670,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1891
+ "__id__": 1897
},
"propertyPath": [
"_contentSize"
@@ -25528,7 +25690,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1888
+ "__id__": 1894
},
"propertyPath": [
"_isCanPutText"
@@ -25538,7 +25700,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1888
+ "__id__": 1894
},
"propertyPath": [
"_isCanWalk"
@@ -25548,7 +25710,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1888
+ "__id__": 1894
},
"propertyPath": [
"_isCanPutGrid"
@@ -25558,7 +25720,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1888
+ "__id__": 1894
},
"propertyPath": [
"_isCanBeDig"
@@ -25568,7 +25730,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1888
+ "__id__": 1894
},
"propertyPath": [
"_CampAreaID"
@@ -25578,7 +25740,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1888
+ "__id__": 1894
},
"propertyPath": [
"digSprite"
@@ -25591,7 +25753,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1888
+ "__id__": 1894
},
"propertyPath": [
"putSprite"
@@ -25604,7 +25766,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1888
+ "__id__": 1894
},
"propertyPath": [
"waitUnlockedSprite"
@@ -25618,17 +25780,17 @@
"__type__": "cc.Node",
"_objFlags": 0,
"_parent": {
- "__id__": 14
+ "__id__": 20
},
"_prefab": {
- "__id__": 1901
+ "__id__": 1907
},
"__editorExtras__": {}
},
{
"__type__": "cc.PrefabInfo",
"root": {
- "__id__": 1900
+ "__id__": 1906
},
"asset": {
"__uuid__": "5d1d936e-4aad-4dea-a4ed-65596d036a4e",
@@ -25636,7 +25798,7 @@
},
"fileId": "6fBP3DDB1KO4C41cmrlHiZ",
"instance": {
- "__id__": 1902
+ "__id__": 1908
},
"targetOverrides": null
},
@@ -25650,52 +25812,52 @@
"mountedComponents": [],
"propertyOverrides": [
{
- "__id__": 1903
+ "__id__": 1909
},
{
- "__id__": 1905
+ "__id__": 1911
},
{
- "__id__": 1906
+ "__id__": 1912
},
{
- "__id__": 1907
+ "__id__": 1913
},
{
- "__id__": 1908
+ "__id__": 1914
},
{
- "__id__": 1910
+ "__id__": 1916
},
{
- "__id__": 1911
+ "__id__": 1917
},
{
- "__id__": 1913
+ "__id__": 1919
},
{
- "__id__": 1914
+ "__id__": 1920
},
{
- "__id__": 1915
+ "__id__": 1921
},
{
- "__id__": 1916
+ "__id__": 1922
},
{
- "__id__": 1917
+ "__id__": 1923
},
{
- "__id__": 1918
+ "__id__": 1924
},
{
- "__id__": 1919
+ "__id__": 1925
},
{
- "__id__": 1920
+ "__id__": 1926
},
{
- "__id__": 1921
+ "__id__": 1927
}
],
"removedComponents": []
@@ -25703,7 +25865,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1904
+ "__id__": 1910
},
"propertyPath": [
"_name"
@@ -25719,7 +25881,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1904
+ "__id__": 1910
},
"propertyPath": [
"_lpos"
@@ -25734,7 +25896,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1904
+ "__id__": 1910
},
"propertyPath": [
"_lrot"
@@ -25750,7 +25912,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1904
+ "__id__": 1910
},
"propertyPath": [
"_euler"
@@ -25765,7 +25927,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1909
+ "__id__": 1915
},
"propertyPath": [
"isCanPutObstacle"
@@ -25781,7 +25943,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1909
+ "__id__": 1915
},
"propertyPath": [
"isCanRemove"
@@ -25791,7 +25953,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1912
+ "__id__": 1918
},
"propertyPath": [
"_contentSize"
@@ -25811,7 +25973,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1909
+ "__id__": 1915
},
"propertyPath": [
"_isCanPutText"
@@ -25821,7 +25983,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1909
+ "__id__": 1915
},
"propertyPath": [
"_isCanWalk"
@@ -25831,7 +25993,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1909
+ "__id__": 1915
},
"propertyPath": [
"_isCanPutGrid"
@@ -25841,7 +26003,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1909
+ "__id__": 1915
},
"propertyPath": [
"_isCanBeDig"
@@ -25851,7 +26013,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1909
+ "__id__": 1915
},
"propertyPath": [
"_CampAreaID"
@@ -25861,7 +26023,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1909
+ "__id__": 1915
},
"propertyPath": [
"digSprite"
@@ -25874,7 +26036,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1909
+ "__id__": 1915
},
"propertyPath": [
"putSprite"
@@ -25887,7 +26049,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1909
+ "__id__": 1915
},
"propertyPath": [
"waitUnlockedSprite"
@@ -25900,7 +26062,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1909
+ "__id__": 1915
},
"propertyPath": [
"_unlockAreaId"
@@ -25911,17 +26073,17 @@
"__type__": "cc.Node",
"_objFlags": 0,
"_parent": {
- "__id__": 14
+ "__id__": 20
},
"_prefab": {
- "__id__": 1923
+ "__id__": 1929
},
"__editorExtras__": {}
},
{
"__type__": "cc.PrefabInfo",
"root": {
- "__id__": 1922
+ "__id__": 1928
},
"asset": {
"__uuid__": "5d1d936e-4aad-4dea-a4ed-65596d036a4e",
@@ -25929,7 +26091,7 @@
},
"fileId": "6fBP3DDB1KO4C41cmrlHiZ",
"instance": {
- "__id__": 1924
+ "__id__": 1930
},
"targetOverrides": null
},
@@ -25943,52 +26105,52 @@
"mountedComponents": [],
"propertyOverrides": [
{
- "__id__": 1925
+ "__id__": 1931
},
{
- "__id__": 1927
+ "__id__": 1933
},
{
- "__id__": 1928
+ "__id__": 1934
},
{
- "__id__": 1929
+ "__id__": 1935
},
{
- "__id__": 1930
+ "__id__": 1936
},
{
- "__id__": 1932
+ "__id__": 1938
},
{
- "__id__": 1933
+ "__id__": 1939
},
{
- "__id__": 1935
+ "__id__": 1941
},
{
- "__id__": 1936
+ "__id__": 1942
},
{
- "__id__": 1937
+ "__id__": 1943
},
{
- "__id__": 1938
+ "__id__": 1944
},
{
- "__id__": 1939
+ "__id__": 1945
},
{
- "__id__": 1940
+ "__id__": 1946
},
{
- "__id__": 1941
+ "__id__": 1947
},
{
- "__id__": 1942
+ "__id__": 1948
},
{
- "__id__": 1943
+ "__id__": 1949
}
],
"removedComponents": []
@@ -25996,7 +26158,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1926
+ "__id__": 1932
},
"propertyPath": [
"_name"
@@ -26012,7 +26174,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1926
+ "__id__": 1932
},
"propertyPath": [
"_lpos"
@@ -26027,7 +26189,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1926
+ "__id__": 1932
},
"propertyPath": [
"_lrot"
@@ -26043,7 +26205,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1926
+ "__id__": 1932
},
"propertyPath": [
"_euler"
@@ -26058,7 +26220,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1931
+ "__id__": 1937
},
"propertyPath": [
"isCanPutObstacle"
@@ -26074,7 +26236,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1931
+ "__id__": 1937
},
"propertyPath": [
"isCanRemove"
@@ -26084,7 +26246,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1934
+ "__id__": 1940
},
"propertyPath": [
"_contentSize"
@@ -26104,7 +26266,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1931
+ "__id__": 1937
},
"propertyPath": [
"_isCanPutText"
@@ -26114,7 +26276,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1931
+ "__id__": 1937
},
"propertyPath": [
"_isCanWalk"
@@ -26124,7 +26286,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1931
+ "__id__": 1937
},
"propertyPath": [
"_isCanPutGrid"
@@ -26134,7 +26296,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1931
+ "__id__": 1937
},
"propertyPath": [
"_isCanBeDig"
@@ -26144,7 +26306,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1931
+ "__id__": 1937
},
"propertyPath": [
"_CampAreaID"
@@ -26154,7 +26316,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1931
+ "__id__": 1937
},
"propertyPath": [
"digSprite"
@@ -26167,7 +26329,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1931
+ "__id__": 1937
},
"propertyPath": [
"putSprite"
@@ -26180,7 +26342,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1931
+ "__id__": 1937
},
"propertyPath": [
"waitUnlockedSprite"
@@ -26193,7 +26355,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1931
+ "__id__": 1937
},
"propertyPath": [
"_unlockAreaId"
@@ -26204,17 +26366,17 @@
"__type__": "cc.Node",
"_objFlags": 0,
"_parent": {
- "__id__": 14
+ "__id__": 20
},
"_prefab": {
- "__id__": 1945
+ "__id__": 1951
},
"__editorExtras__": {}
},
{
"__type__": "cc.PrefabInfo",
"root": {
- "__id__": 1944
+ "__id__": 1950
},
"asset": {
"__uuid__": "5d1d936e-4aad-4dea-a4ed-65596d036a4e",
@@ -26222,7 +26384,7 @@
},
"fileId": "6fBP3DDB1KO4C41cmrlHiZ",
"instance": {
- "__id__": 1946
+ "__id__": 1952
},
"targetOverrides": null
},
@@ -26236,52 +26398,52 @@
"mountedComponents": [],
"propertyOverrides": [
{
- "__id__": 1947
+ "__id__": 1953
},
{
- "__id__": 1949
+ "__id__": 1955
},
{
- "__id__": 1950
+ "__id__": 1956
},
{
- "__id__": 1951
+ "__id__": 1957
},
{
- "__id__": 1952
+ "__id__": 1958
},
{
- "__id__": 1954
+ "__id__": 1960
},
{
- "__id__": 1955
+ "__id__": 1961
},
{
- "__id__": 1957
+ "__id__": 1963
},
{
- "__id__": 1958
+ "__id__": 1964
},
{
- "__id__": 1959
+ "__id__": 1965
},
{
- "__id__": 1960
+ "__id__": 1966
},
{
- "__id__": 1961
+ "__id__": 1967
},
{
- "__id__": 1962
+ "__id__": 1968
},
{
- "__id__": 1963
+ "__id__": 1969
},
{
- "__id__": 1964
+ "__id__": 1970
},
{
- "__id__": 1965
+ "__id__": 1971
}
],
"removedComponents": []
@@ -26289,7 +26451,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1948
+ "__id__": 1954
},
"propertyPath": [
"_name"
@@ -26305,7 +26467,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1948
+ "__id__": 1954
},
"propertyPath": [
"_lpos"
@@ -26320,7 +26482,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1948
+ "__id__": 1954
},
"propertyPath": [
"_lrot"
@@ -26336,7 +26498,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1948
+ "__id__": 1954
},
"propertyPath": [
"_euler"
@@ -26351,7 +26513,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1953
+ "__id__": 1959
},
"propertyPath": [
"isCanPutObstacle"
@@ -26367,7 +26529,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1953
+ "__id__": 1959
},
"propertyPath": [
"isCanRemove"
@@ -26377,7 +26539,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1956
+ "__id__": 1962
},
"propertyPath": [
"_contentSize"
@@ -26397,7 +26559,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1953
+ "__id__": 1959
},
"propertyPath": [
"_isCanPutText"
@@ -26407,7 +26569,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1953
+ "__id__": 1959
},
"propertyPath": [
"_isCanWalk"
@@ -26417,7 +26579,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1953
+ "__id__": 1959
},
"propertyPath": [
"_isCanPutGrid"
@@ -26427,7 +26589,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1953
+ "__id__": 1959
},
"propertyPath": [
"_isCanBeDig"
@@ -26437,7 +26599,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1953
+ "__id__": 1959
},
"propertyPath": [
"_CampAreaID"
@@ -26447,7 +26609,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1953
+ "__id__": 1959
},
"propertyPath": [
"digSprite"
@@ -26460,7 +26622,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1953
+ "__id__": 1959
},
"propertyPath": [
"putSprite"
@@ -26473,7 +26635,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1953
+ "__id__": 1959
},
"propertyPath": [
"waitUnlockedSprite"
@@ -26486,7 +26648,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1953
+ "__id__": 1959
},
"propertyPath": [
"_unlockAreaId"
@@ -26497,17 +26659,17 @@
"__type__": "cc.Node",
"_objFlags": 0,
"_parent": {
- "__id__": 14
+ "__id__": 20
},
"_prefab": {
- "__id__": 1967
+ "__id__": 1973
},
"__editorExtras__": {}
},
{
"__type__": "cc.PrefabInfo",
"root": {
- "__id__": 1966
+ "__id__": 1972
},
"asset": {
"__uuid__": "5d1d936e-4aad-4dea-a4ed-65596d036a4e",
@@ -26515,7 +26677,7 @@
},
"fileId": "6fBP3DDB1KO4C41cmrlHiZ",
"instance": {
- "__id__": 1968
+ "__id__": 1974
},
"targetOverrides": null
},
@@ -26529,52 +26691,52 @@
"mountedComponents": [],
"propertyOverrides": [
{
- "__id__": 1969
+ "__id__": 1975
},
{
- "__id__": 1971
+ "__id__": 1977
},
{
- "__id__": 1972
+ "__id__": 1978
},
{
- "__id__": 1973
+ "__id__": 1979
},
{
- "__id__": 1974
+ "__id__": 1980
},
{
- "__id__": 1976
+ "__id__": 1982
},
{
- "__id__": 1977
+ "__id__": 1983
},
{
- "__id__": 1979
+ "__id__": 1985
},
{
- "__id__": 1980
+ "__id__": 1986
},
{
- "__id__": 1981
+ "__id__": 1987
},
{
- "__id__": 1982
+ "__id__": 1988
},
{
- "__id__": 1983
+ "__id__": 1989
},
{
- "__id__": 1985
+ "__id__": 1991
},
{
- "__id__": 1986
+ "__id__": 1992
},
{
- "__id__": 1987
+ "__id__": 1993
},
{
- "__id__": 1988
+ "__id__": 1994
}
],
"removedComponents": []
@@ -26582,7 +26744,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1970
+ "__id__": 1976
},
"propertyPath": [
"_name"
@@ -26598,7 +26760,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1970
+ "__id__": 1976
},
"propertyPath": [
"_lpos"
@@ -26613,7 +26775,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1970
+ "__id__": 1976
},
"propertyPath": [
"_lrot"
@@ -26629,7 +26791,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1970
+ "__id__": 1976
},
"propertyPath": [
"_euler"
@@ -26644,7 +26806,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1975
+ "__id__": 1981
},
"propertyPath": [
"isCanPutObstacle"
@@ -26660,7 +26822,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1975
+ "__id__": 1981
},
"propertyPath": [
"isCanRemove"
@@ -26670,7 +26832,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1978
+ "__id__": 1984
},
"propertyPath": [
"_contentSize"
@@ -26690,7 +26852,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1975
+ "__id__": 1981
},
"propertyPath": [
"_isCanPutText"
@@ -26700,7 +26862,7 @@
{
"__type__": "CCPropertyOverrideInfo",
"targetInfo": {
- "__id__": 1975
+ "__id__": 1981
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- "reward": "1|20",
- "loserreward": "1|5",
- "monster": "1,101,10,1.6|2,101,11,1.6|3,101,12,1.6|4,101,13,1.6|5,101,15,1.6|6,101,16,1.6|7,101,18,1.6|8,101,19,1.6|9,101,21,1.6|10,101,24,1.6|11,101,26,1.6|12,101,29,1.6|13,101,30,1.6|14,101,35,1.6|15,101,38,1.6|16,101,42,1.6|17,101,45,1.6|18,101,50,1.6|19,101,50,1.6|20,101,50,1.6|21,101,50,1.6|22,101,50,1.6|23,101,50,1.6|24,101,50,1.6|25,101,50,1.6",
- "boss": "3|105,6|106,9|107,12|105,15|106,18|107,21|106,24|107",
- "bosspro": 1200,
- "unlockland1": "",
- "unlockland2": "",
- "unlockland3": "",
- "unlockland4": "",
- "unlockland5": "",
- "unlockland6": "",
- "normalland": [],
- "tolockland": [],
- "startmonster": "猴",
- "startdistance": 4,
- "startmovetime": 2,
- "starttalk": "孩儿们,随我冲!|猴儿们,列阵!今日杀个痛快!|我花果山,岂容他猴放肆!|犯我花果山,虽远必诛!|石猴一脉,无所畏惧,全军压上!"
- },
- {
- "id": 2,
- "name": "东海龙宫",
- "desc": "",
- "map": "mapLayer2",
- "startnumber": 20,
- "diffcult": 1,
- "reward": "1|20",
- "loserreward": "1|5",
- "monster": "1,201,10,1.6|2,201,11,1.6|3,201,12,1.6|4,201,13,1.6|5,201,15,1.6|6,201,16,1.6|7,201,18,1.6|8,201,19,1.6|9,201,21,1.6|10,201,24,1.6|11,201,26,1.6|12,201,29,1.6|13,201,30,1.6|14,201,35,1.6|15,201,38,1.6|16,201,42,1.6|17,201,45,1.6|18,201,50,1.6|19,201,50,1.6|20,201,50,1.6|21,201,50,1.6|22,201,50,1.6|23,201,50,1.6|24,201,50,1.6|25,201,50,1.6",
- "boss": "3|205,6|206,9|207,12|205,15|206,18|207,21|206,24|207",
- "bosspro": 1200,
- "unlockland1": "",
- "unlockland2": "",
- "unlockland3": "",
- "unlockland4": "",
- "unlockland5": "",
- "unlockland6": "",
- "normalland": [],
- "tolockland": [],
- "startmonster": "虾",
- "startdistance": 4,
- "startmovetime": 2,
- "starttalk": "虾兵听令!随本王杀出水晶宫!|众虾列阵,向前冲锋!|四海归我,碧波为甲,虾兵齐进!|水晶宫不容侵扰,击溃来敌!|擎浪御敌,捍卫龙宫,众虾向前!"
- },
- {
- "id": 3,
- "name": "幽冥地府",
- "desc": "",
- "map": "mapLayer3",
- "startnumber": 20,
- "diffcult": 1,
- "reward": "1|20",
- "loserreward": "1|5",
- "monster": "1,301,10,1.6|2,301,11,1.6|3,301,12,1.6|4,301,13,1.6|5,301,15,1.6|6,301,16,1.6|7,301,18,1.6|8,301,19,1.6|9,301,21,1.6|10,301,24,1.6|11,301,26,1.6|12,301,29,1.6|13,301,30,1.6|14,301,35,1.6|15,301,38,1.6|16,301,42,1.6|17,301,45,1.6|18,301,50,1.6|19,301,50,1.6|20,301,50,1.6|21,301,50,1.6|22,301,50,1.6|23,301,50,1.6|24,301,50,1.6|25,301,50,1.6",
- "boss": "3|305,6|306,9|307,12|305,15|306,18|307,21|306,24|307",
- "bosspro": 1200,
- "unlockland1": "",
- "unlockland2": "",
- "unlockland3": "",
- "unlockland4": "",
- "unlockland5": "",
- "unlockland6": "",
- "normalland": [],
- "tolockland": [],
- "startmonster": "魂",
- "startdistance": 4,
- "startmovetime": 2,
- "starttalk": "踏出幽冥,向前冲杀!|阴魂列阵,讨伐来敌!|黄泉为路,幽冥作甲,众魂出击!|跨过奈何,忘却轮回,杀!|阴风吹彻,冥火随行,出击!"
- },
- {
- "id": 4,
- "name": "天庭",
- "desc": "",
- "map": "mapLayer4",
- "startnumber": 20,
- "diffcult": 1,
- "reward": "1|20",
- "loserreward": "1|5",
- "monster": "1,401,10,1.6|2,401,11,1.6|3,401,12,1.6|4,401,13,1.6|5,401,15,1.6|6,401,16,1.6|7,401,18,1.6|8,401,19,1.6|9,401,21,1.6|10,401,24,1.6|11,401,26,1.6|12,401,29,1.6|13,401,30,1.6|14,401,35,1.6|15,401,38,1.6|16,401,42,1.6|17,401,45,1.6|18,401,50,1.6|19,401,50,1.6|20,401,50,1.6|21,401,50,1.6|22,401,50,1.6|23,401,50,1.6|24,401,50,1.6|25,401,50,1.6",
- "boss": "3|405,6|406,9|407,12|405,15|406,18|407,21|406,24|407",
- "bosspro": 1200,
- "unlockland1": "",
- "unlockland2": "",
- "unlockland3": "",
- "unlockland4": "",
- "unlockland5": "",
- "unlockland6": "",
- "normalland": [],
- "tolockland": [],
- "startmonster": "兵",
- "startdistance": 2,
- "startmovetime": 1,
- "starttalk": "仙旗高扬,战鼓雷鸣,冲锋!|宵小之辈,速速受缚!|执掌九霄秩序,挥师出征!|天道威严不可辱,众天兵,杀穿他们!|九天天兵,随我冲锋!"
- },
- {
- "id": 5,
- "name": "花果山",
- "desc": "",
- "map": "mapLayer1",
- "startnumber": 20,
- "diffcult": 1,
- "reward": "1|20",
- "loserreward": "1|5",
- "monster": "1,101,10,1.6|2,101,11,1.6|3,101,12,1.6|4,101,13,1.6|5,101,15,1.6|6,101,16,1.6|7,101,18,1.6|8,101,19,1.6|9,101,21,1.6|10,101,24,1.6|11,101,26,1.6|12,101,29,1.6|13,101,30,1.6|14,101,35,1.6|15,101,38,1.6|16,101,42,1.6|17,101,45,1.6|18,101,50,1.6|19,101,50,1.6|20,101,50,1.6|21,101,50,1.6|22,101,50,1.6|23,101,50,1.6|24,101,50,1.6|25,101,50,1.6",
- "boss": "3|105,6|106,9|107,12|105,15|106,18|107,21|106,24|107",
- "bosspro": 1200,
- "unlockland1": "",
- "unlockland2": "",
- "unlockland3": "",
- "unlockland4": "",
- "unlockland5": "",
- "unlockland6": "",
- "normalland": [],
- "tolockland": [],
- "startmonster": "猴",
- "startdistance": 4,
- "startmovetime": 2,
- "starttalk": "孩儿们,随我冲!|猴儿们,列阵!今日杀个痛快!|我花果山,岂容他猴放肆!|犯我花果山,虽远必诛!|石猴一脉,无所畏惧,全军压上!"
- },
- {
- "id": 6,
- "name": "东海龙宫",
- "desc": "",
- "map": "mapLayer2",
- "startnumber": 20,
- "diffcult": 1,
- "reward": "1|20",
- "loserreward": "1|5",
- "monster": "1,201,10,1.6|2,201,11,1.6|3,201,12,1.6|4,201,13,1.6|5,201,15,1.6|6,201,16,1.6|7,201,18,1.6|8,201,19,1.6|9,201,21,1.6|10,201,24,1.6|11,201,26,1.6|12,201,29,1.6|13,201,30,1.6|14,201,35,1.6|15,201,38,1.6|16,201,42,1.6|17,201,45,1.6|18,201,50,1.6|19,201,50,1.6|20,201,50,1.6|21,201,50,1.6|22,201,50,1.6|23,201,50,1.6|24,201,50,1.6|25,201,50,1.6",
- "boss": "3|205,6|206,9|207,12|205,15|206,18|207,21|206,24|207",
- "bosspro": 1200,
- "unlockland1": "",
- "unlockland2": "",
- "unlockland3": "",
- "unlockland4": "",
- "unlockland5": "",
- "unlockland6": "",
- "normalland": [],
- "tolockland": [],
- "startmonster": "虾",
- "startdistance": 4,
- "startmovetime": 2,
- "starttalk": "虾兵听令!随本王杀出水晶宫!|众虾列阵,向前冲锋!|四海归我,碧波为甲,虾兵齐进!|水晶宫不容侵扰,击溃来敌!|擎浪御敌,捍卫龙宫,众虾向前!"
- },
- {
- "id": 7,
- "name": "幽冥地府",
- "desc": "",
- "map": "mapLayer3",
- "startnumber": 20,
- "diffcult": 1,
- "reward": "1|20",
- "loserreward": "1|5",
- "monster": "1,301,10,1.6|2,301,11,1.6|3,301,12,1.6|4,301,13,1.6|5,301,15,1.6|6,301,16,1.6|7,301,18,1.6|8,301,19,1.6|9,301,21,1.6|10,301,24,1.6|11,301,26,1.6|12,301,29,1.6|13,301,30,1.6|14,301,35,1.6|15,301,38,1.6|16,301,42,1.6|17,301,45,1.6|18,301,50,1.6|19,301,50,1.6|20,301,50,1.6|21,301,50,1.6|22,301,50,1.6|23,301,50,1.6|24,301,50,1.6|25,301,50,1.6",
- "boss": "3|305,6|306,9|307,12|305,15|306,18|307,21|306,24|307",
- "bosspro": 1200,
- "unlockland1": "",
- "unlockland2": "",
- "unlockland3": "",
- "unlockland4": "",
- "unlockland5": "",
- "unlockland6": "",
- "normalland": [],
- "tolockland": [],
- "startmonster": "魂",
- "startdistance": 4,
- "startmovetime": 2,
- "starttalk": "踏出幽冥,向前冲杀!|阴魂列阵,讨伐来敌!|黄泉为路,幽冥作甲,众魂出击!|跨过奈何,忘却轮回,杀!|阴风吹彻,冥火随行,出击!"
- },
- {
- "id": 11,
"name": "金系地图",
"desc": "",
"map": "mapLayer1",
@@ -211,7 +36,7 @@
"starttalk": ""
},
{
- "id": 12,
+ "id": 2,
"name": "木系地图",
"desc": "",
"map": "mapLayer2",
@@ -247,7 +72,7 @@
"starttalk": ""
},
{
- "id": 13,
+ "id": 3,
"name": "水系地图",
"desc": "",
"map": "mapLayer3",
@@ -283,7 +108,7 @@
"starttalk": ""
},
{
- "id": 14,
+ "id": 4,
"name": "火系地图",
"desc": "",
"map": "mapLayer4",
@@ -319,10 +144,10 @@
"starttalk": ""
},
{
- "id": 15,
+ "id": 5,
"name": "土系地图",
"desc": "",
- "map": "mapLayer1",
+ "map": "mapLayer5",
"startnumber": 20,
"diffcult": 1,
"reward": "",
diff --git a/assets/bundles/first/config/Skill.json b/assets/bundles/first/config/Skill.json
index 9363c7e..e4ae7ad 100644
--- a/assets/bundles/first/config/Skill.json
+++ b/assets/bundles/first/config/Skill.json
@@ -1,3722 +1,4 @@
[
- {
- "id": 10011,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 1,
- "cd": 0.8,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10012,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 2,
- "cd": 0.53,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10013,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 3,
- "cd": 0.38,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10014,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 4,
- "cd": 0.29,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10015,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 5,
- "cd": 0.24,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10021,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 1,
- "cd": 0.8,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "2",
- "fly": "",
- "atk_para": "20,10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10022,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 2,
- "cd": 0.53,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "2",
- "fly": "",
- "atk_para": "20,10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10023,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 3,
- "cd": 0.38,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "2",
- "fly": "",
- "atk_para": "20,10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10024,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 4,
- "cd": 0.29,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "2",
- "fly": "",
- "atk_para": "20,10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10025,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 5,
- "cd": 0.24,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "2",
- "fly": "",
- "atk_para": "20,10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10031,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 1,
- "cd": 0.8,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "3",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10032,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 2,
- "cd": 0.53,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "3",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10033,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 3,
- "cd": 0.38,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "3",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10034,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 4,
- "cd": 0.29,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "3",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10035,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 5,
- "cd": 0.24,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "3",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10041,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 1,
- "cd": 0.8,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "4",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10042,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 2,
- "cd": 0.53,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "4",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10043,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 3,
- "cd": 0.38,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "4",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10044,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 4,
- "cd": 0.29,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "4",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10045,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 5,
- "cd": 0.24,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "4",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10051,
- "name": "",
- "desc": "每20秒召唤一个更强单位,拥有更高的血量及移速",
- "icon": "",
- "type": 1,
- "level": 1,
- "cd": 20,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "11",
- "fly": "",
- "atk_para": "-1,1",
- "atk_buff1": "4,10000,13000",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10052,
- "name": "",
- "desc": "每18秒召唤一个更强单位,拥有更高的血量及移速",
- "icon": "",
- "type": 1,
- "level": 2,
- "cd": 18,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "11",
- "fly": "",
- "atk_para": "-1,1",
- "atk_buff1": "3,10000,1000,999",
- "atk_buff2": "4,10000,14000",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10053,
- "name": "",
- "desc": "每16秒召唤一个更强单位,拥有更高的血量及移速",
- "icon": "",
- "type": 1,
- "level": 3,
- "cd": 16,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "11",
- "fly": "",
- "atk_para": "-1,1",
- "atk_buff1": "3,10000,1200,999",
- "atk_buff2": "4,10000,16000",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10054,
- "name": "",
- "desc": "每15秒召唤一个更强单位,拥有更高的血量及移速",
- "icon": "",
- "type": 1,
- "level": 4,
- "cd": 15,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "11",
- "fly": "",
- "atk_para": "-1,1",
- "atk_buff1": "3,10000,1500,999",
- "atk_buff2": "4,10000,18000",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10055,
- "name": "",
- "desc": "每14秒召唤一个更强单位,拥有更高的血量及移速",
- "icon": "",
- "type": 1,
- "level": 5,
- "cd": 14,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "11",
- "fly": "",
- "atk_para": "-1,1",
- "atk_buff1": "3,10000,3000,999",
- "atk_buff2": "4,10000,20000",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10111,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 1,
- "cd": 1,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "3",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10112,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 2,
- "cd": 0.77,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "3",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10113,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 3,
- "cd": 0.64,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "3",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10114,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 4,
- "cd": 0.56,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "3",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10115,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 5,
- "cd": 0.51,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "3",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10116,
- "name": "棍卷风云",
- "desc": "快速旋转武器,造成多次伤害,并眩晕敌人",
- "icon": "",
- "type": 1,
- "level": 1,
- "cd": 15,
- "priority": 10,
- "animation": "悟空技能",
- "showeffect": "",
- "target_stage": 1,
- "range": 260,
- "atk_type": "14",
- "fly": "",
- "atk_para": "5,0.2,3500",
- "atk_buff1": "1,10000,3",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10117,
- "name": "棍卷风云",
- "desc": "快速旋转武器,造成多次伤害,并眩晕敌人",
- "icon": "",
- "type": 1,
- "level": 2,
- "cd": 13.5,
- "priority": 10,
- "animation": "悟空技能",
- "showeffect": "",
- "target_stage": 1,
- "range": 260,
- "atk_type": "14",
- "fly": "",
- "atk_para": "5,0.2,4000",
- "atk_buff1": "1,10000,3",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10118,
- "name": "棍卷风云",
- "desc": "快速旋转武器,造成多次伤害,并眩晕敌人",
- "icon": "",
- "type": 1,
- "level": 3,
- "cd": 12,
- "priority": 10,
- "animation": "悟空技能",
- "showeffect": "",
- "target_stage": 1,
- "range": 260,
- "atk_type": "14",
- "fly": "",
- "atk_para": "5,0.2,4500",
- "atk_buff1": "1,10000,3",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10121,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 1,
- "cd": 0.8,
- "priority": 0,
- "animation": "悟能技能",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "6",
- "fly": "",
- "atk_para": "60,11500",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10122,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 2,
- "cd": 0.62,
- "priority": 0,
- "animation": "悟能技能",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "6",
- "fly": "",
- "atk_para": "60,11500",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10123,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 3,
- "cd": 0.51,
- "priority": 0,
- "animation": "悟能技能",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "6",
- "fly": "",
- "atk_para": "60,11500",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10124,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 4,
- "cd": 0.45,
- "priority": 0,
- "animation": "悟能技能",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "6",
- "fly": "",
- "atk_para": "60,11500",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10125,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 5,
- "cd": 0.41,
- "priority": 0,
- "animation": "悟能技能",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "6",
- "fly": "",
- "atk_para": "60,11500",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10126,
- "name": "疾行术",
- "desc": "提升我军移动速度20%",
- "icon": "",
- "type": 1,
- "level": 1,
- "cd": 12,
- "priority": 10,
- "animation": "悟能技能2",
- "showeffect": "0.5,疾行术",
- "target_stage": 2,
- "range": 10000,
- "atk_type": "7",
- "fly": "",
- "atk_para": "100,0",
- "atk_buff1": "3,10000,2000,3",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10127,
- "name": "疾行术",
- "desc": "提升我军移动速度20%",
- "icon": "",
- "type": 1,
- "level": 2,
- "cd": 11,
- "priority": 10,
- "animation": "悟能技能2",
- "showeffect": "0.5,疾行术",
- "target_stage": 2,
- "range": 10000,
- "atk_type": "7",
- "fly": "",
- "atk_para": "100,0",
- "atk_buff1": "3,10000,2000,3",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10128,
- "name": "疾行术",
- "desc": "提升我军移动速度20%",
- "icon": "",
- "type": 1,
- "level": 3,
- "cd": 10,
- "priority": 10,
- "animation": "悟能技能2",
- "showeffect": "0.5,疾行术",
- "target_stage": 2,
- "range": 10000,
- "atk_type": "7",
- "fly": "",
- "atk_para": "100,0",
- "atk_buff1": "3,10000,2000,3",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10131,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 1,
- "cd": 1,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "3",
- "fly": "",
- "atk_para": "11500",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10132,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 2,
- "cd": 0.77,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "3",
- "fly": "",
- "atk_para": "11500",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10133,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 3,
- "cd": 0.64,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "3",
- "fly": "",
- "atk_para": "11500",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10134,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 4,
- "cd": 0.56,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "3",
- "fly": "",
- "atk_para": "11500",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10135,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 5,
- "cd": 0.51,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "3",
- "fly": "",
- "atk_para": "11500",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10136,
- "name": "治疗术",
- "desc": "增加我军5%血量上限",
- "icon": "",
- "type": 1,
- "level": 1,
- "cd": 20,
- "priority": 10,
- "animation": "悟净技能",
- "showeffect": "0.5,治疗术",
- "target_stage": 2,
- "range": 10000,
- "atk_type": "7",
- "fly": "",
- "atk_para": "100,0",
- "atk_buff1": "4,10000,500",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10137,
- "name": "治疗术",
- "desc": "增加我军5%血量上限",
- "icon": "",
- "type": 1,
- "level": 2,
- "cd": 15,
- "priority": 10,
- "animation": "悟净技能",
- "showeffect": "0.5,治疗术",
- "target_stage": 2,
- "range": 10000,
- "atk_type": "7",
- "fly": "",
- "atk_para": "100,0",
- "atk_buff1": "4,10000,500",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10138,
- "name": "治疗术",
- "desc": "增加我军5%血量上限",
- "icon": "",
- "type": 1,
- "level": 3,
- "cd": 10,
- "priority": 10,
- "animation": "悟净技能",
- "showeffect": "0.5,治疗术",
- "target_stage": 2,
- "range": 10000,
- "atk_type": "7",
- "fly": "",
- "atk_para": "100,0",
- "atk_buff1": "4,10000,500",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10141,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 1,
- "cd": 0.8,
- "priority": 0,
- "animation": "连击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "5",
- "fly": "",
- "atk_para": "30,0.25,3,3500",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10142,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 2,
- "cd": 0.62,
- "priority": 0,
- "animation": "连击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "5",
- "fly": "",
- "atk_para": "30,0.2,3,3500",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10143,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 3,
- "cd": 0.51,
- "priority": 0,
- "animation": "连击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "5",
- "fly": "",
- "atk_para": "30,0.16,3,4000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10144,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 4,
- "cd": 0.45,
- "priority": 0,
- "animation": "连击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "5",
- "fly": "",
- "atk_para": "30,0.14,3,4000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10145,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 5,
- "cd": 0.41,
- "priority": 0,
- "animation": "连击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "5",
- "fly": "",
- "atk_para": "30,0.13,3,4000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10146,
- "name": "风火轮回",
- "desc": "脚踩风火轮,冲入敌阵,一往无前",
- "icon": "",
- "type": 1,
- "level": 1,
- "cd": 15,
- "priority": 10,
- "animation": "哪吒技能",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "20000",
- "atk_buff1": "2,10000,50",
- "atk_buff2": "",
- "skill": "1,252,4,19200",
- "condition": "",
- "result": ""
- },
- {
- "id": 10147,
- "name": "风火轮回",
- "desc": "脚踩风火轮,冲入敌阵,一往无前",
- "icon": "",
- "type": 1,
- "level": 2,
- "cd": 13.5,
- "priority": 10,
- "animation": "哪吒技能",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "20000",
- "atk_buff1": "2,10000,50",
- "atk_buff2": "",
- "skill": "1,252,4,22200",
- "condition": "",
- "result": ""
- },
- {
- "id": 10148,
- "name": "风火轮回",
- "desc": "脚踩风火轮,冲入敌阵,一往无前",
- "icon": "",
- "type": 1,
- "level": 3,
- "cd": 12,
- "priority": 10,
- "animation": "哪吒技能",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "20000",
- "atk_buff1": "2,10000,50",
- "atk_buff2": "",
- "skill": "1,252,4,24200",
- "condition": "",
- "result": ""
- },
- {
- "id": 10151,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 1,
- "cd": 1,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "2",
- "fly": "",
- "atk_para": "30,10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10152,
- "name": "",
- "desc": "",
- "icon": "",
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- "level": 2,
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- "name": "",
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- "name": "",
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- "name": "",
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- "animation": "攻击",
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- "name": "",
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- },
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- "name": "",
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- "name": "",
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- "animation": "连击",
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- "animation": "攻击",
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- "animation": "攻击",
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- "name": "",
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- "animation": "攻击",
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- "name": "",
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- "priority": 0,
- "animation": "攻击",
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- "animation": "攻击",
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- "priority": 10,
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- "type": 1,
- "level": 2,
- "cd": 0.62,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10203,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 3,
- "cd": 0.51,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10204,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 4,
- "cd": 0.45,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10205,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 5,
- "cd": 0.41,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10206,
- "name": "生死簿",
- "desc": "攻击所有敌军,治疗所有友军",
- "icon": "",
- "type": 1,
- "level": 1,
- "cd": 12,
- "priority": 10,
- "animation": "悟能技能2",
- "showeffect": "0.1,生死簿",
- "target_stage": 1,
- "range": 0,
- "atk_type": "7",
- "fly": "",
- "atk_para": "100,15000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "4,2000",
- "condition": "",
- "result": ""
- },
- {
- "id": 10207,
- "name": "生死簿",
- "desc": "攻击所有敌军,治疗所有友军",
- "icon": "",
- "type": 1,
- "level": 2,
- "cd": 11,
- "priority": 10,
- "animation": "悟能技能2",
- "showeffect": "0.1,生死簿",
- "target_stage": 1,
- "range": 0,
- "atk_type": "7",
- "fly": "",
- "atk_para": "100,15000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "4,2000",
- "condition": "",
- "result": ""
- },
- {
- "id": 10208,
- "name": "生死簿",
- "desc": "攻击所有敌军,治疗所有友军",
- "icon": "",
- "type": 1,
- "level": 3,
- "cd": 10,
- "priority": 10,
- "animation": "悟能技能2",
- "showeffect": "0.1,生死簿",
- "target_stage": 1,
- "range": 0,
- "atk_type": "7",
- "fly": "",
- "atk_para": "100,15000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "4,2000",
- "condition": "",
- "result": ""
- },
- {
- "id": 10211,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 1,
- "cd": 0.8,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "4",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10212,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 2,
- "cd": 0.62,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "4",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10213,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 3,
- "cd": 0.51,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "4",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10214,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 4,
- "cd": 0.45,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "4",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10215,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 5,
- "cd": 0.41,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "4",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10216,
- "name": "万箭齐发",
- "desc": "连续发射多枚箭矢,攻击所有敌人",
- "icon": "",
- "type": 1,
- "level": 1,
- "cd": 15,
- "priority": 10,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "4",
- "fly": "",
- "atk_para": "15000",
- "atk_buff1": "1,6000,1",
- "atk_buff2": "",
- "skill": "2,0.05,1,10000",
- "condition": "",
- "result": ""
- },
- {
- "id": 10217,
- "name": "万箭齐发",
- "desc": "连续发射多枚箭矢,攻击所有敌人",
- "icon": "",
- "type": 1,
- "level": 2,
- "cd": 13.5,
- "priority": 10,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "4",
- "fly": "",
- "atk_para": "15000",
- "atk_buff1": "1,6000,1",
- "atk_buff2": "",
- "skill": "2,0.05,1,10000",
- "condition": "",
- "result": ""
- },
- {
- "id": 10218,
- "name": "万箭齐发",
- "desc": "连续发射多枚箭矢,攻击所有敌人",
- "icon": "",
- "type": 1,
- "level": 3,
- "cd": 12,
- "priority": 10,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "4",
- "fly": "",
- "atk_para": "15000",
- "atk_buff1": "1,6000,1",
- "atk_buff2": "",
- "skill": "2,0.05,1,10000",
- "condition": "",
- "result": ""
- },
- {
- "id": 10221,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 1,
- "cd": 0.8,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10222,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 2,
- "cd": 0.62,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10223,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 3,
- "cd": 0.51,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10224,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 4,
- "cd": 0.45,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10225,
- "name": "",
- "desc": "",
- "icon": "",
- "type": 1,
- "level": 5,
- "cd": 0.41,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10226,
- "name": "宝塔阵邪",
- "desc": "祭出玲珑宝塔,镇压敌人",
- "icon": "",
- "type": 1,
- "level": 1,
- "cd": 12,
- "priority": 10,
- "animation": "李靖技能",
- "showeffect": "0.1,李靖宝塔",
- "target_stage": 1,
- "range": 200,
- "atk_type": "3",
- "fly": "",
- "atk_para": "12000",
- "atk_buff1": "1,10000,3",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10227,
- "name": "宝塔阵邪",
- "desc": "祭出玲珑宝塔,镇压敌人",
- "icon": "",
- "type": 1,
- "level": 2,
- "cd": 11,
- "priority": 10,
- "animation": "李靖技能",
- "showeffect": "0.1,李靖宝塔",
- "target_stage": 1,
- "range": 200,
- "atk_type": "3",
- "fly": "",
- "atk_para": "12000",
- "atk_buff1": "1,10000,3",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 10228,
- "name": "宝塔阵邪",
- "desc": "祭出玲珑宝塔,镇压敌人",
- "icon": "",
- "type": 1,
- "level": 3,
- "cd": 10,
- "priority": 10,
- "animation": "李靖技能",
- "showeffect": "0.1,李靖宝塔",
- "target_stage": 1,
- "range": 200,
- "atk_type": "3",
- "fly": "",
- "atk_para": "12000",
- "atk_buff1": "1,10000,3",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 11021,
- "name": "",
- "desc": "每20秒出一颗蟠桃",
- "icon": "",
- "type": 1,
- "level": 1,
- "cd": 20,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "0",
- "atk_buff1": "5,1",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 11022,
- "name": "",
- "desc": "每14秒出一颗蟠桃",
- "icon": "",
- "type": 1,
- "level": 2,
- "cd": 14,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "0",
- "atk_buff1": "5,1",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 11023,
- "name": "",
- "desc": "每11秒出一颗蟠桃",
- "icon": "",
- "type": 1,
- "level": 3,
- "cd": 11,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "0",
- "atk_buff1": "5,1",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 11024,
- "name": "",
- "desc": "每8秒出一颗蟠桃",
- "icon": "",
- "type": 1,
- "level": 4,
- "cd": 8,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "0",
- "atk_buff1": "5,1",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 11025,
- "name": "",
- "desc": "每5秒出一颗蟠桃",
- "icon": "",
- "type": 1,
- "level": 5,
- "cd": 5,
- "priority": 0,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "0",
- "atk_buff1": "5,1",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 20104,
- "name": "青锋宝剑",
- "desc": "施展法相天地后虚弱一段时间",
- "icon": "",
- "type": 1,
- "level": 0,
- "cd": 12.2,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "6,1.5,20000,5,0.5,-3300,5",
- "condition": "",
- "result": ""
- },
- {
- "id": 20105,
- "name": "七星宝剑",
- "desc": "造成伤害概率触发诛仙剑阵",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "1,1500",
- "result": "1,100,0.3,3000,5"
- },
- {
- "id": 20106,
- "name": "斩妖剑",
- "desc": "释放法相天地,结束后虚弱一段时间",
- "icon": "",
- "type": 1,
- "level": 0,
- "cd": 11.6,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "6,1.5,20000,5,0.5,-3300,5",
- "condition": "",
- "result": ""
- },
- {
- "id": 20107,
- "name": "诛仙剑",
- "desc": "造成伤害概率触发诛仙剑阵",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "1,2000",
- "result": "1,100,0.3,3000,5"
- },
- {
- "id": 20203,
- "name": "银枪",
- "desc": "造成伤害一定几率提升20%攻速",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "1,1500",
- "result": "2,2000,3,2"
- },
- {
- "id": 20204,
- "name": "大戟",
- "desc": "攻击距离+1",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "2",
- "result": "3,1.3"
- },
- {
- "id": 20205,
- "name": "红缨枪",
- "desc": "一定几率挑飞敌人,砸下后对周围造成伤害并眩晕",
- "icon": "",
- "type": 1,
- "level": 0,
- "cd": 12,
- "priority": 100,
- "animation": "三尖两面刀技能",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "10000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "7,100,15000,2",
- "condition": "",
- "result": ""
- },
- {
- "id": 20206,
- "name": "点钢枪",
- "desc": "攻击同一单位提升20%攻速",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "3",
- "result": "2,2000,3,2"
- },
- {
- "id": 20207,
- "name": "乾坤枪",
- "desc": "攻击同一单位提升20%攻速",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "3",
- "result": "2,2000,4,3"
- },
- {
- "id": 20304,
- "name": "混铁棍",
- "desc": "攻击一定几率击退敌人",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "1,1500",
- "result": "4,50"
- },
- {
- "id": 20305,
- "name": "黄金棍",
- "desc": "首次攻击的敌人,获得桃子",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "4",
- "result": "5,1"
- },
- {
- "id": 20306,
- "name": "镔铁棍",
- "desc": "攻击概率眩晕敌人",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "1,1500",
- "result": "6,2"
- },
- {
- "id": 20307,
- "name": "菩提灵棍",
- "desc": "攻击距离+1,击杀概率发出4道火球追踪敌人攻击",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "11,1,-1",
- "atk_buff2": "",
- "skill": "",
- "condition": "5,3000",
- "result": "7,4,27000,320,1"
- },
- {
- "id": 20403,
- "name": "毒弓",
- "desc": "给目标造成中毒效果",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "1,10000",
- "result": "8,0.2,1000,2"
- },
- {
- "id": 20404,
- "name": "穿云弓",
- "desc": "攻击距离+1",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "11,1,-1",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 20405,
- "name": "龙舌弓",
- "desc": "造成伤害概率召唤火龙攻击",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "1,1500",
- "result": "9,400,15000,4"
- },
- {
- "id": 20406,
- "name": "灵宝弓",
- "desc": "普通攻击改为散射,并穿透攻击",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "2",
- "result": "10,12,3,12,3500"
- },
- {
- "id": 20407,
- "name": "乾坤弓",
- "desc": "普通攻击改为三连射,攻击敌人",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "2",
- "result": "10,13,3,0.3,9000"
- },
- {
- "id": 20501,
- "name": "如意金箍棒",
- "desc": "大圣神兵,连续攻击多个目标",
- "icon": "",
- "type": 1,
- "level": 0,
- "cd": 13,
- "priority": 100,
- "animation": "金箍棒技能",
- "showeffect": "",
- "target_stage": 1,
- "range": 600,
- "atk_type": "10",
- "fly": "",
- "atk_para": "8,0.2,25000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 20502,
- "name": "九齿钉耙",
- "desc": "老猪的耙子,一抡抡一圈",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 210,
- "atk_type": "",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "2",
- "result": "10,3,11000"
- },
- {
- "id": 20503,
- "name": "降妖宝杖",
- "desc": "沙僧的家伙,概率眩晕",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "1,1500",
- "result": "6,2"
- },
- {
- "id": 20504,
- "name": "火尖枪",
- "desc": "攻击距离+1,击杀概率发出8道火球追踪敌人攻击",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "5,2000",
- "result": "7,8,30000,320,1"
- },
- {
- "id": 20505,
- "name": "奔雷神枪",
- "desc": "攻击同一单位提升攻速",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "3",
- "result": "2,2000,5,2"
- },
- {
- "id": 20506,
- "name": "三尖两面刀",
- "desc": "造成伤害,概率召唤雷电,蔓延攻击",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "1,2000",
- "result": "12,200,5,20000"
- },
- {
- "id": 20507,
- "name": "轩辕剑",
- "desc": "每攻击10次,释放3道剑气攻击",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "6,10",
- "result": "11,3,0.3,15000"
- },
- {
- "id": 20508,
- "name": "莫邪",
- "desc": "每攻击10次,释放2道剑气攻击",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "1",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "6,10",
- "result": "11,2,0.4,20000"
- },
- {
- "id": 20509,
- "name": "玲珑宝塔",
- "desc": "玲珑宝塔,镇压敌人",
- "icon": "",
- "type": 1,
- "level": 0,
- "cd": 13,
- "priority": 100,
- "animation": "宝塔砸地技能1",
- "showeffect": "",
- "target_stage": 1,
- "range": 0,
- "atk_type": "3",
- "fly": "",
- "atk_para": "40000",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 20510,
- "name": "吴钩双剑",
- "desc": "每攻击10次,释放剑气攻击",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "6,10",
- "result": "11,1,0.3,30000"
- },
- {
- "id": 20511,
- "name": "震天弓",
- "desc": "攻击距离翻倍,距离越远,伤害越高",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "11,3,-1",
- "atk_buff2": "",
- "skill": "8,40,1000,10000",
- "condition": "",
- "result": ""
- },
- {
- "id": 20512,
- "name": "射日弓",
- "desc": "普通攻击改为三连射,攻击敌人",
- "icon": "",
- "type": 2,
- "level": 0,
- "cd": 0,
- "priority": 100,
- "animation": "攻击",
- "showeffect": "",
- "target_stage": 3,
- "range": 0,
- "atk_type": "",
- "fly": "",
- "atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "2",
- "result": "10,13,3,0.1,9000"
- },
- {
- "id": 30105,
- "name": "奔波儿灞",
- "desc": "向敌方文字喷出毒物,降低目标及周围文字攻速",
- "icon": "",
- "type": 1,
- "level": 0,
- "cd": 20,
- "priority": 100,
- "animation": "技能",
- "showeffect": "",
- "target_stage": 1,
- "range": 291,
- "atk_type": "15",
- "fly": "",
- "atk_para": "209,0",
- "atk_buff1": "6,10000,-5000,5",
- "atk_buff2": "",
- "skill": "9,5",
- "condition": "",
- "result": ""
- },
- {
- "id": 30106,
- "name": "牛魔王",
- "desc": "践踏,随机损毁一个普通文字",
- "icon": "",
- "type": 1,
- "level": 0,
- "cd": 20,
- "priority": 100,
- "animation": "技能",
- "showeffect": "",
- "target_stage": 1,
- "range": 10000,
- "atk_type": "7",
- "fly": "",
- "atk_para": "1,0",
- "atk_buff1": "12,10000",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 30107,
- "name": "六耳",
- "desc": "召唤猴群,召唤4只猴子",
- "icon": "",
- "type": 1,
- "level": 0,
- "cd": 20,
- "priority": 100,
- "animation": "技能",
- "showeffect": "",
- "target_stage": 3,
- "range": 10000,
- "atk_type": "8",
- "fly": "",
- "atk_para": "10002,4,0.5,2",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 30205,
- "name": "蟹将",
- "desc": "横冲直撞,往前快速冲锋一段距离",
- "icon": "",
- "type": 1,
- "level": 0,
- "cd": 20,
- "priority": 100,
- "animation": "技能",
- "showeffect": "",
- "target_stage": 3,
- "range": 10000,
- "atk_type": "1",
- "fly": "",
- "atk_para": "0",
- "atk_buff1": "3,10000,30000,2",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 30206,
- "name": "龟丞相",
- "desc": "大幅降低附近文字等级,并且无法合成升级",
- "icon": "",
- "type": 1,
- "level": 0,
- "cd": 20,
- "priority": 100,
- "animation": "技能",
- "showeffect": "",
- "target_stage": 1,
- "range": 208,
- "atk_type": "3",
- "fly": "",
- "atk_para": "0",
- "atk_buff1": "7,10000,3,5",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 30207,
- "name": "敖广",
- "desc": "施云布雨,在随机文字上方降雨,降低该字攻速",
- "icon": "",
- "type": 1,
- "level": 0,
- "cd": 20,
- "priority": 100,
- "animation": "技能",
- "showeffect": "",
- "target_stage": 1,
- "range": 10000,
- "atk_type": "7",
- "fly": "",
- "atk_para": "3,0",
- "atk_buff1": "6,10000,-5000,5",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 30305,
- "name": "黑无常",
- "desc": "招魂术,召唤亡魂攻击",
- "icon": "",
- "type": 1,
- "level": 0,
- "cd": 20,
- "priority": 100,
- "animation": "技能",
- "showeffect": "",
- "target_stage": 3,
- "range": 10000,
- "atk_type": "8",
- "fly": "",
- "atk_para": "10003,3,0.2,2",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 30306,
- "name": "白无常",
- "desc": "使周围文字陷入混乱,无法攻击",
- "icon": "",
- "type": 1,
- "level": 0,
- "cd": 20,
- "priority": 100,
- "animation": "技能",
- "showeffect": "",
- "target_stage": 1,
- "range": 208,
- "atk_type": "3",
- "fly": "",
- "atk_para": "0",
- "atk_buff1": "8,10000,5",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 30307,
- "name": "谛听",
- "desc": "吞噬周围小兵,获得血量提升",
- "icon": "",
- "type": 1,
- "level": 0,
- "cd": 20,
- "priority": 100,
- "animation": "技能",
- "showeffect": "",
- "target_stage": 2,
- "range": 208,
- "atk_type": "3",
- "fly": "",
- "atk_para": "0",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "5,10,3000",
- "condition": "",
- "result": ""
- },
- {
- "id": 30405,
- "name": "千里眼",
- "desc": "随机使一个地块变成无法使用,并吞掉上面的字",
- "icon": "",
- "type": 1,
- "level": 0,
- "cd": 20,
- "priority": 100,
- "animation": "技能",
- "showeffect": "",
- "target_stage": 1,
- "range": 10000,
- "atk_type": "7",
- "fly": "",
- "atk_para": "1,0",
- "atk_buff1": "9",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 30406,
- "name": "顺风耳",
- "desc": "精准锁定弓手,令所有弓字混乱,无法攻击",
- "icon": "",
- "type": 1,
- "level": 0,
- "cd": 20,
- "priority": 100,
- "animation": "技能",
- "showeffect": "",
- "target_stage": 1,
- "range": 10000,
- "atk_type": "9",
- "fly": "",
- "atk_para": "4,99,0",
- "atk_buff1": "8,10000,5",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 30407,
- "name": "太白",
- "desc": "大幅提升周围友军血量和移动速度",
- "icon": "",
- "type": 1,
- "level": 0,
- "cd": 20,
- "priority": 100,
- "animation": "技能",
- "showeffect": "",
- "target_stage": 2,
- "range": 291,
- "atk_type": "3",
- "fly": "",
- "atk_para": "0",
- "atk_buff1": "3,10000,2000,3",
- "atk_buff2": "10,3000",
- "skill": "",
- "condition": "",
- "result": ""
- },
- {
- "id": 40001,
- "name": "哮天犬",
- "desc": "战吼,提升周围友军移动速度",
- "icon": "",
- "type": 1,
- "level": 0,
- "cd": 20,
- "priority": 100,
- "animation": "技能",
- "showeffect": "",
- "target_stage": 2,
- "range": 208,
- "atk_type": "3",
- "fly": "",
- "atk_para": "0",
- "atk_buff1": "3,10000,2000,3",
- "atk_buff2": "",
- "skill": "",
- "condition": "",
- "result": ""
- },
{
"id": 100001,
"name": "",
@@ -4604,15 +886,15 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 20,
"priority": 100,
"animation": "",
"showeffect": "",
"target_stage": 0,
"range": 0,
- "atk_type": "",
+ "atk_type": "14",
"fly": "",
- "atk_para": "",
+ "atk_para": "20,0.25,5000",
"atk_buff1": "",
"atk_buff2": "",
"skill": "",
@@ -4626,15 +908,15 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 20,
"priority": 100,
"animation": "",
"showeffect": "",
"target_stage": 0,
"range": 0,
- "atk_type": "",
+ "atk_type": "10",
"fly": "",
- "atk_para": "",
+ "atk_para": "5,15000",
"atk_buff1": "",
"atk_buff2": "",
"skill": "",
@@ -4670,15 +952,15 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 20,
"priority": 100,
"animation": "",
"showeffect": "",
"target_stage": 0,
"range": 0,
- "atk_type": "",
+ "atk_type": "14",
"fly": "",
- "atk_para": "",
+ "atk_para": "20,0.25,10000",
"atk_buff1": "",
"atk_buff2": "",
"skill": "",
@@ -4692,15 +974,15 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 20,
"priority": 100,
"animation": "",
"showeffect": "",
"target_stage": 0,
"range": 0,
- "atk_type": "",
+ "atk_type": "10",
"fly": "",
- "atk_para": "",
+ "atk_para": "6,20000",
"atk_buff1": "",
"atk_buff2": "",
"skill": "",
@@ -4736,15 +1018,15 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 20,
"priority": 100,
"animation": "",
"showeffect": "",
"target_stage": 0,
"range": 0,
- "atk_type": "",
+ "atk_type": "14",
"fly": "",
- "atk_para": "",
+ "atk_para": "20,0.25,15000",
"atk_buff1": "",
"atk_buff2": "",
"skill": "",
@@ -4758,15 +1040,15 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 20,
"priority": 100,
"animation": "",
"showeffect": "",
"target_stage": 0,
"range": 0,
- "atk_type": "",
+ "atk_type": "10",
"fly": "",
- "atk_para": "",
+ "atk_para": "7,25000",
"atk_buff1": "",
"atk_buff2": "",
"skill": "",
@@ -4802,15 +1084,15 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 20,
"priority": 100,
"animation": "",
"showeffect": "",
"target_stage": 0,
"range": 0,
- "atk_type": "",
+ "atk_type": "14",
"fly": "",
- "atk_para": "",
+ "atk_para": "20,0.25,20000",
"atk_buff1": "",
"atk_buff2": "",
"skill": "",
@@ -4830,9 +1112,9 @@
"showeffect": "",
"target_stage": 0,
"range": 0,
- "atk_type": "",
+ "atk_type": "10",
"fly": "",
- "atk_para": "",
+ "atk_para": "8,30000",
"atk_buff1": "",
"atk_buff2": "",
"skill": "",
@@ -4846,16 +1128,16 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 2,
"priority": 100,
"animation": "",
"showeffect": "",
"target_stage": 0,
"range": 0,
- "atk_type": "",
+ "atk_type": "19",
"fly": "",
- "atk_para": "",
- "atk_buff1": "",
+ "atk_para": "1,5000",
+ "atk_buff1": "13,3300,3",
"atk_buff2": "",
"skill": "",
"condition": "",
@@ -4868,16 +1150,16 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 2,
"priority": 100,
"animation": "",
"showeffect": "",
"target_stage": 0,
"range": 0,
- "atk_type": "",
+ "atk_type": "19",
"fly": "",
- "atk_para": "",
- "atk_buff1": "",
+ "atk_para": "2,5000",
+ "atk_buff1": "13,3300,3",
"atk_buff2": "",
"skill": "",
"condition": "",
@@ -4890,16 +1172,16 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 20,
"priority": 100,
"animation": "",
"showeffect": "",
"target_stage": 0,
"range": 0,
- "atk_type": "",
+ "atk_type": "20",
"fly": "",
- "atk_para": "",
- "atk_buff1": "",
+ "atk_para": "15,0.33,100,5000",
+ "atk_buff1": "3,10000,-2000,3",
"atk_buff2": "",
"skill": "",
"condition": "",
@@ -4908,7 +1190,7 @@
{
"id": 420301,
"name": "",
- "desc": "水球命中目标后,额外分裂2道冰锥(瞬发,最大发射2枚,根据范围内怪物数量,无动作)",
+ "desc": "水球命中目标后,额外分裂2道冰锥(根据范围内怪物数量)",
"icon": "",
"type": 2,
"level": 0,
@@ -4921,11 +1203,11 @@
"atk_type": "",
"fly": "",
"atk_para": "",
- "atk_buff1": "",
+ "atk_buff1": "13,3300,3",
"atk_buff2": "",
"skill": "",
- "condition": "",
- "result": ""
+ "condition": "1,10000",
+ "result": "13,250,2,2500"
},
{
"id": 430101,
@@ -4934,16 +1216,16 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 2,
"priority": 100,
"animation": "",
"showeffect": "",
"target_stage": 0,
"range": 0,
- "atk_type": "",
+ "atk_type": "19",
"fly": "",
- "atk_para": "",
- "atk_buff1": "",
+ "atk_para": "3,5000",
+ "atk_buff1": "13,3300,3",
"atk_buff2": "",
"skill": "",
"condition": "",
@@ -4956,16 +1238,16 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 20,
"priority": 100,
"animation": "",
"showeffect": "",
"target_stage": 0,
"range": 0,
- "atk_type": "",
+ "atk_type": "20",
"fly": "",
- "atk_para": "",
- "atk_buff1": "",
+ "atk_para": "15,0.33,125,7000",
+ "atk_buff1": "3,10000,-2000,3",
"atk_buff2": "",
"skill": "",
"condition": "",
@@ -4974,7 +1256,7 @@
{
"id": 430301,
"name": "",
- "desc": "水球命中目标后,额外分裂3道冰锥(瞬发,最大发射2枚,根据范围内怪物数量,无动作)",
+ "desc": "水球命中目标后,额外分裂3道冰锥(根据范围内怪物数量)",
"icon": "",
"type": 2,
"level": 0,
@@ -4987,11 +1269,11 @@
"atk_type": "",
"fly": "",
"atk_para": "",
- "atk_buff1": "",
+ "atk_buff1": "13,3300,3",
"atk_buff2": "",
"skill": "",
- "condition": "",
- "result": ""
+ "condition": "1,10000",
+ "result": "13,250,3,3500"
},
{
"id": 440101,
@@ -5000,16 +1282,16 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 2,
"priority": 100,
"animation": "",
"showeffect": "",
"target_stage": 0,
"range": 0,
- "atk_type": "",
+ "atk_type": "19",
"fly": "",
- "atk_para": "",
- "atk_buff1": "",
+ "atk_para": "4,5000",
+ "atk_buff1": "13,3300,3",
"atk_buff2": "",
"skill": "",
"condition": "",
@@ -5022,16 +1304,16 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 20,
"priority": 100,
"animation": "",
"showeffect": "",
"target_stage": 0,
"range": 0,
- "atk_type": "",
+ "atk_type": "20",
"fly": "",
- "atk_para": "",
- "atk_buff1": "",
+ "atk_para": "15,0.33,125,8000",
+ "atk_buff1": "3,10000,-2000,3",
"atk_buff2": "",
"skill": "",
"condition": "",
@@ -5040,7 +1322,7 @@
{
"id": 440301,
"name": "",
- "desc": "水球命中目标后,额外分裂4道冰锥(瞬发,最大发射2枚,根据范围内怪物数量,无动作)",
+ "desc": "水球命中目标后,额外分裂4道冰锥(根据范围内怪物数量)",
"icon": "",
"type": 2,
"level": 0,
@@ -5053,11 +1335,11 @@
"atk_type": "",
"fly": "",
"atk_para": "",
- "atk_buff1": "",
+ "atk_buff1": "13,3300,3",
"atk_buff2": "",
"skill": "",
- "condition": "",
- "result": ""
+ "condition": "1,10000",
+ "result": "13,250,4,4000"
},
{
"id": 450101,
@@ -5066,16 +1348,16 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 2,
"priority": 100,
"animation": "",
"showeffect": "",
"target_stage": 0,
"range": 0,
- "atk_type": "",
+ "atk_type": "19",
"fly": "",
- "atk_para": "",
- "atk_buff1": "",
+ "atk_para": "5,10000",
+ "atk_buff1": "13,3300,3",
"atk_buff2": "",
"skill": "",
"condition": "",
@@ -5088,16 +1370,16 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 20,
"priority": 100,
"animation": "",
"showeffect": "",
"target_stage": 0,
"range": 0,
- "atk_type": "",
+ "atk_type": "20",
"fly": "",
- "atk_para": "",
- "atk_buff1": "",
+ "atk_para": "15,0.33,125,10000",
+ "atk_buff1": "3,10000,-2000,3",
"atk_buff2": "",
"skill": "",
"condition": "",
@@ -5106,7 +1388,7 @@
{
"id": 450301,
"name": "",
- "desc": "水球命中目标后,额外分裂5道冰锥",
+ "desc": "水球命中目标后,额外分裂5道冰锥(根据范围内怪物数量)",
"icon": "",
"type": 2,
"level": 0,
@@ -5119,11 +1401,11 @@
"atk_type": "",
"fly": "",
"atk_para": "",
- "atk_buff1": "",
+ "atk_buff1": "13,3300,3",
"atk_buff2": "",
"skill": "",
- "condition": "",
- "result": ""
+ "condition": "1,10000",
+ "result": "13,250,5,5000"
},
{
"id": 510101,
@@ -5141,11 +1423,11 @@
"atk_type": "",
"fly": "",
"atk_para": "",
- "atk_buff1": "",
+ "atk_buff1": "14,0.25,2000,2",
"atk_buff2": "",
"skill": "",
- "condition": "",
- "result": ""
+ "condition": "1,10000",
+ "result": "14,10,1000"
},
{
"id": 520101,
@@ -5163,11 +1445,11 @@
"atk_type": "",
"fly": "",
"atk_para": "",
- "atk_buff1": "",
+ "atk_buff1": "14,0.25,2000,2",
"atk_buff2": "",
"skill": "",
- "condition": "",
- "result": ""
+ "condition": "1,10000",
+ "result": "14,42,2000"
},
{
"id": 520201,
@@ -5180,16 +1462,16 @@
"priority": 100,
"animation": "",
"showeffect": "",
- "target_stage": 0,
+ "target_stage": 1,
"range": 0,
- "atk_type": "",
+ "atk_type": "1",
"fly": "",
- "atk_para": "",
+ "atk_para": "0",
"atk_buff1": "",
"atk_buff2": "",
"skill": "",
- "condition": "",
- "result": ""
+ "condition": "1,1500",
+ "result": "9,400,10000,4"
},
{
"id": 520301,
@@ -5198,18 +1480,18 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 20,
"priority": 100,
"animation": "",
"showeffect": "",
- "target_stage": 0,
+ "target_stage": 1,
"range": 0,
"atk_type": "",
"fly": "",
"atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
+ "atk_buff1": "1,5000,2",
+ "atk_buff2": "2,10000,50",
+ "skill": "2,0.05,2,8000",
"condition": "",
"result": ""
},
@@ -5229,11 +1511,11 @@
"atk_type": "",
"fly": "",
"atk_para": "",
- "atk_buff1": "",
+ "atk_buff1": "14,0.25,2000,2",
"atk_buff2": "",
"skill": "",
- "condition": "",
- "result": ""
+ "condition": "1,10000",
+ "result": "14,63,3000"
},
{
"id": 530201,
@@ -5246,16 +1528,16 @@
"priority": 100,
"animation": "",
"showeffect": "",
- "target_stage": 0,
+ "target_stage": 1,
"range": 0,
- "atk_type": "",
+ "atk_type": "1",
"fly": "",
- "atk_para": "",
+ "atk_para": "0",
"atk_buff1": "",
"atk_buff2": "",
"skill": "",
- "condition": "",
- "result": ""
+ "condition": "1,1500",
+ "result": "9,400,15000,4"
},
{
"id": 530301,
@@ -5264,18 +1546,18 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 20,
"priority": 100,
"animation": "",
"showeffect": "",
- "target_stage": 0,
+ "target_stage": 1,
"range": 0,
"atk_type": "",
"fly": "",
"atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
+ "atk_buff1": "1,5000,2",
+ "atk_buff2": "2,10000,50",
+ "skill": "2,0.05,2,15000",
"condition": "",
"result": ""
},
@@ -5295,11 +1577,11 @@
"atk_type": "",
"fly": "",
"atk_para": "",
- "atk_buff1": "",
+ "atk_buff1": "14,0.25,2000,2",
"atk_buff2": "",
"skill": "",
- "condition": "",
- "result": ""
+ "condition": "1,10000",
+ "result": "14,83,5000"
},
{
"id": 540201,
@@ -5312,16 +1594,16 @@
"priority": 100,
"animation": "",
"showeffect": "",
- "target_stage": 0,
+ "target_stage": 1,
"range": 0,
- "atk_type": "",
+ "atk_type": "1",
"fly": "",
- "atk_para": "",
+ "atk_para": "0",
"atk_buff1": "",
"atk_buff2": "",
"skill": "",
- "condition": "",
- "result": ""
+ "condition": "1,1500",
+ "result": "9,400,25000,4"
},
{
"id": 540301,
@@ -5330,18 +1612,18 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 20,
"priority": 100,
"animation": "",
"showeffect": "",
- "target_stage": 0,
+ "target_stage": 1,
"range": 0,
"atk_type": "",
"fly": "",
"atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
+ "atk_buff1": "1,5000,2",
+ "atk_buff2": "2,10000,50",
+ "skill": "2,0.05,2,20000",
"condition": "",
"result": ""
},
@@ -5364,8 +1646,8 @@
"atk_buff1": "",
"atk_buff2": "",
"skill": "",
- "condition": "",
- "result": ""
+ "condition": "1,10000",
+ "result": "14,83,10000"
},
{
"id": 550201,
@@ -5378,16 +1660,16 @@
"priority": 100,
"animation": "",
"showeffect": "",
- "target_stage": 0,
+ "target_stage": 1,
"range": 0,
- "atk_type": "",
+ "atk_type": "1",
"fly": "",
- "atk_para": "",
+ "atk_para": "0",
"atk_buff1": "",
"atk_buff2": "",
"skill": "",
- "condition": "",
- "result": ""
+ "condition": "1,2000",
+ "result": "9,400,25000,4"
},
{
"id": 550301,
@@ -5396,18 +1678,18 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 20,
"priority": 100,
"animation": "",
"showeffect": "",
- "target_stage": 0,
+ "target_stage": 1,
"range": 0,
"atk_type": "",
"fly": "",
"atk_para": "",
- "atk_buff1": "",
- "atk_buff2": "",
- "skill": "",
+ "atk_buff1": "1,5000,2",
+ "atk_buff2": "2,10000,50",
+ "skill": "2,0.05,2,25000",
"condition": "",
"result": ""
},
@@ -5422,12 +1704,12 @@
"priority": 100,
"animation": "",
"showeffect": "",
- "target_stage": 0,
+ "target_stage": 3,
"range": 0,
- "atk_type": "",
+ "atk_type": "1",
"fly": "",
- "atk_para": "",
- "atk_buff1": "",
+ "atk_para": "0",
+ "atk_buff1": "11,1,-1",
"atk_buff2": "",
"skill": "",
"condition": "",
@@ -5444,12 +1726,12 @@
"priority": 100,
"animation": "",
"showeffect": "",
- "target_stage": 0,
+ "target_stage": 3,
"range": 0,
- "atk_type": "",
+ "atk_type": "1",
"fly": "",
- "atk_para": "",
- "atk_buff1": "",
+ "atk_para": "0",
+ "atk_buff1": "11,1,-1",
"atk_buff2": "",
"skill": "",
"condition": "",
@@ -5462,18 +1744,18 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 20,
"priority": 100,
"animation": "",
"showeffect": "",
- "target_stage": 0,
+ "target_stage": 1,
"range": 0,
"atk_type": "",
"fly": "",
"atk_para": "",
- "atk_buff1": "",
+ "atk_buff1": "2,10000,50",
"atk_buff2": "",
- "skill": "",
+ "skill": "1,252,4,15000",
"condition": "",
"result": ""
},
@@ -5488,16 +1770,16 @@
"priority": 100,
"animation": "",
"showeffect": "",
- "target_stage": 0,
+ "target_stage": 1,
"range": 0,
- "atk_type": "",
+ "atk_type": "1",
"fly": "",
- "atk_para": "",
+ "atk_para": "0",
"atk_buff1": "",
"atk_buff2": "",
"skill": "",
- "condition": "",
- "result": ""
+ "condition": "5,2000",
+ "result": "7,4,12500,320,1"
},
{
"id": 630101,
@@ -5510,12 +1792,12 @@
"priority": 100,
"animation": "",
"showeffect": "",
- "target_stage": 0,
+ "target_stage": 3,
"range": 0,
- "atk_type": "",
+ "atk_type": "1",
"fly": "",
- "atk_para": "",
- "atk_buff1": "",
+ "atk_para": "0",
+ "atk_buff1": "11,1,-1",
"atk_buff2": "",
"skill": "",
"condition": "",
@@ -5528,18 +1810,18 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 20,
"priority": 100,
"animation": "",
"showeffect": "",
- "target_stage": 0,
+ "target_stage": 1,
"range": 0,
"atk_type": "",
"fly": "",
"atk_para": "",
- "atk_buff1": "",
+ "atk_buff1": "2,10000,50",
"atk_buff2": "",
- "skill": "",
+ "skill": "1,252,4,20000",
"condition": "",
"result": ""
},
@@ -5554,16 +1836,16 @@
"priority": 100,
"animation": "",
"showeffect": "",
- "target_stage": 0,
+ "target_stage": 1,
"range": 0,
- "atk_type": "",
+ "atk_type": "1",
"fly": "",
- "atk_para": "",
+ "atk_para": "0",
"atk_buff1": "",
"atk_buff2": "",
"skill": "",
- "condition": "",
- "result": ""
+ "condition": "5,2000",
+ "result": "7,4,2500,320,1"
},
{
"id": 640101,
@@ -5576,12 +1858,12 @@
"priority": 100,
"animation": "",
"showeffect": "",
- "target_stage": 0,
+ "target_stage": 3,
"range": 0,
- "atk_type": "",
+ "atk_type": "1",
"fly": "",
- "atk_para": "",
- "atk_buff1": "",
+ "atk_para": "0",
+ "atk_buff1": "11,1,-1",
"atk_buff2": "",
"skill": "",
"condition": "",
@@ -5594,18 +1876,18 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 20,
"priority": 100,
"animation": "",
"showeffect": "",
- "target_stage": 0,
+ "target_stage": 1,
"range": 0,
"atk_type": "",
"fly": "",
"atk_para": "",
- "atk_buff1": "",
+ "atk_buff1": "2,10000,50",
"atk_buff2": "",
- "skill": "",
+ "skill": "1,252,4,25000",
"condition": "",
"result": ""
},
@@ -5620,16 +1902,16 @@
"priority": 100,
"animation": "",
"showeffect": "",
- "target_stage": 0,
+ "target_stage": 1,
"range": 0,
- "atk_type": "",
+ "atk_type": "1",
"fly": "",
- "atk_para": "",
+ "atk_para": "0",
"atk_buff1": "",
"atk_buff2": "",
"skill": "",
- "condition": "",
- "result": ""
+ "condition": "5,2000",
+ "result": "7,4,30000,320,1"
},
{
"id": 650101,
@@ -5642,12 +1924,12 @@
"priority": 100,
"animation": "",
"showeffect": "",
- "target_stage": 0,
+ "target_stage": 3,
"range": 0,
- "atk_type": "",
+ "atk_type": "1",
"fly": "",
- "atk_para": "",
- "atk_buff1": "",
+ "atk_para": "0",
+ "atk_buff1": "11,1,-1",
"atk_buff2": "",
"skill": "",
"condition": "",
@@ -5660,18 +1942,18 @@
"icon": "",
"type": 1,
"level": 0,
- "cd": 0,
+ "cd": 20,
"priority": 100,
"animation": "",
"showeffect": "",
- "target_stage": 0,
+ "target_stage": 1,
"range": 0,
"atk_type": "",
"fly": "",
"atk_para": "",
- "atk_buff1": "",
+ "atk_buff1": "2,10000,50",
"atk_buff2": "",
- "skill": "",
+ "skill": "1,252,4,30000",
"condition": "",
"result": ""
},
@@ -5686,15 +1968,15 @@
"priority": 100,
"animation": "",
"showeffect": "",
- "target_stage": 0,
+ "target_stage": 1,
"range": 0,
- "atk_type": "",
+ "atk_type": "1",
"fly": "",
- "atk_para": "",
+ "atk_para": "0",
"atk_buff1": "",
"atk_buff2": "",
"skill": "",
- "condition": "",
- "result": ""
+ "condition": "5,3000",
+ "result": "7,4,35000,320,1"
}
]
\ No newline at end of file
diff --git a/assets/bundles/first/config/Text.json b/assets/bundles/first/config/Text.json
index 2db833c..9b2b566 100644
--- a/assets/bundles/first/config/Text.json
+++ b/assets/bundles/first/config/Text.json
@@ -32,7 +32,7 @@
"id": 1002,
"type": 1,
"level": 2,
- "weight": 30,
+ "weight": 0,
"group": "",
"quality": 0,
"icon": "",
@@ -61,7 +61,7 @@
"id": 1003,
"type": 1,
"level": 3,
- "weight": 10,
+ "weight": 0,
"group": "",
"quality": 0,
"icon": "",
@@ -90,7 +90,7 @@
"id": 1004,
"type": 1,
"level": 4,
- "weight": 4,
+ "weight": 0,
"group": "",
"quality": 0,
"icon": "",
@@ -119,7 +119,7 @@
"id": 1005,
"type": 2,
"level": 1,
- "weight": 55,
+ "weight": 0,
"group": "",
"quality": 0,
"icon": "",
@@ -148,7 +148,7 @@
"id": 1006,
"type": 2,
"level": 2,
- "weight": 30,
+ "weight": 0,
"group": "",
"quality": 0,
"icon": "",
@@ -177,7 +177,7 @@
"id": 1007,
"type": 2,
"level": 3,
- "weight": 10,
+ "weight": 0,
"group": "",
"quality": 0,
"icon": "",
@@ -206,7 +206,7 @@
"id": 1008,
"type": 2,
"level": 4,
- "weight": 4,
+ "weight": 0,
"group": "",
"quality": 0,
"icon": "",
@@ -235,7 +235,7 @@
"id": 1009,
"type": 3,
"level": 1,
- "weight": 55,
+ "weight": 0,
"group": "",
"quality": 0,
"icon": "",
@@ -264,7 +264,7 @@
"id": 1010,
"type": 3,
"level": 2,
- "weight": 30,
+ "weight": 0,
"group": "",
"quality": 0,
"icon": "",
@@ -293,7 +293,7 @@
"id": 1011,
"type": 3,
"level": 3,
- "weight": 10,
+ "weight": 0,
"group": "",
"quality": 0,
"icon": "",
@@ -322,7 +322,7 @@
"id": 1012,
"type": 3,
"level": 4,
- "weight": 4,
+ "weight": 0,
"group": "",
"quality": 0,
"icon": "",
@@ -351,7 +351,7 @@
"id": 1013,
"type": 4,
"level": 1,
- "weight": 55,
+ "weight": 0,
"group": "",
"quality": 0,
"icon": "",
@@ -380,7 +380,7 @@
"id": 1014,
"type": 4,
"level": 2,
- "weight": 30,
+ "weight": 0,
"group": "",
"quality": 0,
"icon": "",
@@ -409,7 +409,7 @@
"id": 1015,
"type": 4,
"level": 3,
- "weight": 10,
+ "weight": 0,
"group": "",
"quality": 0,
"icon": "",
@@ -438,7 +438,7 @@
"id": 1016,
"type": 4,
"level": 4,
- "weight": 4,
+ "weight": 0,
"group": "",
"quality": 0,
"icon": "",
@@ -467,7 +467,7 @@
"id": 1017,
"type": 5,
"level": 1,
- "weight": 55,
+ "weight": 0,
"group": "",
"quality": 0,
"icon": "",
@@ -496,7 +496,7 @@
"id": 1018,
"type": 5,
"level": 2,
- "weight": 30,
+ "weight": 0,
"group": "",
"quality": 0,
"icon": "",
@@ -525,7 +525,7 @@
"id": 1019,
"type": 5,
"level": 3,
- "weight": 10,
+ "weight": 0,
"group": "",
"quality": 0,
"icon": "",
@@ -554,7 +554,7 @@
"id": 1020,
"type": 5,
"level": 4,
- "weight": 4,
+ "weight": 0,
"group": "",
"quality": 0,
"icon": "",
@@ -583,7 +583,7 @@
"id": 2001,
"type": 10,
"level": 0,
- "weight": 3,
+ "weight": 0,
"group": "",
"quality": 0,
"icon": "",
@@ -612,7 +612,7 @@
"id": 2002,
"type": 11,
"level": 0,
- "weight": 2,
+ "weight": 0,
"group": "",
"quality": 0,
"icon": "",
diff --git a/assets/mx/module/merge/config/IComposeConfigProvider.ts b/assets/mx/module/merge/config/IComposeConfigProvider.ts
index d6bdac4..0e4dad4 100644
--- a/assets/mx/module/merge/config/IComposeConfigProvider.ts
+++ b/assets/mx/module/merge/config/IComposeConfigProvider.ts
@@ -12,4 +12,6 @@ export interface IComposeConfigProvider {
passiveSpawnKeepsDigCell(weapon2Id: number): boolean;
/** 保持 Dig 格的字块(蟠桃树)可合成等级上限 */
getKeepDigTileMaxLevel(weapon2Id: number): number;
+ /** 五行 Text.type 可合成到的最高显示等级(Hero.level 最大值) */
+ getElementMaxLevel(textType: number): number;
}
diff --git a/assets/mx/module/merge/core/MergeSession.ts b/assets/mx/module/merge/core/MergeSession.ts
index 1fd0c51..2578149 100644
--- a/assets/mx/module/merge/core/MergeSession.ts
+++ b/assets/mx/module/merge/core/MergeSession.ts
@@ -148,13 +148,13 @@ export class MergeSession {
* 指定背包槽放入 weapon2(槽位须为空)。
* @returns null 表示成功
*/
- grantWeaponInBagSlot(slotIndex: number, weapon2Id: number): PlaceRejectReason | null {
+ grantWeaponInBagSlot(slotIndex: number, weapon2Id: number, level?: number): PlaceRejectReason | null {
if (!this._prepActive) return PlaceRejectReason.NotPrepPhase;
if (slotIndex < 0 || slotIndex >= this.bag.slotCount) {
return PlaceRejectReason.InvalidMerge;
}
if (this.bag.getSlot(slotIndex)) return PlaceRejectReason.BagFull;
- this.bag.setSlot(slotIndex, { weapon2Id });
+ this.bag.setSlot(slotIndex, level != null ? { weapon2Id, level } : { weapon2Id });
this.emit(MergeEventFactory.bagRefreshed(false));
return null;
}
@@ -354,6 +354,34 @@ export class MergeSession {
return PlaceRejectReason.WrongCellKind;
}
+ /**
+ * 五行同 Text.type、同显示等级:目标格等级 +1。
+ * 不是五行对,或类型/等级不同,返回 skip。
+ */
+ private _mergeElementOntoBag(
+ source: { weapon2Id: number; level?: number },
+ toSlot: number,
+ target: BagSlotRecord,
+ clearSource: () => void,
+ ): PlaceRejectReason | null | 'skip' {
+ const srcType = Math.floor(this._config.getWeapon2Type(source.weapon2Id));
+ const dstType = Math.floor(this._config.getWeapon2Type(target.weapon2Id));
+ if (srcType < 1 || srcType > 5 || dstType < 1 || dstType > 5) return 'skip';
+ const srcLevel = Math.floor(source.level ?? 1);
+ const dstLevel = Math.floor(target.level ?? 1);
+ if (srcType !== dstType || srcLevel !== dstLevel) return 'skip';
+ const max = this._config.getElementMaxLevel(srcType);
+ if (srcLevel >= max) return PlaceRejectReason.MaxLevel;
+ const newLevel = srcLevel + 1;
+ clearSource();
+ this.bag.setSlot(toSlot, { ...target, level: newLevel });
+ const weapon1Id = target.weapon1Id
+ ?? this._config.getWeapon1ByGroupSequence([target.weapon2Id])
+ ?? 0;
+ this.emit(MergeEventFactory.bagMerged(toSlot, weapon1Id, newLevel));
+ return null;
+ }
+
private _dropBagToBag(fromSlot: number, toSlot: number): PlaceRejectReason | null {
if (fromSlot === toSlot) return null;
@@ -366,6 +394,10 @@ export class MergeSession {
this.emit(MergeEventFactory.bagSlotMoved(fromSlot, toSlot));
return null;
}
+ const element = this._mergeElementOntoBag(src, toSlot, dst, () => {
+ this.bag.clearSlot(fromSlot);
+ });
+ if (element !== 'skip') return element;
if (this._config.passiveSpawnKeepsDigCell(src.weapon2Id)
&& this._config.passiveSpawnKeepsDigCell(dst.weapon2Id)) {
const merged = this._tryKeepDigBagBagMerge(fromSlot, toSlot, src, dst);
@@ -558,6 +590,13 @@ export class MergeSession {
}
if (bagSlot) {
+ const element = this._mergeElementOntoBag(tile, toSlot, bagSlot, () => {
+ this.map.removeTile(fromGrid);
+ this.map.setCellKind(fromGrid, cellKindAfterReturnToBag());
+ this._recompose();
+ });
+ if (element !== 'skip') return element;
+
const merged = this._tryMapBagSingleMerge(fromGrid, toSlot, tile, bagSlot);
if (merged === null) return null;
if (merged !== 'skip') return merged;
@@ -1638,6 +1677,24 @@ export class MergeSession {
return null;
}
+ /**
+ * 拖到空装饰格:删掉该地图字。type3 已在拖起时撤销,这里只清挂起,不再还原。
+ * @param gridIndex 来源地图格
+ */
+ discardDraggedMapGlyph(gridIndex: number): boolean {
+ const tile = this.map.getTile(gridIndex);
+ this._pendingDragTile = null;
+ if (!tile) {
+ console.log('[MergeSession] 地图格无字可删', gridIndex);
+ return false;
+ }
+ this.map.removeTile(gridIndex);
+ this.map.setCellKind(gridIndex, cellKindAfterReturnToBag());
+ this._recompose();
+ this.emit(MergeEventFactory.composeChanged(this._compositions));
+ return true;
+ }
+
/**
* 技能损毁:移除单格字块(不限 Weapon2 类型;多格组合免疫)。
* @returns null 表示成功
diff --git a/assets/res/battleGame/texture/ui/缚仙网.png b/assets/res/battleGame/texture/ui/缚仙网.png
new file mode 100644
index 0000000..24ec397
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diff --git a/assets/res/battleGame/texture/ui/缚仙网.png.meta b/assets/res/battleGame/texture/ui/缚仙网.png.meta
new file mode 100644
index 0000000..9bd5e78
--- /dev/null
+++ b/assets/res/battleGame/texture/ui/缚仙网.png.meta
@@ -0,0 +1,134 @@
+{
+ "ver": "1.0.27",
+ "importer": "image",
+ "imported": true,
+ "uuid": "ab20f802-a0e9-498a-8847-b8ef7686abfa",
+ "files": [
+ ".json",
+ ".png"
+ ],
+ "subMetas": {
+ "6c48a": {
+ "importer": "texture",
+ "uuid": "ab20f802-a0e9-498a-8847-b8ef7686abfa@6c48a",
+ "displayName": "缚仙网",
+ "id": "6c48a",
+ "name": "texture",
+ "userData": {
+ "wrapModeS": "clamp-to-edge",
+ "wrapModeT": "clamp-to-edge",
+ "imageUuidOrDatabaseUri": "ab20f802-a0e9-498a-8847-b8ef7686abfa",
+ "isUuid": true,
+ "visible": false,
+ "minfilter": "linear",
+ "magfilter": "linear",
+ "mipfilter": "none",
+ "anisotropy": 0
+ },
+ "ver": "1.0.22",
+ "imported": true,
+ "files": [
+ ".json"
+ ],
+ "subMetas": {}
+ },
+ "f9941": {
+ "importer": "sprite-frame",
+ "uuid": "ab20f802-a0e9-498a-8847-b8ef7686abfa@f9941",
+ "displayName": "缚仙网",
+ "id": "f9941",
+ "name": "spriteFrame",
+ "userData": {
+ "trimThreshold": 1,
+ "rotated": false,
+ "offsetX": 0,
+ "offsetY": 0.5,
+ "trimX": 22,
+ "trimY": 26,
+ "width": 156,
+ "height": 147,
+ "rawWidth": 200,
+ "rawHeight": 200,
+ "borderTop": 0,
+ "borderBottom": 0,
+ "borderLeft": 0,
+ "borderRight": 0,
+ "packable": true,
+ "pixelsToUnit": 100,
+ "pivotX": 0.5,
+ "pivotY": 0.5,
+ "meshType": 0,
+ "vertices": {
+ "rawPosition": [
+ -78,
+ -73.5,
+ 0,
+ 78,
+ -73.5,
+ 0,
+ -78,
+ 73.5,
+ 0,
+ 78,
+ 73.5,
+ 0
+ ],
+ "indexes": [
+ 0,
+ 1,
+ 2,
+ 2,
+ 1,
+ 3
+ ],
+ "uv": [
+ 22,
+ 174,
+ 178,
+ 174,
+ 22,
+ 27,
+ 178,
+ 27
+ ],
+ "nuv": [
+ 0.11,
+ 0.135,
+ 0.89,
+ 0.135,
+ 0.11,
+ 0.87,
+ 0.89,
+ 0.87
+ ],
+ "minPos": [
+ -78,
+ -73.5,
+ 0
+ ],
+ "maxPos": [
+ 78,
+ 73.5,
+ 0
+ ]
+ },
+ "isUuid": true,
+ "imageUuidOrDatabaseUri": "ab20f802-a0e9-498a-8847-b8ef7686abfa@6c48a",
+ "atlasUuid": "",
+ "trimType": "auto"
+ },
+ "ver": "1.0.12",
+ "imported": true,
+ "files": [
+ ".json"
+ ],
+ "subMetas": {}
+ }
+ },
+ "userData": {
+ "type": "sprite-frame",
+ "fixAlphaTransparencyArtifacts": false,
+ "hasAlpha": true,
+ "redirect": "ab20f802-a0e9-498a-8847-b8ef7686abfa@6c48a"
+ }
+}
diff --git a/assets/res/font/str.txt b/assets/res/font/str.txt
index fdaadbb..15a8703 100644
--- a/assets/res/font/str.txt
+++ b/assets/res/font/str.txt
@@ -1,2 +1,2 @@
[
- {"_type:c.Prfab,nmBlGojFgs0diEx}v1zNuh28479563]VQwMkUITSCY+DWKALRHJ/XOZq-@一倍速二资产框第波怪物来袭底部背包出字砚台文格开启选项召唤金币视频标图点石成自动合置灰线<=>引导手指
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+ {"_type:c.Prfab,nmgGidojFls0Ex}v1zNuh284]6V3-5Qw背包格开启7UITSC9KRqAMB@JHYOD+未LWk文字选项框X/Z一倍速二资产第波怪物来袭底部出砚台召唤金币视频标图点石成自动合置灰线<=>引导手指
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\ No newline at end of file
diff --git a/assets/script/battle/bag/BattleBagSession.ts b/assets/script/battle/bag/BattleBagSession.ts
index 06b97e8..1b095e7 100644
--- a/assets/script/battle/bag/BattleBagSession.ts
+++ b/assets/script/battle/bag/BattleBagSession.ts
@@ -22,6 +22,7 @@ import type { MapGrid } from '../map/legacy/MapGrid';
import {
formatBagRollEntries,
formatIdList,
+ formatWeapon2Brief,
logBagRefreshDebug,
logBagRefreshSection,
} from '../debug/BagRefreshDebugLog';
@@ -31,7 +32,7 @@ import {
} from './BagPrepConfig';
import { MapPlaceValidator } from './MapPlaceValidator';
import { MapDragGuideHelper } from '../view/MapDragGuideHelper';
-import { FIXED_MAP_LEVEL_ID } from '../config/ChapterLevelBuilder';
+import { TextListCellState } from '../view/TextListLandHost';
import { WeaponComposeConfigProvider } from './WeaponComposeConfigProvider';
import { isAttackGlyph } from '../config/BattleHeroTable';
import { ComboLosePity, FirstBattleHeroPity } from './BagHeroRefreshAlgorithm';
@@ -51,6 +52,9 @@ import { getTowerLevelDownHost } from '../combat/TowerLevelDownHost';
import { getTowerRuinHost } from '../combat/TowerRuinHost';
import { getTowerExpHost } from '../combat/TowerExpHost';
import { findEntityIdByGridIndex } from '../runtime/DeployEntityQuery';
+/** 召唤按钮一次最多补的空开启格数量 */
+const REFRESH_EMPTY_MAX = 5;
+
/** 项目层背包会话:桥接 MergeSession 与 MapManager */
export class BattleBagSession {
readonly merge: MergeSession;
@@ -66,16 +70,20 @@ export class BattleBagSession {
private readonly _ownerPlayerId: number;
/** 本局已成功普通刷新次数(用于刷新消耗递增) */
private _normalRefreshUsed = 0;
+ /** 最近一次空格刷新写入的槽下标 */
+ private _lastFilledSlots: number[] = [];
/** PopGM 预设 Weapon1 → Weapon2 顺序队列(每次刷新从队首取,取完走正常逻辑) */
private _gmWeaponPresetQueue: number[] = [];
/** 视图层将自行播放 openSpine 的地图格(null=无) */
private _deferOpenFxGridIndex: number | null = null;
+ /** 槽位地块状态查询(视图绑定 ui_textList 后注入);null 视为全部开启 */
+ landStateOf: ((slotIndex: number) => TextListCellState) | null = null;
/** dropLogical(AI)跳过开挖 openSpine,只切格态 */
private _skipOpenEffect = false;
/** 本局携带被动:召唤消耗降低万分比(functiontype=26,开局快照) */
private readonly _summonCostReduceWan: number;
- constructor(map: MapManager, _chapterId: number, session?: import('db://assets/mx/module/battle').BattleSession, bagSlotCount = 5, opts?: {
+ constructor(map: MapManager, chapterId: number, session?: import('db://assets/mx/module/battle').BattleSession, bagSlotCount = 5, opts?: {
/** 字池所用段位 id;缺省玩家当前段位 */
rankId?: number;
/** 扣桃所属玩家槽;缺省 0(本机) */
@@ -93,7 +101,7 @@ export class BattleBagSession {
const rankId = opts?.rankId != null
? Math.floor(Number(opts.rankId) || 0)
: RankDataManager.getPlayerRankId();
- this._bindUnlockLevel(FIXED_MAP_LEVEL_ID, rankId);
+ this._bindUnlockLevel(chapterId, rankId);
// 携带被动按 ownerPlayerId:本机 DailyShop,AI 读 CarryStore
if (this._ownerPlayerId === 0) {
const heroSummonAdjust = resolveCarriedHeroSummonRatePoolAdjust(DailyShopDataManager.getOwnedPassive());
@@ -128,8 +136,8 @@ export class BattleBagSession {
this._initMapCells();
this._map.areaUnlock.sync(this._map.mapGrids);
- // 开局不自动 roll,玩家手动点刷新
this.merge.beginPrepRound();
+ // 开局字块由视图绑定地块状态后调用 autoFillOpenSlots:只填 tolockland
}
/** 刷新扣桃所属 playerId */
@@ -273,11 +281,82 @@ export class BattleBagSession {
if (firstRefresh) this._textPool.shuffleEntries(slots);
}
- logBagRefreshDebug('最终背包', formatBagRollEntries(slots, config));
+ // 按槽位地块状态修正:未解锁槽留空(退还),待解锁槽换成 type1-5 抽取
+ for (let i = 0; i < slots.length; i++) {
+ const rec = slots[i];
+ if (!rec) continue;
+ const state = this.landStateOf?.(i) ?? TextListCellState.Open;
+ if (state === TextListCellState.Locked || state === TextListCellState.Blank) {
+ this._textPool.tryRefundWeapon2Id(rec.weapon2Id);
+ delete slots[i];
+ continue;
+ }
+ if (state === TextListCellState.OpenNoDrag) {
+ const roll = this._textPool.rollOneForLand(true);
+ if (roll != null && roll.weapon2Id !== rec.weapon2Id) {
+ this._textPool.tryRefundWeapon2Id(rec.weapon2Id);
+ slots[i] = { weapon2Id: roll.weapon2Id, level: roll.level };
+ }
+ }
+ }
+
+ logBagRefreshDebug('最终背包', slots.map((e, i) => `${i}:${e ? formatWeapon2Brief(e.weapon2Id, config) : '空'}`).join(', '));
logBagRefreshSection('背包普通刷新结束');
this.merge.refreshBag(slots);
}
+ /**
+ * 开局只给 tolockland(待解锁)填随机字。
+ * normalland 开启但留空;未解锁与 grid17 不填。不占刷新次数;仅本机玩家背包。
+ */
+ autoFillOpenSlots(): void {
+ if (this._ownerPlayerId !== 0) return;
+ if (!this.landStateOf) {
+ console.log('[BattleBagSession] 未绑定地块状态,跳过开局填字');
+ return;
+ }
+ const slotCount = this.merge.bag.slotCount;
+ const filled: string[] = [];
+ for (let i = 0; i < slotCount; i++) {
+ if (this.merge.bag.getSlot(i)) continue;
+ if (this.landStateOf(i) !== TextListCellState.OpenNoDrag) continue;
+ const roll = this._textPool.rollOneForLand(true);
+ if (roll == null) continue;
+ this.merge.bag.setSlot(i, { weapon2Id: roll.weapon2Id, level: roll.level });
+ filled.push(`${i}:${roll.weapon2Id}(Lv${roll.level})`);
+ }
+ console.log(`[BattleBagSession] 开局填充槽位 ${filled.length ? filled.join(', ') : '无'} slotCount=${slotCount} 池就绪=${this._textPool.ready}`);
+ }
+
+ /**
+ * 新的待开启格补一个五行随机字(不广播整包刷新)。
+ * @param slotIndex 待开启槽下标
+ * @returns 是否写入成功
+ */
+ fillGateUnlockSlot(slotIndex: number): boolean {
+ if (this.landStateOf?.(slotIndex) !== TextListCellState.OpenNoDrag) {
+ console.log('[BattleBagSession] 非待开启格不出字', slotIndex);
+ return false;
+ }
+ const roll = this._textPool.rollOneForLand(true);
+ if (roll == null) {
+ console.log('[BattleBagSession] 待开启格字池抽空', slotIndex);
+ return false;
+ }
+ this.merge.bag.setSlot(slotIndex, { weapon2Id: roll.weapon2Id, level: roll.level });
+ return true;
+ }
+
+ /** 两个字是否五行类型相同且显示等级相同 */
+ private _sameElementLevel(a: { weapon2Id: number; level?: number }, b: { weapon2Id: number; level?: number }): boolean {
+ const provider = WeaponComposeConfigProvider.instance;
+ provider.load();
+ const typeA = Math.floor(provider.getWeapon2Type(a.weapon2Id));
+ const typeB = Math.floor(provider.getWeapon2Type(b.weapon2Id));
+ if (typeA < 1 || typeA > 5 || typeA !== typeB) return false;
+ return Math.floor(a.level ?? 1) === Math.floor(b.level ?? 1);
+ }
+
/** 本批是否已有可攻击单字 */
private _slotsHaveAttacker(slots: readonly { weapon2Id: number }[]): boolean {
for (let i = 0; i < slots.length; i++) {
@@ -369,6 +448,75 @@ export class BattleBagSession {
}
}
+ /** 最近一次空格刷新写入的槽 */
+ lastFilledSlotIndices(): readonly number[] {
+ return this._lastFilledSlots;
+ }
+
+ /**
+ * 召唤:只给当前空的开启格补随机字,最多 5 个。已有字的格子不动。
+ * 没有空开启格时不扣桃。
+ */
+ tryFillEmptyOpenSlots(battle: ProjectBattleHandle): 'ok' | 'not_enough' | 'failed' | 'pool_empty' | 'no_slot' {
+ this._lastFilledSlots = [];
+ if (!this.landStateOf) {
+ console.log('[BattleBagSession] 未绑定地块状态,不能按空格刷新');
+ return 'failed';
+ }
+ const empty = this._emptyOpenSlots();
+ if (empty.length === 0) return 'no_slot';
+ const count = Math.min(REFRESH_EMPTY_MAX, empty.length);
+ if (!this._textPool.canRollSlots(count)) return 'pool_empty';
+
+ const slot = battle.session.players[this._ownerPlayerId] ?? (this._ownerPlayerId === 0 ? battle.localSlot : undefined);
+ if (!slot) {
+ console.log('[BattleBagSession] tryFillEmptyOpenSlots: player slot missing', this._ownerPlayerId);
+ return 'failed';
+ }
+ const cost = this.normalRefreshCost;
+ if (slot.gold < cost) return 'not_enough';
+ if (!slot.spendGold(cost)) return 'not_enough';
+ if (this._ownerPlayerId === 0) {
+ battle.CurentCoinNum = slot.gold;
+ }
+ try {
+ const rolled = this._textPool.rollSlots(count, false, false);
+ if (!rolled || rolled.length < count) {
+ throw new Error(`[BattleBagSession] 空格抽取不足 need=${count}`);
+ }
+ const filled: number[] = [];
+ for (let i = 0; i < count; i++) {
+ const index = empty[i];
+ this.merge.bag.setSlot(index, { weapon2Id: rolled[i].weapon2Id, level: rolled[i].level });
+ filled.push(index);
+ }
+ this._lastFilledSlots = filled;
+ this._normalRefreshUsed++;
+ logBagRefreshSection(`空格刷新 ${filled.join(',')} 共${count}`);
+ return 'ok';
+ } catch (e) {
+ slot.addGold(cost);
+ if (this._ownerPlayerId === 0) {
+ battle.CurentCoinNum = slot.gold;
+ }
+ console.error('[BattleBagSession] tryFillEmptyOpenSlots failed', String(e));
+ return 'failed';
+ }
+ }
+
+ /** 当前没有字的开启格,按下标升序 */
+ private _emptyOpenSlots(): number[] {
+ const out: number[] = [];
+ if (!this.landStateOf) return out;
+ const slotCount = this.merge.bag.slotCount;
+ for (let i = 0; i < slotCount; i++) {
+ if (this.landStateOf(i) !== TextListCellState.Open) continue;
+ if (this.merge.bag.getSlot(i)) continue;
+ out.push(i);
+ }
+ return out;
+ }
+
/**
* AI 逻辑落子:只改无头 Merge,不走底栏拖拽表现 / GEvent。
* 仍须同步 MapGrid 格语义(铲 Dig→Put 等),否则引导/落子探测与逻辑层脱节。
@@ -427,7 +575,8 @@ export class BattleBagSession {
grantShovel(_chapterId: number): PlaceRejectReason | null {
if (!this.merge.prepActive) return PlaceRejectReason.NotPrepPhase;
- if (this.merge.grantGridInBag(SHOVEL_WEAPON2_ID)) {
+ const shovelSlot = this.findEmptyBagSlot();
+ if (shovelSlot != null && this.merge.grantWeaponInBagSlot(shovelSlot, SHOVEL_WEAPON2_ID) == null) {
return null;
}
@@ -461,6 +610,7 @@ export class BattleBagSession {
const slotCount = this.merge.bag.slotCount;
for (let i = 0; i < slotCount; i++) {
if (excludeSlotIndices && excludeSlotIndices.indexOf(i) >= 0) continue;
+ if (this.landStateOf?.(i) === TextListCellState.Blank) continue;
if (this.merge.bag.getSlot(i)) continue;
return i;
}
@@ -663,6 +813,40 @@ export class BattleBagSession {
this._onWalkabilityCellChanged(gridIndex, true);
}
+ /**
+ * 地图字拖到空装饰格时删掉,不退回字池。
+ * @param gridIndex 来源地图格
+ */
+ discardMapGlyph(gridIndex: number): boolean {
+ const before = this.merge.map.getCellKind(gridIndex);
+ const ok = this.merge.discardDraggedMapGlyph(gridIndex);
+ if (!ok) return false;
+ const next = this.merge.map.getCellKind(gridIndex);
+ if (this._walkabilityChanged(before, next)) {
+ const becameBlocked = before === MapCellKind.Walkable && next !== MapCellKind.Walkable;
+ this._onWalkabilityCellChanged(gridIndex, becameBlocked);
+ } else {
+ this._syncGridVisual(gridIndex);
+ }
+ GEvent.Ins.emit(GEvent.UpdateBestPlace);
+ return true;
+ }
+
+ /**
+ * 背包字拖到空装饰格时删掉,不退回字池。
+ * @param slotIndex 来源槽
+ */
+ discardBagSlot(slotIndex: number): boolean {
+ const rec = this.merge.bag.getSlot(slotIndex);
+ if (!rec) {
+ console.log('[BattleBagSession] 空槽无法删除', slotIndex);
+ return false;
+ }
+ this.merge.bag.clearSlot(slotIndex);
+ GEvent.Ins.emit(GEvent.UpdateBestPlace);
+ return true;
+ }
+
drop(source: DragSource, target: DropTarget): PlaceRejectReason | null {
if (target.kind === 'map' && !this.validator.isAllowedCampForPlace(target.gridIndex)) {
this.merge.reject(PlaceRejectReason.WrongCampArea);
@@ -672,6 +856,23 @@ export class BattleBagSession {
const unlockHit = this._dragUnlockArea(source, target.gridIndex);
if (unlockHit !== 'skip') return unlockHit;
}
+ if (target.kind === 'bag') {
+ const land = this.landStateOf?.(target.slotIndex);
+ if (land === TextListCellState.Locked || land === TextListCellState.Blank) {
+ this.merge.reject(PlaceRejectReason.WrongCellKind);
+ return PlaceRejectReason.WrongCellKind;
+ }
+ if (land === TextListCellState.OpenNoDrag) {
+ const dst = this.merge.bag.getSlot(target.slotIndex);
+ const src = source.kind === 'bag'
+ ? this.merge.bag.getSlot(source.slotIndex)
+ : this.merge.map.getTile(source.gridIndex);
+ if (!dst || !src || !this._sameElementLevel(src, dst)) {
+ this.merge.reject(PlaceRejectReason.InvalidMerge);
+ return PlaceRejectReason.InvalidMerge;
+ }
+ }
+ }
this._snapshotHeroBindIfMapSource(source);
const before = this._snapshotWalkKinds(source, target);
const reason = this.merge.drop(source, target);
diff --git a/assets/script/battle/bag/KeepHeroClearRecord.ts b/assets/script/battle/bag/KeepHeroClearRecord.ts
index 0bd4e77..372938c 100644
--- a/assets/script/battle/bag/KeepHeroClearRecord.ts
+++ b/assets/script/battle/bag/KeepHeroClearRecord.ts
@@ -5,6 +5,7 @@ import { OtherDataType } from '../../game/GameDataEnums';
import type { BattleBagSession } from './BattleBagSession';
import { WeaponComposeConfigProvider } from './WeaponComposeConfigProvider';
import { isComboHero } from '../config/BattleHeroTable';
+import { TextListCellState } from '../view/TextListLandHost';
/** 通关时场上一个完整英雄单位(同 weapon1 不同局内等级视为不同单位) */
export interface KeepHeroClearUnit {
@@ -357,6 +358,7 @@ export function tryGrantPendingKeepHeroToBag(
const slots = bag.merge.bag;
const emptyIndices: number[] = [];
for (let i = 0; i < slots.slotCount; i++) {
+ if (bag.landStateOf?.(i) === TextListCellState.Blank) continue;
if (!slots.getSlot(i)) emptyIndices.push(i);
}
if (emptyIndices.length < records.length) {
diff --git a/assets/script/battle/bag/PlayerBagTextPool.ts b/assets/script/battle/bag/PlayerBagTextPool.ts
index 823031a..8992ea2 100644
--- a/assets/script/battle/bag/PlayerBagTextPool.ts
+++ b/assets/script/battle/bag/PlayerBagTextPool.ts
@@ -5,8 +5,10 @@ import { isAttackGlyph } from '../config/BattleHeroTable';
import { logBagRefreshDebug, logBagRefreshSection } from '../debug/BagRefreshDebugLog';
import type { BagRollEntry } from './BagWeaponPool';
-/** Text.type:基础字 / 组合字 / 铲子可入池 */
-const POOL_TYPES = [1, 2, 4];
+/** Text.type 可入池类型(1-5:金木水火土全表;tolockland 格额外要求 type 1-5) */
+const POOL_TYPES = [1, 2, 3, 4, 5];
+/** number 档限量规则已废弃,剩余量统一用该值表示不限量(需兼容 |0 截断,取安全量级) */
+const UNLIMITED_REMAINING = 999999;
/** 文昌笔改字:仅单字 / 组合字(禁止抽到铲子落地图变永久铲) */
const REWRITE_GLYPH_TYPES = [Weapon2TileType.Single, Weapon2TileType.Combo];
@@ -30,6 +32,10 @@ export interface PlayerBagTextPoolState {
textIds: number[];
/** 与 textIds 对齐的 Text.type */
types: number[];
+ /** 与 textIds 对齐的输出 weapon2Id(Text.id;旧快照缺失时用 textIds) */
+ heroIds?: number[];
+ /** 与 textIds 对齐的显示等级(Text.level + 段位加值;旧快照缺失时按 Text.level) */
+ levels?: number[];
/** 基础权重 */
weights: number[];
/** 剩余数量 */
@@ -39,7 +45,7 @@ export interface PlayerBagTextPoolState {
}
/**
* 玩家局内背包字池。
- * 开局按段位选 numberN 档,整局累计扣减;最终权重 = weight × remaining。
+ * 按 Text.weight 加权随机,POOL_TYPES 内 weight>0 的行全部入池、不限量(number 档限量规则已废弃)。
*/
export class PlayerBagTextPool {
private _numberN = 0;
@@ -47,6 +53,8 @@ export class PlayerBagTextPool {
private _heroSummonOffset = 0;
private _textIds: number[] = [];
private _types: number[] = [];
+ private _heroIds: number[] = [];
+ private _levels: number[] = [];
private _weights: number[] = [];
private _remaining: number[] = [];
private _ready = false;
@@ -107,26 +115,36 @@ export class PlayerBagTextPool {
const list = gg.data.table.getTableList(TableNames.Text) ?? [];
this._textIds = [];
this._types = [];
+ this._heroIds = [];
+ this._levels = [];
this._weights = [];
this._remaining = [];
this._numberN = n;
+ // 段位等级加值:Text.level + levelvalue = 显示等级;须有 Hero(herotype=type, level) 行才有编号可显示
+ const rid2 = rankId ?? RankDataManager.getPlayerRankId();
+ const levelValue = Math.max(0, Math.floor(Number(RankDataManager.getRankConfig(rid2)?.levelvalue) || 0));
+ const heroes = gg.data.table.getTableList(TableNames.Hero) ?? [];
+
for (let i = 0; i < list.length; i++) {
const row = list[i];
const type = Number(row.type);
if (POOL_TYPES.indexOf(type) < 0) continue;
const weight = Number(row.weight);
if (!(weight > 0)) continue;
- const cap = this._readNumberN(row, n);
- if (!(cap > 0)) continue;
+ const level = Math.floor(Number(row.level)) + levelValue;
+ const hero = this._heroAt(heroes, type, level);
+ if (!hero) continue;
this._textIds.push(Number(row.id));
this._types.push(type);
+ this._heroIds.push(hero.id);
+ this._levels.push(level);
this._weights.push(weight);
- this._remaining.push(cap);
+ this._remaining.push(UNLIMITED_REMAINING);
}
if (this._textIds.length === 0) {
- console.log(`[PlayerBagTextPool] 候选为空 rankId=${rid} N=${n}`);
+ console.log(`[PlayerBagTextPool] 候选为空 rankId=${rid} N=${n} levelValue=${levelValue}`);
this._ready = false;
return;
}
@@ -134,11 +152,22 @@ export class PlayerBagTextPool {
this._ready = true;
if (heroSummonActive) {
logBagRefreshSection(
- `字池建池 rankId=${rid} 召神令 baseN=${this._baseNumberN} offset=${this._heroSummonOffset} N=${n} 候选=${this._textIds.length}`,
+ `字池建池 rankId=${rid} 召神令 baseN=${this._baseNumberN} offset=${this._heroSummonOffset} N=${n} 候选=${this._textIds.length} levelValue=${levelValue}`,
);
return;
}
- logBagRefreshSection(`字池建池 rankId=${rid} N=${n} 候选=${this._textIds.length}`);
+ logBagRefreshSection(`字池建池 rankId=${rid} N=${n} 候选=${this._textIds.length} levelValue=${levelValue}`);
+ }
+
+ /** 按 herotype=Text.type、level=Text.level+段位加值 查 Hero 行 */
+ private _heroAt(heroes: readonly ITableHero[], herotype: number, level: number): ITableHero | null {
+ for (let i = 0; i < heroes.length; i++) {
+ const h = heroes[i];
+ if (Math.floor(Number(h.herotype)) !== herotype) continue;
+ if (Math.floor(Number(h.level)) !== level) continue;
+ return h;
+ }
+ return null;
}
/** 钳制 Text.number 档到 [1,20] */
@@ -163,6 +192,8 @@ export class PlayerBagTextPool {
heroSummonOffset: this._heroSummonOffset,
textIds: this._textIds.slice(),
types: this._types.slice(),
+ heroIds: this._heroIds.slice(),
+ levels: this._levels.slice(),
weights: this._weights.slice(),
remaining: this._remaining.slice(),
ready: this._ready,
@@ -178,11 +209,27 @@ export class PlayerBagTextPool {
this._types = state.types?.length === state.textIds.length
? state.types.slice()
: this._typesFromTextIds(state.textIds);
+ this._heroIds = state.heroIds?.length === state.textIds.length
+ ? state.heroIds.slice()
+ : state.textIds.slice();
+ this._levels = state.levels?.length === state.textIds.length
+ ? state.levels.slice()
+ : this._levelsFromTextIds(state.textIds);
this._weights = state.weights.slice();
this._remaining = state.remaining.slice();
this._ready = state.ready;
}
+ /** 兜底:按 Text 表行补 levels */
+ private _levelsFromTextIds(textIds: readonly number[]): number[] {
+ const out: number[] = [];
+ for (let i = 0; i < textIds.length; i++) {
+ const row = gg.data.table.getTableData(TableNames.Text, textIds[i]);
+ out.push(row ? Math.floor(Number(row.level)) : 1);
+ }
+ return out;
+ }
+
/**
* 文昌笔:按召唤字池加权抽取 1 个单字/组合字(扣减 remaining;不含铲子)。
* @param excludeWeapon2Id 尽量排除该字;池内无其它候选时返回 null
@@ -195,7 +242,7 @@ export class PlayerBagTextPool {
const idx = this._pickGlyphIndexExcluding(excludeWeapon2Id);
if (idx == null) return null;
this._remaining[idx] -= 1;
- const entry: BagRollEntry = { weapon2Id: this._textIds[idx] };
+ const entry: BagRollEntry = { weapon2Id: this._textIds[idx], level: this._levels[idx] };
logBagRefreshDebug('字池单抽', String(entry.weapon2Id));
return entry;
}
@@ -207,8 +254,8 @@ export class PlayerBagTextPool {
}
/**
- * 按 Text.id 扣减 1 次 remaining(GM/预设刷新等非 rollSlots 路径)。
- * @param weapon2Id Text.id
+ * 按 id 扣减 1 次 remaining(GM/预设刷新等非 rollSlots 路径)。
+ * @param weapon2Id Text.id 或池输出的 Hero.id
* @returns 是否命中字池并成功扣减
*/
tryConsumeWeapon2Id(weapon2Id: number): boolean {
@@ -216,7 +263,7 @@ export class PlayerBagTextPool {
const id = Math.floor(Number(weapon2Id) || 0);
if (id <= 0) return false;
for (let i = 0; i < this._textIds.length; i++) {
- if (this._textIds[i] !== id) continue;
+ if (this._textIds[i] !== id && this._heroIds[i] !== id) continue;
if (this._remaining[i] <= 0) return false;
this._remaining[i] -= 1;
return true;
@@ -225,8 +272,8 @@ export class PlayerBagTextPool {
}
/**
- * 按 Text.id 归还 1 次 remaining(保底替换退还原抽中字)。
- * @param weapon2Id Text.id
+ * 按 id 归还 1 次 remaining(保底替换退还原抽中字)。
+ * @param weapon2Id Text.id 或池输出的 Hero.id
* @returns 是否命中字池并成功归还
*/
tryRefundWeapon2Id(weapon2Id: number): boolean {
@@ -234,7 +281,7 @@ export class PlayerBagTextPool {
const id = Math.floor(Number(weapon2Id) || 0);
if (id <= 0) return false;
for (let i = 0; i < this._textIds.length; i++) {
- if (this._textIds[i] !== id) continue;
+ if (this._textIds[i] !== id && this._heroIds[i] !== id) continue;
this._remaining[i] += 1;
return true;
}
@@ -295,7 +342,7 @@ export class PlayerBagTextPool {
}
const result: BagRollEntry[] = [];
for (let i = 0; i < pickedIdx.length; i++) {
- result.push({ weapon2Id: this._textIds[pickedIdx[i]] });
+ result.push({ weapon2Id: this._textIds[pickedIdx[i]], level: this._levels[pickedIdx[i]] });
}
if (shuffle && ensureAttacker) this._shuffleEntries(result);
logBagRefreshDebug('字池抽取', result.map((e) => e.weapon2Id).join(','));
@@ -307,6 +354,19 @@ export class PlayerBagTextPool {
return this._pickIndexExcluding(undefined);
}
+ /**
+ * 开格随机:normalland 用全池,tolockland 只收 Text.type 1-5。
+ * @param gate true 为 tolockland 候选
+ * @returns weapon2Id(Text.id)与显示等级;无候选返回 null
+ */
+ rollOneForLand(gate: boolean): BagRollEntry | null {
+ if (!this._ready) return null;
+ const idx = this._pickIndexFiltered(undefined, false, gate ? 5 : 0);
+ if (idx == null) return null;
+ this._remaining[idx] -= 1;
+ return { weapon2Id: this._textIds[idx], level: this._levels[idx] };
+ }
+
/** 只从可攻击单字里加权选 */
private _pickAttackerIndex(): number | null {
let total = 0;
@@ -342,45 +402,48 @@ export class PlayerBagTextPool {
/** 加权选下标,可排除指定 weapon2Id */
private _pickIndexExcluding(excludeWeapon2Id?: number): number | null {
- return this._pickIndexFiltered(excludeWeapon2Id, false);
+ return this._pickIndexFiltered(excludeWeapon2Id, false, 0);
}
/** 文昌笔:仅单字/组合字加权选下标 */
private _pickGlyphIndexExcluding(excludeWeapon2Id?: number): number | null {
- return this._pickIndexFiltered(excludeWeapon2Id, true);
+ return this._pickIndexFiltered(excludeWeapon2Id, true, 0);
}
/**
* 加权选下标。
- * @param excludeWeapon2Id 排除 id
+ * @param excludeWeapon2Id 排除 id(匹配 Text.id 或输出 Hero.id)
* @param glyphsOnly true 时跳过铲子等非改字类型
+ * @param maxType Text.type 上限;0 不限(tolockland 候选传 5)
*/
- private _pickIndexFiltered(excludeWeapon2Id: number | undefined, glyphsOnly: boolean): number | null {
+ private _pickIndexFiltered(excludeWeapon2Id: number | undefined, glyphsOnly: boolean, maxType: number): number | null {
let total = 0;
for (let i = 0; i < this._textIds.length; i++) {
- if (!this._isPickable(i, excludeWeapon2Id, glyphsOnly)) continue;
+ if (!this._isPickable(i, excludeWeapon2Id, glyphsOnly, maxType)) continue;
total += this._weights[i] * this._remaining[i];
}
if (!(total > 0)) return null;
let r = Math.random() * total;
for (let i = 0; i < this._textIds.length; i++) {
- if (!this._isPickable(i, excludeWeapon2Id, glyphsOnly)) continue;
+ if (!this._isPickable(i, excludeWeapon2Id, glyphsOnly, maxType)) continue;
r -= this._weights[i] * this._remaining[i];
if (r < 0) return i;
}
for (let i = this._textIds.length - 1; i >= 0; i--) {
- if (!this._isPickable(i, excludeWeapon2Id, glyphsOnly)) continue;
+ if (!this._isPickable(i, excludeWeapon2Id, glyphsOnly, maxType)) continue;
return i;
}
return null;
}
/** 候选是否可参与本次加权抽取 */
- private _isPickable(index: number, excludeWeapon2Id: number | undefined, glyphsOnly: boolean): boolean {
+ private _isPickable(index: number, excludeWeapon2Id: number | undefined, glyphsOnly: boolean, maxType: number): boolean {
if (this._remaining[index] <= 0) return false;
if (excludeWeapon2Id != null && this._textIds[index] === excludeWeapon2Id) return false;
+ if (excludeWeapon2Id != null && this._heroIds[index] === excludeWeapon2Id) return false;
if (glyphsOnly && REWRITE_GLYPH_TYPES.indexOf(this._types[index]) < 0) return false;
+ if (maxType > 0 && this._types[index] > maxType) return false;
return true;
}
@@ -393,12 +456,4 @@ export class PlayerBagTextPool {
}
return out;
}
-
- /** 读取 Text.numberN */
- private _readNumberN(row: ITableText, n: number): number {
- const key = `number${n}` as keyof ITableText;
- const raw = row[key];
- const v = Number(raw);
- return Number.isFinite(v) ? v : 0;
- }
}
diff --git a/assets/script/battle/bag/WeaponComposeConfigProvider.ts b/assets/script/battle/bag/WeaponComposeConfigProvider.ts
index 1752f96..2ee16ef 100644
--- a/assets/script/battle/bag/WeaponComposeConfigProvider.ts
+++ b/assets/script/battle/bag/WeaponComposeConfigProvider.ts
@@ -184,6 +184,27 @@ export class WeaponComposeConfigProvider implements IComposeConfigProvider {
return Number(weapon2Id) === PEACH_TREE_WEAPON2_ID;
}
+ /**
+ * 五行显示等级上限:同 herotype 的 Hero.level 最大值。
+ * @param textType Text.type(1–5 金木水火土)
+ */
+ getElementMaxLevel(textType: number): number {
+ this.load();
+ const type = Math.floor(Number(textType));
+ let max = 0;
+ for (let i = 0; i < this._weapon1List.length; i++) {
+ const hero = this._weapon1List[i];
+ if (Math.floor(Number(hero.herotype)) !== type) continue;
+ const level = Math.floor(Number(hero.level));
+ if (level > max) max = level;
+ }
+ if (!(max > 0)) {
+ console.log('[WeaponCompose] 五行没有等级行', type);
+ return 1;
+ }
+ return max;
+ }
+
/** 蟠桃树合成等级上限(读 Hero.level_limit);其它 weapon2 返回 1 */
getKeepDigTileMaxLevel(weapon2Id: number): number {
this.load();
diff --git a/assets/script/battle/config/ChapterLevelBuilder.ts b/assets/script/battle/config/ChapterLevelBuilder.ts
index 96918ea..a658290 100644
--- a/assets/script/battle/config/ChapterLevelBuilder.ts
+++ b/assets/script/battle/config/ChapterLevelBuilder.ts
@@ -12,9 +12,6 @@ import { calcSpecialReplicaFinalHpScale, getWeaponParaFromMaxChapter, resolveHpM
import { resetMonsterHpDebugLog } from '../debug/MonsterHpDebugLog';
import { Weapon2TileType } from 'db://assets/mx/module/merge/types/MergeTypes';
-/** 战斗地图固定读关卡表这一行(Level.map 与 unlockland) */
-export const FIXED_MAP_LEVEL_ID = 11;
-
/** atk_after 段 1 类 debuff 类型 → 状态特效预制体 */
const DEBUFF_TYPE_TO_STATUS_FX: Readonly> = {
1: '怪_火',
@@ -63,6 +60,8 @@ export interface WaveIntervalConfig {
/** 双方基地默认血量(后续养成覆盖) */
export const DEFAULT_BATTLE_WALL_HP = 3;
+/** 开战初始桃子(写死,不读 Level.startnumber) */
+const START_PEACH = 1000;
/** 单怪出怪间隔默认秒数(常量表无对应行) */
const DEFAULT_MONSTER_SPAWN_INTERVAL_SEC = 1;
/** 对齐 Const 表 id=10(ConstNumType.WaveInterval),避免从 ConfigProjectData 拉环 */
@@ -79,7 +78,7 @@ export class ChapterLevelBuilder {
}
const difficultyRow = Math.max(1, options.rankDifficultyBonus ?? (Number(levelRow.diffcult) || 1));
- const startGold = Number(levelRow.startnumber) > 0 ? Number(levelRow.startnumber) : 200;
+ const startGold = START_PEACH;
const spawnInterval = this.resolveMonsterSpawnIntervalSec(options.spawnInterval);
const waveTiming = this.resolveWaveIntervalConfig();
const firstWaveDelay = options.firstWaveDelay ?? waveTiming.firstWaveDelaySec;
@@ -171,17 +170,17 @@ export class ChapterLevelBuilder {
}
/**
- * 地图预制体名。固定读关卡表 {@link FIXED_MAP_LEVEL_ID} 的 Level.map。
- * @param _levelId 保留签名;地图不跟当前关卡走
+ * 地图预制体名。读关卡表当前关卡 Level.map。
+ * @param levelId 当前关卡 id
*/
- static resolveLevelMapPrefabName(_levelId: number): string {
- const level = gg.data.table.getTableData(TableNames.Level, FIXED_MAP_LEVEL_ID);
+ static resolveLevelMapPrefabName(levelId: number): string {
+ const level = gg.data.table.getTableData(TableNames.Level, levelId);
const raw = level?.map;
if (typeof raw === 'string') {
const name = raw.trim();
if (name) return name;
}
- console.warn('[ChapterLevelBuilder] 固定地图关卡缺少 Level.map', FIXED_MAP_LEVEL_ID);
+ console.warn('[ChapterLevelBuilder] 关卡缺少 Level.map', levelId);
return '';
}
diff --git a/assets/script/battle/view/CocosBagBoardView.ts b/assets/script/battle/view/CocosBagBoardView.ts
index 21ab573..090b719 100644
--- a/assets/script/battle/view/CocosBagBoardView.ts
+++ b/assets/script/battle/view/CocosBagBoardView.ts
@@ -45,7 +45,6 @@ import { TableNames } from '../../game/ConfigTableData';
import type { BattleWeaponDesc1PanelData } from '../../ui/BattleWeaponDesc1/UIBattleWeaponDesc1';
import type { BattleWeaponDescHeroPanelData } from '../../ui/BattleWeaponDescHero/UIBattleWeaponDescHero';
import { BattleBagSession } from '../bag/BattleBagSession';
-import { FIXED_MAP_LEVEL_ID } from '../config/ChapterLevelBuilder';
import { DeploySync } from '../runtime/DeploySync';
import { composeKey } from '../runtime/ComposeUnitKey';
import { findEntityIdByGridIndex } from '../runtime/DeployEntityQuery';
@@ -141,6 +140,8 @@ export class CocosBagBoardView {
private _bagList: Node | null = null;
/** ui_textList 开启 / 待解锁 / 未解锁 */
private readonly _land = new TextListLandHost();
+ /** 开格展示字块补显重试帧计数(textGrid 预制体异步加载未就绪时留空格) */
+ private _landGlyphRetryFrame = 0;
/** AI 神偷落背包时飞行目标(BattleGame ui_otherBag) */
private _otherBagAnchor: Node | null = null;
private _mapRoot: Node | null = null;
@@ -268,10 +269,9 @@ export class CocosBagBoardView {
private _fillMissingBagSlotGrids(usedTextGrids?: MembershipSet): void {
if (!this._bagSession || !this._bagList) return;
const slots = this._bagSession.getBagSlots();
- const children = this._bagList.children;
for (let i = 0; i < slots.length; i++) {
const record = slots[i];
- const slotNode = children[i];
+ const slotNode = this._bagSlotNodeAt(i);
if (!record) {
if (slotNode?.isValid && !this._findFlightGridForBag(i)) this._purgeTextGridsOnNode(slotNode);
this._slotGrids.delete(i);
@@ -302,6 +302,16 @@ export class CocosBagBoardView {
return false;
}
+ /** 槽位下标对应的 ui_textList 格子节点(gridN → N;temp 与无名节点不算) */
+ private _bagSlotNodeAt(slotIndex: number): Node | null {
+ if (!this._bagList?.isValid) return null;
+ const children = this._bagList.children;
+ for (let i = 0; i < children.length; i++) {
+ if (TextListLandHost.indexOfNode(children[i]) === slotIndex) return children[i];
+ }
+ return null;
+ }
+
/** 节点是否挂在地图格 MapGrid 下 */
private _isNodeUnderMapCell(node: Node | null | undefined): boolean {
if (!node?.isValid || !this._map?.mapGrids?.length) return false;
@@ -401,7 +411,7 @@ export class CocosBagBoardView {
if (!this._bagSession || !this._bagList || !grid?.isValid || !grid.node?.isValid) return;
const record = this._bagSession.getBagSlots()[slotIndex];
if (!record) return;
- const slotNode = this._bagList.children[slotIndex];
+ const slotNode = this._bagSlotNodeAt(slotIndex);
if (!slotNode?.isValid) return;
const entity = this._buildBagSlotEntity(slotIndex);
if (!entity) return;
@@ -444,7 +454,7 @@ export class CocosBagBoardView {
const parent = this._map?.getMapGridByIndex(target.gridIndex)?.node;
this._commitMapTextGridView(target.gridIndex, swap ? grid : this._keeperAfterDrop(grid, parent));
} else {
- const slotNode = this._bagList?.children[target.slotIndex];
+ const slotNode = this._bagSlotNodeAt(target.slotIndex);
const incoming = swap && grid.weapon2Id !== 0 ? grid : this._keeperAfterDrop(grid, slotNode);
this._commitBagTextGridView(target.slotIndex, incoming);
}
@@ -679,7 +689,7 @@ export class CocosBagBoardView {
/** 保证背包槽有 TextGrid(逻辑有 record、视图缺失或节点已回池时重建) */
ensureBagSlotGrid(slotIndex: number): TextGrid | null {
if (!this._bagSession || !this._bagList) return null;
- const slotNode = this._bagList.children[slotIndex];
+ const slotNode = this._bagSlotNodeAt(slotIndex);
const record = this._bagSession.getBagSlots()[slotIndex];
if (!record || !slotNode?.isValid) return null;
const entity = buildTextGridEntityData(
@@ -820,7 +830,7 @@ export class CocosBagBoardView {
this._fillMissingBagSlotGrids();
for (let i = 0; i < slots.length; i++) {
if (!slots[i]) continue;
- const slotNode = this._bagList.children[i];
+ const slotNode = this._bagSlotNodeAt(i);
if (!slotNode?.isValid) continue;
const live = this._resolveBagSlotLiveGrid(i, slotNode, slots[i].weapon2Id) ?? this.ensureBagSlotGrid(i);
if (!live?.isValid) continue;
@@ -869,7 +879,7 @@ export class CocosBagBoardView {
const bagSlot = this._deferredBagUpgradeSlot;
if (bagSlot != null) {
this._deferredBagUpgradeSlot = null;
- const slotNode = this._bagList?.children[bagSlot];
+ const slotNode = this._bagSlotNodeAt(bagSlot);
if (this._bagSession?.getBagSlots()[bagSlot] && slotNode?.isValid) {
const grid = this._resolveBagTextGridForUpgrade(bagSlot, slotNode);
const record = this._bagSession.getBagSlots()[bagSlot];
@@ -886,7 +896,7 @@ export class CocosBagBoardView {
private _vacateBagSlotView(slotIndex: number): void {
this._grids.deleteBagSlot(slotIndex);
- const slotNode = this._bagList?.children[slotIndex];
+ const slotNode = this._bagSlotNodeAt(slotIndex);
if (!slotNode?.isValid) return;
for (const child of [...slotNode.children]) {
const tg = child.getComponent(TextGrid);
@@ -1136,7 +1146,7 @@ export class CocosBagBoardView {
/** 技能产桃:本机格心飞向 ui_money;敌方格心 coinFly 原地弹跳 */
private _skillPeachFlyHandler: ((gridIndex: number, peachCount: number, ownerPlayerId: number) => void) | null = null;
- /** 砚台(btnIllustrated)世界坐标,供背包刷新从砚台出字 */
+ /** 出字起点(btnRefresh)世界坐标 */
setInkstoneWorldPosProvider(provider: (() => Readonly | null) | null): void {
this._inkstoneWorldPosProvider = provider;
}
@@ -1183,6 +1193,7 @@ export class CocosBagBoardView {
/** 帧更新:己方/敌方地图蟠桃树按技能 CD 切换桃字1/桃字2 循环 */
tickPeachTreePresentations(): void {
+ this._tickLandGlyphRetry();
for (const grid of this._mapGrids.values()) {
if (grid?.isValid) grid.tickPeachTreeCdPresentation();
}
@@ -1194,6 +1205,15 @@ export class CocosBagBoardView {
});
}
+ /** 空开启槽补显:每 10 帧检查一次,textGrid 预制体就绪后自动补齐;前 30 秒后停轮询 */
+ private _tickLandGlyphRetry(): void {
+ this._landGlyphRetryFrame++;
+ if (this._landGlyphRetryFrame >= 1800) return; // 30 秒后停
+ if (this._landGlyphRetryFrame % 10 !== 0) return;
+ if (!this._bagSession) return;
+ this._fillMissingBagSlotGrids();
+ }
+
getInkstoneWorldPosition(): Readonly | null {
return this._inkstoneWorldPosProvider?.() ?? null;
}
@@ -1229,7 +1249,7 @@ export class CocosBagBoardView {
this._battle = battle;
this._map = map;
this._bagList = bagList;
- this._land.bind(FIXED_MAP_LEVEL_ID, bagList);
+ this._land.bind(battle.LevelConfigId, bagList);
this._mapRoot = mapRoot;
this._dragLayer = dragLayer ?? mapRoot;
if (this._dragLayer?.isValid) {
@@ -1240,8 +1260,16 @@ export class CocosBagBoardView {
this._linePresenter.bind(this._lineNode);
this._rangePresenter.bind(rangeNode ?? null, mapRoot?.parent ?? null);
- this._bagSession = new BattleBagSession(map, battle.LevelConfigId, battle.session);
+ // 槽位下标与格子下标(gridN → N)一致,槽数按最大格子下标 + 1 分配(slot0 对应不到格子,保持空)
+ let maxLandIndex = 0;
+ const bagChildren = bagList.children;
+ for (let i = 0; i < bagChildren.length; i++) {
+ const idx = TextListLandHost.indexOfNode(bagChildren[i]);
+ if (idx != null && idx > maxLandIndex) maxLandIndex = idx;
+ }
+ this._bagSession = new BattleBagSession(map, battle.LevelConfigId, battle.session, maxLandIndex + 1);
battle.bagSession = this._bagSession;
+ this._bagSession.landStateOf = (slotIndex) => this._land.stateOf(slotIndex);
battle.charmController.bindBagView(this);
battle.charmController.bindMergeSession(this._bagSession.merge);
getTowerLevelDownHost().bindBagView(this);
@@ -1258,9 +1286,12 @@ export class CocosBagBoardView {
this._bagSession.on(MERGE_EVENT_ALL, this._mergeListener);
this._bindMapGridClicks();
- this._rebuildBagFromSession(true);
this._warmTextGridPool();
+ // 开局只给 tolockland 放字;normalland 留空;grid17 不出字
+ this._bagSession.autoFillOpenSlots();
+ this._rebuildBagFromSession(true);
this._refreshDragEnabled();
+ this._fillMissingBagSlotGrids();
CocosBagBoardView._bound = this;
}
@@ -1681,7 +1712,7 @@ export class CocosBagBoardView {
if (placement.kind === 'map') {
return this._map?.getMapGridByIndex(placement.gridIndex)?.node ?? null;
}
- return this._bagList?.children[placement.slotIndex] ?? null;
+ return this._bagSlotNodeAt(placement.slotIndex) ?? null;
}
/** 预览妙手神偷落点(敌方字块绿/红 select) */
@@ -2975,7 +3006,7 @@ export class CocosBagBoardView {
/** 背包槽世界坐标(拉线终点) */
getBagSlotWorldPosition(slotIndex: number): Vec3 | null {
- const slot = this._bagList?.children[slotIndex];
+ const slot = this._bagSlotNodeAt(slotIndex);
if (!slot?.isValid) return null;
return slot.worldPosition.clone();
}
@@ -3091,6 +3122,35 @@ export class CocosBagBoardView {
}
}
+ /**
+ * 只让新补上的空格字从砚台飞入,已有字的格子保持不动。
+ * @param slotIndices 本次写入的槽
+ * @param fromWorld 起点世界坐标
+ */
+ playNewSlotEntrance(slotIndices: readonly number[], fromWorld?: Readonly | null): void {
+ this._fillMissingBagSlotGrids();
+ const flying = new Map();
+ for (let i = 0; i < slotIndices.length; i++) {
+ const grid = this._slotGrids.get(slotIndices[i]);
+ if (!grid?.isValid) continue;
+ grid.enableDrag(false);
+ flying.set(slotIndices[i], grid);
+ }
+ if (flying.size === 0) return;
+ this._battle?.forceEndBagDragSlowMo();
+ const layout = this._bagList?.getComponent(Layout) ?? null;
+ if (layout) layout.enabled = false;
+ this._bagEntrancePlaying = true;
+ this._bagEntranceStartHandler?.();
+ BagSlotEntranceAnimator.play(
+ flying,
+ this._bagList,
+ this._onBagEntranceFinished,
+ fromWorld,
+ this._onBagEntranceSlotLanded,
+ );
+ }
+
private _playBagEntrance(fromWorld?: Readonly | null): void {
this._battle?.forceEndBagDragSlowMo();
this._fillMissingBagSlotGrids();
@@ -3142,11 +3202,10 @@ export class CocosBagBoardView {
private _snapBagSlotsAfterEntrance(): void {
if (!this._bagSession || !this._bagList) return;
const slots = this._bagSession.getBagSlots();
- const children = this._bagList.children;
for (let i = 0; i < slots.length; i++) {
const record = slots[i];
if (!record) continue;
- const slotNode = children[i];
+ const slotNode = this._bagSlotNodeAt(i);
let grid = this._slotGrids.get(i);
if (!grid?.node?.isValid || (slotNode?.isValid && grid.node.parent !== slotNode)) {
grid = this.ensureBagSlotGrid(i) ?? undefined;
@@ -3197,7 +3256,10 @@ export class CocosBagBoardView {
const comp = node.getComponent(TextGrid) ?? node.addComponent(TextGrid);
this._writeGridData(comp, entity);
comp.rememberOrigin();
- comp.enableDrag(enableDragNow && this._canDrag());
+ const dragOn = entity.location.kind === 'bag'
+ ? this._canEnableBagGridDrag(comp)
+ : this._canDrag();
+ comp.enableDrag(enableDragNow && dragOn);
comp.setMapClickHandler((g) => this._onTextGridClick(g));
this._bindDrag(comp);
return comp;
@@ -3378,7 +3440,7 @@ export class CocosBagBoardView {
this._showMergeTargetShake(this._activeDrag);
if (lineDragMode) {
if (source.kind === 'bag') {
- BagTextDragDebugLog.slotChildren(source.slotIndex, this._bagList?.children[source.slotIndex], 'beforeGhost');
+ BagTextDragDebugLog.slotChildren(source.slotIndex, this._bagSlotNodeAt(source.slotIndex), 'beforeGhost');
}
this._ensureDragGhost(grid);
BagTextDragDebugLog.snap(debugSeq, 'ghostReady', this._dragGhost, 'ghost');
@@ -3433,7 +3495,7 @@ export class CocosBagBoardView {
const bagSwap = fromSlot >= 0 && bagSlotIndex !== fromSlot;
const mapToBag = fromMapIndex >= 0;
if (bagSwap || mapToBag) {
- const bagSlotNode = this._bagList?.children[bagSlotIndex];
+ const bagSlotNode = this._bagSlotNodeAt(bagSlotIndex);
if (bagSlotNode?.isValid) {
this._setDragSelectTarget({ kind: 'bag', index: bagSlotIndex });
if (lineFrom) {
@@ -3539,6 +3601,10 @@ export class CocosBagBoardView {
}
const target = this._resolveDropTarget(event, drag.source);
+ if (target.kind === 'bag' && this._land.isBlank(target.slotIndex)) {
+ this._discardGlyphToBlank(grid, drag);
+ return;
+ }
if (target.kind === 'bag' && this._interceptLandDrop(target.slotIndex)) {
if (drag.type3Backup) {
this._bagSession.revertType3Pickup(drag.type3Backup.gridIndex, drag.type3Backup.tile);
@@ -3625,6 +3691,10 @@ export class CocosBagBoardView {
}
const bagSlotIndex = this._resolveBagSlotAt(uiPos);
+ if (bagSlotIndex != null && this._land.isBlank(bagSlotIndex)) {
+ this._discardGlyphToBlank(grid, drag);
+ return;
+ }
if (bagSlotIndex != null && this._interceptLandDrop(bagSlotIndex)) {
this._lineDragCancel(grid, drag);
return;
@@ -3721,7 +3791,7 @@ export class CocosBagBoardView {
BagTextDragDebugLog.snap(seqMap, 'bagToMap', grid, `fromSlot=${slotIndex}→toMap=${mapIndex}`);
}
const targetWorld = mapGrid.node.worldPosition.clone();
- const bagSlotNode = slotIndex >= 0 ? this._bagList?.children[slotIndex] : null;
+ const bagSlotNode = slotIndex >= 0 ? this._bagSlotNodeAt(slotIndex) : null;
const displacedGrid = this._mapGrids.get(mapIndex) ?? null;
const swapToBag = displacedGrid?.node?.isValid
&& bagSlotNode?.isValid
@@ -3801,8 +3871,8 @@ export class CocosBagBoardView {
toSlot: number,
event: EventTouch,
): void {
- const targetBagNode = this._bagList?.children[toSlot];
- const sourceBagNode = this._bagList?.children[fromSlot];
+ const targetBagNode = this._bagSlotNodeAt(toSlot);
+ const sourceBagNode = this._bagSlotNodeAt(fromSlot);
if (!targetBagNode?.isValid || !sourceBagNode?.isValid || !this._dragLayer?.isValid) {
grid.restoreOrigin();
return;
@@ -3872,7 +3942,7 @@ export class CocosBagBoardView {
toSlot: number,
event: EventTouch,
): void {
- const targetBagNode = this._bagList?.children[toSlot];
+ const targetBagNode = this._bagSlotNodeAt(toSlot);
const sourceMapGrid = this._map?.getMapGridByIndex(fromMapIndex);
if (!targetBagNode?.isValid || !sourceMapGrid?.node?.isValid || !this._dragLayer?.isValid) {
this._lineDragCancel(grid, drag);
@@ -4053,11 +4123,13 @@ export class CocosBagBoardView {
/** 背包槽互换:仅同级可合成时不交换;异级/满级都交换 */
private _willBagBagSwap(fromSlot: number, toSlot: number): boolean {
if (fromSlot === toSlot || !this._bagSession) return false;
+ if (this._land.stateOf(toSlot) !== TextListCellState.Open) return false;
const slots = this._bagSession.getBagSlots();
const src = slots[fromSlot];
const dst = slots[toSlot];
if (!src || !dst) return false;
if (this._willSingleMergeUpgrade(src, dst)) return false;
+ if (this._willElementMerge(src, dst)) return false;
return true;
}
@@ -4092,6 +4164,10 @@ export class CocosBagBoardView {
/** 地图字块落子到已占背包槽时,是否会与背包字块交换到地图 */
private _willMapBagSwap(fromMapIndex: number, toSlot: number): boolean {
+ if (this._land.stateOf(toSlot) !== TextListCellState.Open) return false;
+ const tile = this._bagSession?.merge.map.getTile(fromMapIndex);
+ const slot = this._bagSession?.getBagSlots()[toSlot];
+ if (tile && slot && this._willElementMerge(tile, slot)) return false;
return this._willBagMapSwap(toSlot, fromMapIndex);
}
@@ -4292,6 +4368,20 @@ export class CocosBagBoardView {
return this._bagSession?.isMergeUpgradeBlocked(gridIndex) === true;
}
+ /**
+ * 五行同类型同等级会在背包合成(含满级拒绝),不走交换。
+ * @param src 拖来的字
+ * @param dst 目标格上的字
+ */
+ private _willElementMerge(src: { weapon2Id: number; level?: number }, dst: { weapon2Id: number; level?: number }): boolean {
+ WeaponComposeConfigProvider.instance.load();
+ const provider = WeaponComposeConfigProvider.instance;
+ const typeA = Math.floor(provider.getWeapon2Type(src.weapon2Id));
+ const typeB = Math.floor(provider.getWeapon2Type(dst.weapon2Id));
+ if (typeA < 1 || typeA > 5 || typeA !== typeB) return false;
+ return Math.floor(src.level ?? 1) === Math.floor(dst.level ?? 1);
+ }
+
/** type1 同 Weapon1 同等级可合成升级 */
private _willSingleMergeUpgrade(
src: { weapon2Id: number; weapon1Id?: number; level?: number },
@@ -4331,12 +4421,97 @@ export class CocosBagBoardView {
}
/**
- * 待解锁格放行拖入走正常合成(BagMerged 后解锁下标+1),其余吃掉拖放。
+ * 背包或地图上的字拖到空装饰格:飞到 grid17 后消失,不留在格子上。
+ * @param grid 被拖的字
+ * @param drag 本次拖拽
+ */
+ private _discardGlyphToBlank(grid: TextGrid, drag: NonNullable): void {
+ const session = this._bagSession;
+ const blank = this._blankLandNode();
+ const layer = this._dragLayer;
+ if (!session || !blank?.isValid || !layer?.isValid || !grid.node?.isValid) {
+ this._discardGlyphData(drag);
+ if (grid.node?.isValid) this._forceRecycleTextGrid(grid);
+ return;
+ }
+ const from: GridDetachSource = drag.source.kind === 'bag'
+ ? { kind: 'bag', slotIndex: drag.source.slotIndex }
+ : { kind: 'map', gridIndex: drag.mapDrag?.fromGridIndex ?? drag.source.gridIndex };
+ const home = from.kind === 'bag'
+ ? this._bagSlotNodeAt(from.slotIndex)
+ : this._map?.getMapGridByIndex(from.gridIndex)?.node ?? null;
+ const startWorld = grid.node.worldPosition.clone();
+ this._mapDropAnimInflight++;
+ this._detachGridForFlight(grid, from);
+ grid.node.parent = layer;
+ grid.node.setWorldPosition(startWorld);
+ grid.preparePlaceFlightVisual();
+ grid.enableDrag(false);
+ if (!this._discardGlyphData(drag)) {
+ if (this._mapDropAnimInflight > 0) this._mapDropAnimInflight--;
+ this._grids.removeFromFlight(grid);
+ if (home?.isValid) {
+ grid.node.parent = home;
+ grid.node.setPosition(0, 0, 0);
+ }
+ this._lineDragCancel(grid, drag);
+ return;
+ }
+ const target = blank.worldPosition.clone();
+ BagToMapPlaceAnimator.play(grid, target, layer, () => {
+ this._finishDiscardFlight(grid);
+ }, { showTrail: DeviceProfile.enableBoardPlaceTrail });
+ const seq = drag.debugSeq ?? this._textDragDebugSeq;
+ if (seq) BagTextDragDebugLog.end(seq, grid, 'discardBlank');
+ this._textDragDebugSeq = 0;
+ }
+
+ /**
+ * 删掉拖来的背包槽或地图字,不退回字池。
+ * @param drag 本次拖拽
+ */
+ private _discardGlyphData(drag: NonNullable): boolean {
+ const session = this._bagSession;
+ if (!session) return false;
+ if (drag.source.kind === 'bag') return session.discardBagSlot(drag.source.slotIndex);
+ const mapIndex = drag.mapDrag?.fromGridIndex ?? drag.source.gridIndex;
+ return session.discardMapGlyph(mapIndex);
+ }
+
+ /**
+ * 飞到空装饰格后回收字块,并补上推迟的盘面刷新。
+ * @param grid 飞行中的字
+ */
+ private _finishDiscardFlight(grid: TextGrid): void {
+ this._grids.removeFromFlight(grid);
+ if (grid?.node?.isValid) this._forceRecycleTextGrid(grid);
+ if (this._mapDropAnimInflight > 0) this._mapDropAnimInflight--;
+ this._flushAllPendingRebuilds();
+ this._refreshDragEnabled();
+ this._refreshCanUpgradeHints();
+ }
+
+ /** 空装饰格节点(grid17) */
+ private _blankLandNode(): Node | null {
+ const list = this._bagList;
+ if (!list?.isValid) return null;
+ const children = list.children;
+ for (let i = 0; i < children.length; i++) {
+ const index = TextListLandHost.indexOfNode(children[i]);
+ if (index != null && this._land.isBlank(index)) return children[i];
+ }
+ return null;
+ }
+
+ /**
+ * 未解锁格吃掉拖放。待开启格放行,走同类型同等级合成。
* 背包槽范围外的格子不落子,避免写入无效槽。
* @param slotIndex 命中的格子下标
*/
private _interceptLandDrop(slotIndex: number): boolean {
- if (this._land.stateOf(slotIndex) === TextListCellState.OpenNoDrag) return false;
+ const state = this._land.stateOf(slotIndex);
+ if (state === TextListCellState.Blank || state === TextListCellState.Locked) return true;
+ if (state === TextListCellState.OpenNoDrag) return false;
const slotCount = this._bagSession?.merge.bag.slotCount ?? 0;
if (slotIndex >= 0 && slotIndex < slotCount) return false;
return this._land.stateOf(slotIndex) !== TextListCellState.Open;
@@ -4388,11 +4563,8 @@ export class CocosBagBoardView {
private _resolveBagSlotIndexForTextGrid(grid: TextGrid): number | null {
const parent = grid.node?.parent;
if (!parent?.isValid || !this._bagList?.isValid) return null;
- const children = this._bagList.children;
- for (let i = 0; i < children.length; i++) {
- if (children[i] === parent) return i;
- }
- return null;
+ // 槽位下标 = 格子下标(gridN → N),temp 与其他节点返回 null
+ return TextListLandHost.indexOfNode(parent);
}
/** 拖放源以节点实际挂接位置为准,location 仅作兜底 */
@@ -4549,9 +4721,13 @@ export class CocosBagBoardView {
this._scheduleComposeFxFlush();
break;
case MergeEventType.BagMerged:
- // 待解锁格吃到的合成(相同类型相同等级)解锁下标 +1 的格子
+ // 待开启格吃到同类型同等级:自身变开启,四周未解锁格变待开启并各生成一个字
if (this._land.stateOf(event.slotIndex) === TextListCellState.OpenNoDrag) {
- this._land.unlockNext(event.slotIndex);
+ const born = this._land.promoteAround(event.slotIndex);
+ for (let i = 0; i < born.length; i++) {
+ this._bagSession?.fillGateUnlockSlot(born[i]);
+ }
+ this._fillMissingBagSlotGrids();
}
this._reportMergeUpgraded(event.weapon1Id, event.level);
if (this._dropSyncPhase === 'awaitingCommit') {
@@ -4819,13 +4995,12 @@ export class CocosBagBoardView {
): void {
if (!this._bagSession || !this._bagList) return;
const slots = this._bagSession.getBagSlots();
- const children = this._bagList.children;
const bagNeedSpawn: number[] = [];
const mutableFlight = [...flightGrids];
for (let i = 0; i < slots.length; i++) {
const record = slots[i];
- const slotNode = children[i];
+ const slotNode = this._bagSlotNodeAt(i);
if (!record || !slotNode) {
if (record && !slotNode) {
console.log('[CocosBagBoardView] 背包槽节点缺失', 'slot=', i, 'weapon2Id=', record.weapon2Id);
@@ -4905,7 +5080,7 @@ export class CocosBagBoardView {
for (let n = 0; n < bagNeedSpawn.length; n++) {
const i = bagNeedSpawn[n];
const record = slots[i];
- const slotNode = children[i];
+ const slotNode = this._bagSlotNodeAt(i);
if (!record || !slotNode?.isValid) continue;
const entity = buildTextGridEntityData(
{ kind: 'bag', slotIndex: i },
@@ -5202,7 +5377,11 @@ export class CocosBagBoardView {
this._writeGridData(existing, entity);
existing.rememberOrigin();
existing.node.name = 'textGrid';
- existing.enableDrag(this._canDrag() && !BagSlotEntranceAnimator.isPlaying(existing));
+ existing.enableDrag(
+ entity.location.kind === 'bag'
+ ? this._canEnableBagGridDrag(existing)
+ : this._canDrag() && !BagSlotEntranceAnimator.isPlaying(existing),
+ );
this._ensureMapClickHandler(existing);
return existing;
}
@@ -5448,7 +5627,7 @@ export class CocosBagBoardView {
private _applyBagUpgradeInPlace(slotIndex: number, newLevel: number): boolean {
if (!this._bagSession || !this._bagList) return false;
if (!this._bagSession.getBagSlots()[slotIndex]) return false;
- const slotNode = this._bagList.children[slotIndex];
+ const slotNode = this._bagSlotNodeAt(slotIndex);
if (!slotNode?.isValid) return false;
const grid = this._resolveBagTextGridForUpgrade(slotIndex, slotNode);
@@ -5490,7 +5669,7 @@ export class CocosBagBoardView {
private _applyBagGlyphRewriteInPlace(slotIndex: number): boolean {
if (!this._bagSession || !this._bagList) return false;
if (!this._bagSession.getBagSlots()[slotIndex]) return false;
- const slotNode = this._bagList.children[slotIndex];
+ const slotNode = this._bagSlotNodeAt(slotIndex);
if (!slotNode?.isValid) return false;
const grid = this._resolveBagTextGridForUpgrade(slotIndex, slotNode);
@@ -5817,9 +5996,12 @@ export class CocosBagBoardView {
}
}
- /** 背包字块:入场未落地前不可拖 */
+ /** 背包字块:入场未落地、待解锁格、空装饰格不可拖 */
private _canEnableBagGridDrag(grid: TextGrid): boolean {
- return this._canDrag() && !BagSlotEntranceAnimator.isPlaying(grid);
+ if (!this._canDrag() || BagSlotEntranceAnimator.isPlaying(grid)) return false;
+ const loc = grid.location;
+ if (loc?.kind === 'bag' && this._land.isNoDrag(loc.slotIndex)) return false;
+ return true;
}
/** 入场未落地的字块不显示可合成箭头 */
@@ -5834,7 +6016,7 @@ export class CocosBagBoardView {
const enabled = this._canDrag();
for (const g of this._slotGrids.values()) {
if (!g?.isValid) continue;
- g.enableDrag(enabled && !BagSlotEntranceAnimator.isPlaying(g));
+ g.enableDrag(this._canEnableBagGridDrag(g));
this._ensureMapClickHandler(g);
}
for (const g of this._mapGrids.values()) {
@@ -6017,7 +6199,7 @@ export class CocosBagBoardView {
/** ghost 创建后:确认源字仍挂在背包槽,被偷走则立刻挂回并补齐 */
private _assertBagSourceStillInSlot(grid: TextGrid, source: DragSource): void {
if (source.kind !== 'bag') return;
- const slotNode = this._bagList?.children[source.slotIndex];
+ const slotNode = this._bagSlotNodeAt(source.slotIndex);
BagTextDragDebugLog.slotChildren(source.slotIndex, slotNode, 'afterGhost');
if (!slotNode?.isValid) return;
if (grid.node?.isValid && grid.node.parent === slotNode) {
@@ -6095,7 +6277,7 @@ export class CocosBagBoardView {
const anchor = this._lineDragAnchorWorld(grid, drag);
if (anchor) return anchor.clone();
if (drag.source.kind === 'bag') {
- const slotNode = this._bagList?.children[drag.source.slotIndex];
+ const slotNode = this._bagSlotNodeAt(drag.source.slotIndex);
if (slotNode?.isValid) return slotNode.worldPosition.clone();
} else {
const mapIndex = drag.mapDrag?.fromGridIndex ?? drag.source.gridIndex;
@@ -6296,7 +6478,7 @@ export class CocosBagBoardView {
/** 起飞后清原格残留 TextGrid(飞走的节点已挂到 dragLayer) */
private _purgeVacatedCell(from: GridDetachSource): void {
const parent = from.kind === 'bag'
- ? this._bagList?.children[from.slotIndex]
+ ? this._bagSlotNodeAt(from.slotIndex)
: this._map?.getMapGridByIndex(from.gridIndex)?.node;
if (!parent?.isValid) return;
for (const child of [...parent.children]) {
@@ -6798,7 +6980,7 @@ export class CocosBagBoardView {
return mg?.node?.isValid ? mg.node.worldPosition.clone() : null;
}
- const slotNode = this._bagList?.children[target.index];
+ const slotNode = this._bagSlotNodeAt(target.index);
const centerNode = grid.node?.isValid ? grid.node : slotNode;
return centerNode?.isValid ? centerNode.worldPosition.clone() : null;
}
@@ -6929,7 +7111,7 @@ export class CocosBagBoardView {
/** 背包槽 select:有 textGrid 时高亮字块,空槽时高亮槽位上的 select 节点 */
private _setBagSlotSelect(slotIndex: number, selected: boolean): void {
- const slotNode = this._bagList?.children[slotIndex];
+ const slotNode = this._bagSlotNodeAt(slotIndex);
const slotSelect = slotNode?.getChildByName('select') ?? null;
const tg = this._slotGrids.get(slotIndex);
@@ -7261,7 +7443,7 @@ export class CocosBagBoardView {
if (claimed.target === 'bag') {
const slotIndex = claimed.slotIndex;
- const slotNode = this._bagList?.children[slotIndex];
+ const slotNode = this._bagSlotNodeAt(slotIndex);
if (!slotNode?.isValid) {
settle(false);
return false;
@@ -7553,7 +7735,7 @@ export class CocosBagBoardView {
return false;
}
- const slotNode = this._bagList?.children[slotIndex];
+ const slotNode = this._bagSlotNodeAt(slotIndex);
if (!slotNode?.isValid) {
onComplete(false);
return false;
@@ -7668,7 +7850,7 @@ export class CocosBagBoardView {
grid.setDragFollow(true);
if (source.kind === 'bag') {
- const slotNode = this._bagList?.children[source.slotIndex];
+ const slotNode = this._bagSlotNodeAt(source.slotIndex);
if (!slotNode?.isValid) return false;
if (grid.node.parent !== slotNode) {
grid.node.parent = slotNode;
@@ -7709,7 +7891,7 @@ export class CocosBagBoardView {
const target: DropTarget = { kind: 'map', gridIndex: mapIndex };
const targetWorld = mapGrid.node.worldPosition.clone();
- const bagSlotNode = this._bagList?.children[slotIndex];
+ const bagSlotNode = this._bagSlotNodeAt(slotIndex);
const displacedGrid = this._mapGrids.get(mapIndex) ?? null;
const swapToBag = displacedGrid?.node?.isValid
&& bagSlotNode?.isValid
@@ -7785,8 +7967,8 @@ export class CocosBagBoardView {
toSlot: number,
finish: (ok: boolean) => void,
): void {
- const targetBagNode = this._bagList?.children[toSlot];
- const sourceBagNode = this._bagList?.children[fromSlot];
+ const targetBagNode = this._bagSlotNodeAt(toSlot);
+ const sourceBagNode = this._bagSlotNodeAt(fromSlot);
if (!targetBagNode?.isValid || !sourceBagNode?.isValid || !this._bagSession) {
finish(false);
return;
diff --git a/assets/script/battle/view/TextGrid.ts b/assets/script/battle/view/TextGrid.ts
index e27cf4b..6bf3a66 100644
--- a/assets/script/battle/view/TextGrid.ts
+++ b/assets/script/battle/view/TextGrid.ts
@@ -4,6 +4,7 @@ import type { ComposedUnit } from 'db://assets/mx/module/merge';
import { Weapon2TileType } from 'db://assets/mx/module/merge';
import { GEvent } from 'db://assets/mx/module/event/GEvent';
import { GBundle, GPath } from '../../game/ConfigRes';
+import { TableNames } from '../../game/ConfigTableData';
import { BattleMapSpec } from '../map/BattleMapSpec';
import { PEACH_TREE_WEAPON2_ID, SHOVEL_WEAPON2_ID } from '../bag/BagPrepConfig';
import { WeaponComposeConfigProvider } from '../bag/WeaponComposeConfigProvider';
@@ -27,6 +28,7 @@ import {
GLYPH_ACTIVE_SKIN_BUCKETS,
GLYPH_SKIN_CAMP_ALLY,
GLYPH_SKIN_CAMP_ENEMY,
+ glyphSpineHasSkin,
resolveActiveGlyphSkin,
} from './GlyphSpineSkin';
import 'db://assets/mx/extension/NodeDragExt';
@@ -154,8 +156,8 @@ export interface TextGridData extends TileEntitySnapshot {
/**
* 背包/地图字块视图(textGrid 预制体)。
- * 普通字:skin 节点按 Text.icon 切 Spine;铲:隐藏 skin,显示「铲」节点;
- * 蟠桃树(102):显示「桃/桃树」Spine,按当前等级 Skill.cd 前半/后半循环桃字1/2,产桃播桃字3。
+ * 五行字:不显示 lv;按 Hero(herotype=Text.type, level=当前显示等级).number 打开同名节点,并切金/木/水/火/土皮。
+ * 铲:显示「铲」节点;蟠桃树(102):显示「桃/桃树」Spine。
*/
@ccclass('TextGrid')
export class TextGrid extends Component {
@@ -197,6 +199,8 @@ export class TextGrid extends Component {
private _originParent: Node | null = null;
private _originPos = { x: 0, y: 0, z: 0 };
private _labelLv: Label | null = null;
+ /** 当前五行数字皮节点(子节点名 = Hero.number) */
+ private _numberNode: Node | null = null;
private _clickStart: Vec2 | null = null;
private _entity: TileEntitySnapshot | null = null;
private _dragFollow = true;
@@ -253,6 +257,7 @@ export class TextGrid extends Component {
this._peachNode = this.node.getChildByName(PEACH_TREE_NODE);
if (this._peachNode?.isValid) this._peachNode.active = false;
this._labelLv = this.node.getChildByName('lv')?.getComponent(Label) ?? null;
+ if (this._labelLv?.node?.isValid) this._labelLv.node.active = false;
this.selectNode = this.node.getChildByName('select');
this.redSelectNode = this.node.getChildByName('redSelect');
this._updateSelect();
@@ -774,6 +779,7 @@ export class TextGrid extends Component {
private _syncYingCampState(active: boolean): void {
if (!active) {
this._releaseYingCampDisplay();
+ this._updateLevelLabel();
if (this._skinNode?.isValid) {
this._skinNode.active = true;
this.resetSkinPresentation();
@@ -784,7 +790,7 @@ export class TextGrid extends Component {
this._ensureYingCampDisplay();
if (!this._yingCampDisplay?.isValid) return;
this._yingCampDisplay.active = true;
- if (this._skinNode?.isValid) this._skinNode.active = false;
+ this._setGlyphFaceActive(false);
const anim = this._getYingCampAnim();
if (!anim?.isValid) {
console.log('[TextGrid] 营展示 Spine 未就绪', this.weapon2Id);
@@ -864,15 +870,21 @@ export class TextGrid extends Component {
HeroActorHost.instance.destroyAtGrid(prevLoc.gridIndex);
}
- if (this._isShovelTile()) {
+ if (this._isElementNumberTile()) {
+ this._hideShovelPresentation();
this._hidePeachTreePresentation();
+ } else if (this._isShovelTile()) {
+ this._hidePeachTreePresentation();
+ this._hideNumberNodes();
this._applyShovelPresentation();
} else if (this._isPeachTreeTile()) {
this._hideShovelPresentation();
+ this._hideNumberNodes();
this._applyPeachTreePresentation();
} else {
this._hideShovelPresentation();
this._hidePeachTreePresentation();
+ this._hideNumberNodes();
this._ensureSkinNode();
const iconName = textIconName(data.tile);
this._skinIconName = null;
@@ -948,10 +960,18 @@ export class TextGrid extends Component {
this.resetNodeTransform();
}
- /** 入场落地后恢复可见性:铲只显铲,字按 HeroActor 态同步 */
+ /** 入场落地后恢复可见性:五行数字皮优先,铲只显铲,字按 HeroActor 态同步 */
syncPresentationVisibility(): void {
if (!this.isValid) return;
+ if (this._isElementNumberTile()) {
+ this._hideShovelPresentation();
+ this._hidePeachTreePresentation();
+ this._updateLevelLabel();
+ this._syncSkillActiveState();
+ return;
+ }
if (this._isShovelTile()) {
+ this._hideNumberNodes();
this._applyShovelPresentation();
return;
}
@@ -988,7 +1008,18 @@ export class TextGrid extends Component {
this.resetNodeTransform();
this.resetSkinPresentation();
- if (this._isShovelTile()) {
+ if (this._isElementNumberTile()) {
+ this._hideShovelPresentation();
+ this._hidePeachTreePresentation();
+ this._updateLevelLabel();
+ const sk = this._numberNode?.getComponent(sp.Skeleton) ?? null;
+ if (sk?.isValid && !sk.enabled) {
+ sk.enabled = true;
+ repaired = true;
+ }
+ this._syncShadow();
+ } else if (this._isShovelTile()) {
+ this._hideNumberNodes();
this._applyShovelPresentation();
} else if (this._isPeachTreeTile()) {
this._applyPeachTreePresentation();
@@ -1037,7 +1068,14 @@ export class TextGrid extends Component {
/** 松手飞入目标格前:组合/英雄皮可能被 HeroActor 隐藏,先恢复可见再播弧线 */
preparePlaceFlightVisual(): void {
+ if (this._isElementNumberTile()) {
+ this._hideShovelPresentation();
+ this._hidePeachTreePresentation();
+ this._updateLevelLabel();
+ return;
+ }
if (this._isShovelTile()) {
+ this._hideNumberNodes();
if (this._shovelNode?.isValid) this._shovelNode.active = true;
return;
}
@@ -1074,6 +1112,8 @@ export class TextGrid extends Component {
this.resetNodeTransform();
this.resetSkinPresentation();
this._skinIconName = null;
+ this._hideNumberNodes();
+ this._hideLevelLabel();
hideGridUpgradeSpine(this.node);
this._hideShovelDigAnim();
this._hidePeachTreePresentation();
@@ -1810,8 +1850,9 @@ export class TextGrid extends Component {
return this.weapon2Id === PEACH_TREE_WEAPON2_ID;
}
- /** 抖动/复位用的表现根:铲用「铲」、蟠桃树用「桃」、其余用 skin */
+ /** 抖动/复位用的表现根:五行数字皮、铲、蟠桃树,其余用 skin */
private _presentationRoot(): Node {
+ if (this._isElementNumberTile() && this._numberNode?.isValid) return this._numberNode;
if (this._isShovelTile() && this._shovelNode?.isValid) return this._shovelNode;
if (this._isPeachTreeTile() && this._peachNode?.isValid) return this._peachNode;
if (this._skinNode?.isValid) return this._skinNode;
@@ -1827,7 +1868,8 @@ export class TextGrid extends Component {
}
const node = this._shadowNode;
if (!node?.isValid) return;
- node.active = !this._isShovelTile()
+ const shovelFace = this._isShovelTile() && !this._isElementNumberTile();
+ node.active = !shovelFace
&& !this._isPeachTreeTile()
&& !this._shouldHideSkinForHeroActor();
}
@@ -1837,6 +1879,7 @@ export class TextGrid extends Component {
this._ensureShovelNode();
this._hideShovelDigAnim();
this._skinIconName = null;
+ this._hideNumberNodes();
if (this._skinNode?.isValid) {
Tween.stopAllByTarget(this._skinNode);
this._skinNode.setPosition(0, 0, 0);
@@ -1889,6 +1932,7 @@ export class TextGrid extends Component {
private _applyPeachTreePresentation(): void {
this._ensurePeachNode();
this._skinIconName = null;
+ this._hideNumberNodes();
if (this._skinNode?.isValid) {
Tween.stopAllByTarget(this._skinNode);
this._skinNode.setPosition(0, 0, 0);
@@ -2135,49 +2179,160 @@ export class TextGrid extends Component {
if (trail3?.isValid) trail3.active = use3;
}
- private _updateLevelLabel(): void {
+ /** 关掉 lv。五行字改由数字节点显示 Hero.number */
+ private _hideLevelLabel(): void {
if (!this._labelLv?.isValid) {
this._labelLv = this.node.getChildByName('lv')?.getComponent(Label) ?? null;
}
- if (!this._labelLv) return;
- WeaponComposeConfigProvider.instance.load();
- const provider = WeaponComposeConfigProvider.instance;
- const w2Type = provider.getWeapon2Type(this.weapon2Id) as Weapon2TileType;
- if (w2Type === Weapon2TileType.Grid || w2Type === Weapon2TileType.Shovel) {
- if (!this._isPeachTreeTile()) {
- this._labelLv.node.active = false;
- return;
- }
+ if (this._labelLv?.node?.isValid) this._labelLv.node.active = false;
+ }
+
+ /**
+ * 五行字:Text.type 为 1–5(金木水火土)。
+ * 与旧 Weapon2 类型(单字/组合/格子/铲)不是同一套编号。
+ */
+ private _isElementNumberTile(): boolean {
+ const type = Math.floor(Number(this._entity?.tile?.type));
+ return type >= 1 && type <= 5;
+ }
+
+ /** 子节点名是否为纯数字(对应 Hero.number) */
+ private _isNumberFaceName(name: string): boolean {
+ if (!name) return false;
+ let n = 0;
+ for (let i = 0; i < name.length; i++) {
+ const c = name.charCodeAt(i);
+ if (c < 48 || c > 57) return false;
+ n = n * 10 + (c - 48);
+ }
+ return n > 0;
+ }
+
+ /** Hero.herotype → 数字 Spine 皮肤名 */
+ private _elementSkinName(herotype: number): string {
+ switch (herotype) {
+ case 1: return '金';
+ case 2: return '木';
+ case 3: return '水';
+ case 4: return '火';
+ case 5: return '土';
+ default: return '';
+ }
+ }
+
+ /** 按 herotype 与显示等级查 Hero。显示等级含段位加值与合成升级,不是 Text.level */
+ private _heroByTypeLevel(herotype: number, level: number): ITableHero | null {
+ const heroes = gg.data.table.getTableList(TableNames.Hero) ?? [];
+ for (let i = 0; i < heroes.length; i++) {
+ const hero = heroes[i];
+ if (Math.floor(Number(hero.herotype)) !== herotype) continue;
+ if (Math.floor(Number(hero.level)) !== level) continue;
+ return hero;
+ }
+ return null;
+ }
+
+ /** 关掉全部数字皮节点 */
+ private _hideNumberNodes(): void {
+ if (!this.node?.isValid) return;
+ const children = this.node.children;
+ for (let i = 0; i < children.length; i++) {
+ const child = children[i];
+ if (!child?.isValid || !this._isNumberFaceName(child.name)) continue;
+ child.active = false;
}
+ this._numberNode = null;
+ }
+
+ /** 旧 skin 与当前数字皮一起显隐 */
+ private _setGlyphFaceActive(active: boolean): void {
+ if (this._skinNode?.isValid) this._skinNode.active = active;
+ if (!this._numberNode?.isValid) return;
+ this._numberNode.active = active;
+ if (!active) return;
+ const sk = this._numberNode.getComponent(sp.Skeleton);
+ if (sk?.isValid) sk.enabled = true;
+ }
+
+ /**
+ * 打开 Hero.number 同名节点并切五行皮。
+ * @param show 是否可见(成将/营盖住时仍选中节点但保持关闭)
+ */
+ private _applyNumberGlyph(show: boolean): void {
+ const tile = this._entity?.tile;
+ if (!tile) {
+ this._hideNumberNodes();
+ return;
+ }
+ const herotype = Math.floor(Number(tile.type));
const level = this._resolveDisplayLevel();
- if (w2Type === Weapon2TileType.Single || this._isPeachTreeTile()) {
- this._labelLv.node.active = true;
- this._labelLv.string = `${level}`;
- if (this._levelDown) this._applyLevelDownLvColor();
+ const hero = this._heroByTypeLevel(herotype, level);
+ if (!hero) {
+ console.log('[TextGrid] 无英雄编号', this.weapon2Id, 'type=', herotype, 'level=', level);
+ this._hideNumberNodes();
return;
}
- // type2 组合字:多格组合时仅最后一字显示等级
- const composition = this._getComposition();
- if (composition && composition.gridIndices.length >= 2
- && !provider.isSingleCellWeapon1(composition.weapon1Id)) {
- const show = this._isLastTileInComposition(composition);
- this._labelLv.node.active = show;
- if (show) this._labelLv.string = `${level}`;
- if (this._levelDown) this._applyLevelDownLvColor();
+ const num = Math.floor(Number(hero.number));
+ if (!(num > 0)) {
+ console.log('[TextGrid] Hero.number 无效', hero.id, hero.number);
+ this._hideNumberNodes();
return;
}
- const show = level > 1;
- this._labelLv.node.active = show;
- if (show) this._labelLv.string = `${level}`;
- if (this._levelDown) this._applyLevelDownLvColor();
+ const node = this.node.getChildByName(String(num));
+ if (!node?.isValid || !this._isNumberFaceName(node.name)) {
+ console.log('[TextGrid] 数字节点缺失', num, 'hero=', hero.id);
+ this._hideNumberNodes();
+ return;
+ }
+ const skinName = this._elementSkinName(herotype);
+ if (!skinName) {
+ console.log('[TextGrid] 五行皮肤未定义', herotype, 'hero=', hero.id);
+ this._hideNumberNodes();
+ return;
+ }
+ this._hideNumberNodes();
+ this._numberNode = node;
+ node.active = true;
+ this._playElementSkin(node, skinName);
+ node.active = show;
}
- /** 组合方向上的最后一格(横→最右,竖→最下) */
- private _isLastTileInComposition(composition: ComposedUnit): boolean {
- const loc = this.location;
- if (loc?.kind !== 'map') return false;
- const lastIdx = composition.gridIndices[composition.gridIndices.length - 1];
- return loc.gridIndex === lastIdx;
+ /** 数字节点切五行皮并播待机 */
+ private _playElementSkin(node: Node, skinName: string): void {
+ const sk = node.getComponent(sp.Skeleton);
+ if (!sk?.isValid) {
+ console.log('[TextGrid] 数字节点缺少 Skeleton', node.name, this.weapon2Id);
+ return;
+ }
+ sk.enabled = true;
+ sk.setAnimationCacheMode(sp.SpineAnimationCacheMode.REALTIME);
+ const sd = sk.skeletonData;
+ if (!sd?.isValid) {
+ console.log('[TextGrid] 数字节点 skeletonData 无效', node.name, this.weapon2Id);
+ return;
+ }
+ ensureSpineSkeletonDataRuntime(sd);
+ if (!glyphSpineHasSkin(sk, skinName)) {
+ console.log('[TextGrid] 数字皮不存在', skinName, node.name, this.weapon2Id);
+ return;
+ }
+ sk.setSkin(skinName);
+ sk.setSlotsToSetupPose();
+ const runtime = sd.getRuntimeData?.(true);
+ if (runtime?.findAnimation?.('待机')) {
+ sk.setAnimation(0, '待机', true);
+ }
+ }
+
+ /** 隐藏 lv,并按当前显示等级刷新五行数字皮 */
+ private _updateLevelLabel(): void {
+ this._hideLevelLabel();
+ if (!this._isElementNumberTile()) {
+ this._hideNumberNodes();
+ return;
+ }
+ const yingCover = !!this._yingCampDisplay?.isValid && this._yingCampDisplay.active;
+ this._applyNumberGlyph(!this._shouldHideGridSkin() && !yingCover);
}
/** 显示等级:以 setData 写入的 level 为准(与 tile / 组合数据同步) */
@@ -2185,7 +2340,7 @@ export class TextGrid extends Component {
return this.level;
}
- /** 地图字块等级变更后刷新 lv 与等级皮(免全量 setData) */
+ /** 地图字块等级变更后刷新数字皮(免全量 setData) */
applyMapLevel(level: number): void {
if (!this.isValid) return;
const lv = Math.max(1, Math.floor(level) || 1);
@@ -2355,7 +2510,8 @@ export class TextGrid extends Component {
/** 地图字块已组合为攻击单位 → 激活;拆开或未组合 → 关闭;组合字切换 Spine 皮肤 */
private _syncSkillActiveState(): void {
this._syncShadow();
- if (this._isShovelTile() || this._isPeachTreeTile()) return;
+ if (this._isPeachTreeTile()) return;
+ if (this._isShovelTile() && !this._isElementNumberTile()) return;
const composition = this._getComposition();
const active = this._isMapComposedAttackUnit();
if (this._aiMapLite) {
@@ -2374,10 +2530,9 @@ export class TextGrid extends Component {
return;
}
const skin = this._skinNode?.isValid ? this._skinNode : null;
- if (!skin) return;
- const skill = skin.getComponent(Skill) ?? skin.getComponentInChildren(Skill);
+ const skill = skin?.getComponent(Skill) ?? skin?.getComponentInChildren(Skill) ?? null;
if (!skill) {
- skin.active = !this._shouldHideSkinForHeroActor();
+ this._setGlyphFaceActive(!this._shouldHideSkinForHeroActor());
return;
}
const w2Type = WeaponComposeConfigProvider.instance.getWeapon2Type(this.weapon2Id) as Weapon2TileType;
@@ -2456,7 +2611,8 @@ export class TextGrid extends Component {
}
private _syncHeroActorState(composition: ComposedUnit | null, active: boolean): void {
- if (this._isShovelTile() || this._isPeachTreeTile()) return;
+ if (this._isPeachTreeTile()) return;
+ if (this._isShovelTile() && !this._isElementNumberTile()) return;
const loc = this.location;
if (active && composition) {
const map = gg.game.CurentBattle?.Map;
@@ -2470,9 +2626,7 @@ export class TextGrid extends Component {
}
const useHeroActor = isHeroActorWeapon1(composition.weapon1Id);
const displayReady = this._isHeroDisplayOnThisCell(composition);
- if (this._skinNode?.isValid) {
- this._skinNode.active = !this._shouldHideSkinForHeroActor();
- }
+ this._setGlyphFaceActive(!this._shouldHideSkinForHeroActor());
// 皮可见 ≠ 已挂 Skill:entityId 晚到时必须继续对账,否则有皮无武器、不攻击
const skillReady = !useHeroActor
|| loc?.kind !== 'map'
@@ -2484,7 +2638,8 @@ export class TextGrid extends Component {
const token = this._heroActorRetryToken;
this.scheduleOnce(() => {
if (!this.isValid || token !== this._heroActorRetryToken) return;
- if (this._isShovelTile() || this._isPeachTreeTile()) return;
+ if (this._isPeachTreeTile()) return;
+ if (this._isShovelTile() && !this._isElementNumberTile()) return;
this._syncHeroActorState(composition, active);
}, delay);
} else if (useHeroActor) {
@@ -2500,11 +2655,9 @@ export class TextGrid extends Component {
return;
}
this._heroActorRetry = 0;
- if (this._skinNode?.isValid) {
- this._skinNode.active = true;
- this.resetSkinPresentation();
- this._resetGlyphSkinToBagIdle();
- }
+ this._setGlyphFaceActive(true);
+ this.resetSkinPresentation();
+ this._resetGlyphSkinToBagIdle();
// 仅当地图格曾属于已激活组合时才拆 HeroActor;散落组合字(如单独「空」)勿误伤邻格
if (loc?.kind === 'map' && this._shouldDestroyHeroAtDeactivate(loc.gridIndex)) {
HeroActorHost.instance.destroyAtGrid(loc.gridIndex);
diff --git a/assets/script/battle/view/TextListLandHost.ts b/assets/script/battle/view/TextListLandHost.ts
index 1d8f958..b98d43e 100644
--- a/assets/script/battle/view/TextListLandHost.ts
+++ b/assets/script/battle/view/TextListLandHost.ts
@@ -3,24 +3,35 @@ import { TableNames } from '../../game/ConfigTableData';
/** ui_textList 格子状态 */
export enum TextListCellState {
- /** 开启,可按背包规则拖动 */
+ /** 开启:可拖动、可合成;开局不放字 */
Open = 1,
- /** 开启但不能拖;其他字拖入后解锁下标 +1 */
+ /** 待开启:不可拖动、可合成;开局或被邻格解锁时放字 */
OpenNoDrag = 2,
- /** 未解锁 */
+ /** 未解锁:不可拖、不可落字 */
Locked = 3,
+ /** 空装饰格:不刷底、不出字、不可拖放 */
+ Blank = 4,
}
/** 格子节点上的开启底 */
const OPEN_NODE = '背包格开启';
/** 格子节点上的未开启底 */
const LOCKED_NODE = '背包格未开启';
+/** 格子节点上的待开启底 */
+const GATE_NODE = '待开启';
/** 模板节点,不参与状态 */
const TEMP_NODE = 'temp';
+/** 空装饰格下标(grid17):预制体底图保持关闭,逻辑不处理 */
+const BLANK_INDEX = 17;
+
/**
- * 按关卡 normalland / tolockland 显示 ui_textList 格子,并处理待解锁格的拖入解锁。
- * normalland 为开启;tolockland 为开启但不能拖;其余为未解锁。名为 temp 的节点跳过。
+ * 按关卡 normalland / tolockland 管理 ui_textList 格子状态与拖入解锁。
+ * normalland 为开启且开局不放字;tolockland 为待开启(有字、不能拖、靠同类型同等级合成打开)。
+ * 待开启被合成后自身变为开启,上下左右的未解锁格变为待开启。其余为未解锁。
+ * grid17 是空装饰格,不刷底、不出字、不可拖放。名为 temp 的节点跳过。
+ * 格子上的字块是背包槽位数据(BattleBagSession),由视图按槽位记录生成标准 TextGrid;
+ * 拖拽预览、合成解锁走既有背包管线,本类只负责格子底图状态与解锁规则。
*/
export class TextListLandHost {
/** ui_textList */
@@ -60,6 +71,8 @@ export class TextListLandHost {
this._useTable = true;
this._fill(this._open, normal, 'normalland');
this._fill(this._gate, gate, 'tolockland');
+ this._stripBlank(this._open, 'normalland');
+ this._stripBlank(this._gate, 'tolockland');
for (let i = this._gate.length - 1; i >= 0; i--) {
if (!this._has(this._open, this._gate[i])) continue;
console.log('[TextListLand] 下标同时在开启与待解锁,按开启', this._gate[i]);
@@ -77,20 +90,19 @@ export class TextListLandHost {
}
/**
- * 节点对应的格子下标。temp 与无法解析的名字返回 null。
+ * 节点对应的格子下标。命名 gridN → N(grid1-23),temp 跳过,其余名字打日志返回 null。
* @param node ui_textList 子节点
*/
static indexOfNode(node: Node | null | undefined): number | null {
if (!node?.isValid) return null;
if (node.name === TEMP_NODE) return null;
- if (node.name === 'uigrid') return 0;
- const matched = /^uigrid-(\d+)$/.exec(node.name);
+ const matched = /^grid(\d+)$/.exec(node.name);
if (!matched) {
console.log('[TextListLand] 无法解析格子下标', node.name);
return null;
}
const index = parseInt(matched[1], 10);
- if (!Number.isFinite(index) || index < 0) {
+ if (!Number.isFinite(index) || index <= 0) {
console.log('[TextListLand] 格子下标非法', node.name);
return null;
}
@@ -102,6 +114,7 @@ export class TextListLandHost {
* @param index 格子下标
*/
stateOf(index: number): TextListCellState {
+ if (this.isBlank(index)) return TextListCellState.Blank;
if (!this._useTable) return TextListCellState.Open;
if (this._has(this._open, index)) return TextListCellState.Open;
if (this._has(this._gate, index)) return TextListCellState.OpenNoDrag;
@@ -109,35 +122,73 @@ export class TextListLandHost {
}
/**
- * 待解锁格禁止把字拖走。
+ * 是否空装饰格(grid17)。
+ * @param index 格子下标
+ */
+ isBlank(index: number): boolean {
+ return index === BLANK_INDEX;
+ }
+
+ /**
+ * 待解锁格与空装饰格禁止把字拖走。
* @param index 格子下标
*/
isNoDrag(index: number): boolean {
- return this.stateOf(index) === TextListCellState.OpenNoDrag;
+ const state = this.stateOf(index);
+ return state === TextListCellState.OpenNoDrag || state === TextListCellState.Blank;
}
/**
- * 其他字拖到待解锁格:把下标 +1 的未解锁格改为开启。
- * @param gateIndex 待解锁格下标
+ * 待开启格被同类型同等级合成:自身改为开启,上下左右的未解锁格改为待开启。
+ * @param gateIndex 待开启格下标
+ * @returns 新变成待开启、需要生成文字的格子
*/
- unlockNext(gateIndex: number): void {
- if (!this.isNoDrag(gateIndex)) {
- console.log('[TextListLand] 非待解锁格', gateIndex);
- return;
+ promoteAround(gateIndex: number): number[] {
+ if (this.isBlank(gateIndex) || this.stateOf(gateIndex) !== TextListCellState.OpenNoDrag) {
+ console.log('[TextListLand] 非待开启格', gateIndex);
+ return [];
}
- const next = gateIndex + 1;
- const node = this._nodeAt(next);
- if (!node) {
- console.log('[TextListLand] 下标+1 没有可解锁格子', gateIndex, next);
- return;
+ const gateAt = this._gate.indexOf(gateIndex);
+ if (gateAt >= 0) this._gate.splice(gateAt, 1);
+ if (!this._has(this._open, gateIndex)) this._open.push(gateIndex);
+ const self = this._nodeAt(gateIndex);
+ if (self) this._applyNode(self, TextListCellState.Open);
+
+ const born: number[] = [];
+ const neighbors = this._orthogonalNeighbors(gateIndex);
+ for (let i = 0; i < neighbors.length; i++) {
+ const index = neighbors[i];
+ if (this.stateOf(index) !== TextListCellState.Locked) continue;
+ this._gate.push(index);
+ const node = this._nodeAt(index);
+ if (node) this._applyNode(node, TextListCellState.OpenNoDrag);
+ born.push(index);
}
- if (this.stateOf(next) === TextListCellState.Open) return;
- if (this.stateOf(next) !== TextListCellState.Locked) {
- console.log('[TextListLand] 下标+1 已不是未解锁', next, this.stateOf(next));
- return;
+ return born;
+ }
+
+ /**
+ * 上下左右相邻格(按节点坐标,间距约一格)。空装饰格不算。
+ * @param index 中心格下标
+ */
+ private _orthogonalNeighbors(index: number): number[] {
+ const origin = this._nodeAt(index);
+ const list = this._list;
+ if (!origin?.isValid || !list?.isValid) return [];
+ const ox = origin.position.x;
+ const oy = origin.position.y;
+ const out: number[] = [];
+ const children = list.children;
+ for (let i = 0; i < children.length; i++) {
+ const other = TextListLandHost.indexOfNode(children[i]);
+ if (other == null || other === index || this.isBlank(other)) continue;
+ const dx = Math.abs(children[i].position.x - ox);
+ const dy = Math.abs(children[i].position.y - oy);
+ const horizontal = dy < 30 && dx > 50 && dx < 120;
+ const vertical = dx < 30 && dy > 50 && dy < 120;
+ if (horizontal || vertical) out.push(other);
}
- this._open.push(next);
- this._applyNode(node, TextListCellState.Open);
+ return out;
}
/**
@@ -159,45 +210,50 @@ export class TextListLandHost {
}
}
- /** 按当前开启/待解锁刷新全部格子 */
- private _applyFromTable(): void {
+ /** 全部格子按状态刷底图 */
+ private _applyAll(state: TextListCellState): void {
const list = this._list;
if (!list?.isValid) return;
const children = list.children;
for (let i = 0; i < children.length; i++) {
- const node = children[i];
- const index = TextListLandHost.indexOfNode(node);
- if (index == null) continue;
- this._applyNode(node, this.stateOf(index));
+ const index = TextListLandHost.indexOfNode(children[i]);
+ if (index == null || this.isBlank(index)) continue;
+ this._applyNode(children[i], state);
}
- this._warnMissing(this._open);
- this._warnMissing(this._gate);
}
- /**
- * 配表下标在列表里没有对应格子时打日志。
- * @param indices 下标
- */
- private _warnMissing(indices: readonly number[]): void {
- for (let i = 0; i < indices.length; i++) {
- if (this._nodeAt(indices[i])) continue;
- console.log('[TextListLand] 下标没有可显示格子', indices[i]);
+ /** 按配表状态刷底图 */
+ private _applyFromTable(): void {
+ const list = this._list;
+ if (!list?.isValid) return;
+ const children = list.children;
+ for (let i = 0; i < children.length; i++) {
+ const cell = children[i];
+ const index = TextListLandHost.indexOfNode(cell);
+ if (index == null || this.isBlank(index)) continue;
+ this._applyNode(cell, this.stateOf(index));
}
}
/**
- * 未配置地块时统一刷一种状态。
- * @param state 状态
+ * 切换单格底图:开启显示「背包格开启」,待开启显示「待开启」,未解锁显示「背包格未开启」。
+ * @param cell 格子节点
+ * @param state 目标状态
*/
- private _applyAll(state: TextListCellState): void {
- const list = this._list;
- if (!list?.isValid) return;
- const children = list.children;
- for (let i = 0; i < children.length; i++) {
- const node = children[i];
- if (TextListLandHost.indexOfNode(node) == null) continue;
- this._applyNode(node, state);
+ private _applyNode(cell: Node, state: TextListCellState): void {
+ const openNode = cell.getChildByName(OPEN_NODE);
+ const lockedNode = cell.getChildByName(LOCKED_NODE);
+ const gateNode = cell.getChildByName(GATE_NODE);
+ if (!openNode && !lockedNode && !gateNode) {
+ console.log('[TextListLand] 格子缺少底图节点', cell.name);
+ return;
+ }
+ if (state === TextListCellState.OpenNoDrag && !gateNode) {
+ console.log('[TextListLand] 格子缺少待开启节点', cell.name);
}
+ if (openNode) openNode.active = state === TextListCellState.Open;
+ if (lockedNode) lockedNode.active = state === TextListCellState.Locked;
+ if (gateNode) gateNode.active = state === TextListCellState.OpenNoDrag;
}
/**
@@ -215,31 +271,19 @@ export class TextListLandHost {
}
/**
- * 开启显示背包格开启,未解锁显示背包格未开启。
- * @param node 格子节点
- * @param state 状态
+ * 配表若写了空装饰格,去掉并打日志。
+ * @param arr 下标数组
+ * @param label 字段名
*/
- private _applyNode(node: Node, state: TextListCellState): void {
- const openNode = node.getChildByName(OPEN_NODE);
- const lockedNode = node.getChildByName(LOCKED_NODE);
- if (!openNode?.isValid || !lockedNode?.isValid) {
- console.log('[TextListLand] 缺少开关节点', node.name);
- return;
- }
- const opened = state !== TextListCellState.Locked;
- openNode.active = opened;
- lockedNode.active = !opened;
+ private _stripBlank(arr: number[], label: string): void {
+ const idx = arr.indexOf(BLANK_INDEX);
+ if (idx < 0) return;
+ console.log('[TextListLand] 空装饰格不参与地块配置', label, BLANK_INDEX);
+ arr.splice(idx, 1);
}
- /**
- * 数组是否包含下标。
- * @param list 下标列表
- * @param index 下标
- */
- private _has(list: readonly number[], index: number): boolean {
- for (let i = 0; i < list.length; i++) {
- if (list[i] === index) return true;
- }
- return false;
+ /** 数组是否包含 */
+ private _has(arr: readonly number[], value: number): boolean {
+ return arr.indexOf(value) >= 0;
}
}
diff --git a/assets/script/interface/AutoTable.ts b/assets/script/interface/AutoTable.ts
index c582cb8..4adcd0b 100644
--- a/assets/script/interface/AutoTable.ts
+++ b/assets/script/interface/AutoTable.ts
@@ -402,7 +402,9 @@ declare global {
15、目标圆形范围
16、扇形多段
17、不穿透散射箭
-18、目标圆形范围多段 */
+18、目标圆形范围多段
+19、全屏直线弹道
+20、目标圆形范围多段 */
readonly atk_type: string;
/** 普攻投射物 */
readonly fly: string;
@@ -424,7 +426,9 @@ declare global {
15、半径,伤害系数
16、伤害段数,伤害间隔,角度,伤害系数
17、散射箭数量,角度,伤害系数
-18、伤害段数,伤害间隔,半径,伤害系数 */
+18、伤害段数,伤害间隔,半径,伤害系数
+19、数量,伤害系数
+20、伤害段数,伤害间隔,半径,伤害系数 */
readonly atk_para: string;
/** 命中后效果:buff类型,参数
1、眩晕,参数:概率,眩晕时长
@@ -438,7 +442,9 @@ declare global {
9、改变地块状态,参数:无
10、恢复血量,参数:回血比例(最大满血)
11、攻击距离增加,参数:距离加值,持续时间(-1为本场永久生效)
-12、损毁基础字,参数:概率 */
+12、损毁基础字,参数:概率
+13、冰冻,参数:概率,冰冻时间
+14、点燃,参数:伤害间隔,伤害系数,持续时间 */
readonly atk_buff1: string;
/** 命中后效果:buff类型,参数
1、眩晕,参数:概率,眩晕时长
@@ -487,7 +493,9 @@ declare global {
类型9:一道直线火龙伤害,参数:飞行速度,伤害系数,持续时间
类型10:修改普通攻击方式,参数:攻击类型atk_type字段,对应参数atk_para字段
类型11:释放直线剑气,参数:剑气数量,间隔,伤害系数
-类型12:从目标身上开始产生闪电链,蔓延多个目标(不会重复蔓延),参数:蔓延范围,蔓延数量,伤害系数 */
+类型12:从目标身上开始产生闪电链,蔓延多个目标(不会重复蔓延),参数:蔓延范围,蔓延数量,伤害系数
+13:从目标身上分裂冰锥,参数:索敌范围(半径),分裂数量,伤害系数
+14:产生爆炸:参数:爆炸圆形半径,伤害系数 */
readonly result: string;
}
/**
diff --git a/assets/script/ui/BattleGame/UIBattleGame.ts b/assets/script/ui/BattleGame/UIBattleGame.ts
index 71fdf71..19240d6 100644
--- a/assets/script/ui/BattleGame/UIBattleGame.ts
+++ b/assets/script/ui/BattleGame/UIBattleGame.ts
@@ -190,9 +190,9 @@ export class UIBattleGame extends Auto_BattleGame {
/** AI 技能条降频 */
private _aiSkillUiFrame = 0;
- /** 砚台世界坐标,供背包出字抛物线起点 */
+ /** 刷新按钮世界坐标,供背包出字抛物线起点 */
private readonly _inkstoneWorldPos = (): Readonly | null => {
- const n = this.btnIllustrated;
+ const n = this.btnRefresh;
return n?.isValid ? n.worldPosition : null;
};
@@ -1207,7 +1207,7 @@ export class UIBattleGame extends Auto_BattleGame {
gg.ui.popPanel(UIID.BattlePause);
}
- /** 召唤:扣桃刷新背包 5 槽 */
+ /** 召唤:按当前空开启格补字,最多 5 个 */
click_btnRefresh(): void {
const battle = this._battle;
const bag = battle?.bagSession;
@@ -1220,27 +1220,28 @@ export class UIBattleGame extends Auto_BattleGame {
this._bagView.clearBagEntranceBusy();
}
- // 与老项目一致:字从砚台(btnIllustrated)抛物线落入槽位,非召唤按钮
+ // 字从刷新按钮抛物线落入本次新补的空格;已有字的格子不重刷
const ink = this._bagView?.getInkstoneWorldPosition();
const fromWorld = ink
? new Vec3(ink.x, ink.y, ink.z)
- : (this.btnIllustrated?.isValid ? this.btnIllustrated.worldPosition.clone() : null);
- this._bagView?.armBagEntrance(fromWorld);
+ : (this.btnRefresh?.isValid ? this.btnRefresh.worldPosition.clone() : null);
- const result = bag.tryNormalRefresh(battle.LevelConfigId, battle);
+ const result = bag.tryFillEmptyOpenSlots(battle);
if (result === 'ok') {
this._refreshPeachUi();
this._firstGuide.onSummonOk();
+ this._bagView?.playNewSlotEntrance(bag.lastFilledSlotIndices(), fromWorld);
return;
}
- this._bagView?.disarmBagEntrance();
this._bagView?.clearBagEntranceBusy();
- if (result === 'not_enough') {
+ if (result === 'no_slot') {
+ gg.ui.showToast('暂无空格');
+ } else if (result === 'not_enough') {
gg.ui.showToast('桃子不足');
} else {
gg.ui.showToast('刷新失败');
- console.log('[UIBattleGame] tryNormalRefresh failed');
+ console.log('[UIBattleGame] tryFillEmptyOpenSlots failed', result);
}
this._refreshPeachUi();
}
diff --git a/assets/script/ui/grid17.meta b/assets/script/ui/grid17.meta
new file mode 100644
index 0000000..9693b9d
--- /dev/null
+++ b/assets/script/ui/grid17.meta
@@ -0,0 +1,9 @@
+{
+ "ver": "1.2.0",
+ "importer": "directory",
+ "imported": true,
+ "uuid": "4eceeca5-303a-4dc2-a7e5-b29caa2c391e",
+ "files": [],
+ "subMetas": {},
+ "userData": {}
+}
diff --git a/assets/script/ui/grid17/Auto_grid17.ts b/assets/script/ui/grid17/Auto_grid17.ts
new file mode 100644
index 0000000..fedf03c
--- /dev/null
+++ b/assets/script/ui/grid17/Auto_grid17.ts
@@ -0,0 +1,33 @@
+
+//*********************
+// create by 流云
+// 插件自动生成的节点脚本
+// 请勿修改(自动生成会覆盖)
+// 请通过子类继承使用
+// 如何生成可直接调用的UI节点和组件?
+// 1.在场景节点树中选中要生成的UI根节点
+// 2.点击菜单"tool"->“生成UI脚本” 或者使用快捷键(快捷键:Ctrl+Shift+C)
+// 3.点击后会在script/ui/目录中生成一个以选中节点命名的文件夹,文件夹中会生成两个脚本文件,“Auto_”开头的就是本文件,不可修改,另一个是“UI”+选中节点名称命名的脚本文件,可修改,是需要挂载到选中节点的脚本文件,给用户使用的写逻辑的脚本,只会生成一次
+// 4.找到第3步描述的“UI”+选中节点名称命名的脚本文件,将其挂载到选中节点上(第一生成需要挂载,后续修改场景,重复生成的时候,该脚本不会再生成,不用担心会覆盖逻辑脚本)
+// 下面是类型示例
+// 1.按钮,节点名以“btn_”或者“Btn_”开头或者节点添加了Button组件, 例:btn_Close,会生成btn_Close节点和click_btn_Close()方法
+// 2.标签,节点名以“lb_”开头, 例:lb_title,会生成lb_title的Label组件
+// 3.输入框,节点名以“eb_”开头, 例:eb_input,会生成eb_input的EditBox组件
+// 4.滚动视图,节点名以“sv_”开头, 例:sv_list,会生成sv_list的ScrollView组件
+// 5.图片,节点名以“img_”或者sp_“”开头, 例:img_Icon,会生成img_Icon的Sprite组件
+// 6.普通节点,节点名以“ui_”或者“Ui_”或者“UI_”开头, 例:ui_Content,会生成ui_Content的Node节点
+//*********************
+import { _decorator, Component, Node, find, Sprite, Label, Button, ScrollView, EditBox, RichText } from 'cc';
+import { UIBase } from '../../../mx/module/ui/UIBase';
+const { ccclass } = _decorator;
+
+@ccclass('Auto_grid17')
+export class Auto_grid17 extends UIBase {
+ onLoad(){
+ super.onLoad();
+ }
+ onEnable() {
+ }
+ onDisable() {
+ }
+}
\ No newline at end of file
diff --git a/assets/script/ui/grid17/Auto_grid17.ts.meta b/assets/script/ui/grid17/Auto_grid17.ts.meta
new file mode 100644
index 0000000..3b46e60
--- /dev/null
+++ b/assets/script/ui/grid17/Auto_grid17.ts.meta
@@ -0,0 +1,9 @@
+{
+ "ver": "4.0.24",
+ "importer": "typescript",
+ "imported": true,
+ "uuid": "12ede90d-097b-4e13-bd2d-103c9cf3f454",
+ "files": [],
+ "subMetas": {},
+ "userData": {}
+}
diff --git a/assets/script/ui/grid17/UIgrid17.ts b/assets/script/ui/grid17/UIgrid17.ts
new file mode 100644
index 0000000..a8ef1f6
--- /dev/null
+++ b/assets/script/ui/grid17/UIgrid17.ts
@@ -0,0 +1,30 @@
+
+//*********************
+// create by 流云
+// time: Fri Oct 02 2026
+// desc:
+//*********************
+import { _decorator, Component, Node , find} from 'cc';
+import { Auto_grid17 } from './Auto_grid17';
+const { ccclass, property } = _decorator;
+
+@ccclass('UIgrid17')
+export class UIgrid17 extends Auto_grid17 {
+
+ onLoad(): void {
+ super.onLoad();
+ }
+
+ onEnable(): void {
+ super.onEnable();
+ }
+
+ onDisable(): void {
+ super.onDisable();
+ }
+
+ onInit(): void {
+
+ }
+}
+
\ No newline at end of file
diff --git a/assets/script/ui/grid17/UIgrid17.ts.meta b/assets/script/ui/grid17/UIgrid17.ts.meta
new file mode 100644
index 0000000..be7498e
--- /dev/null
+++ b/assets/script/ui/grid17/UIgrid17.ts.meta
@@ -0,0 +1,9 @@
+{
+ "ver": "4.0.24",
+ "importer": "typescript",
+ "imported": true,
+ "uuid": "fde65b23-ed5c-42b5-8c75-2439604acb46",
+ "files": [],
+ "subMetas": {},
+ "userData": {}
+}