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AdLike2048/assets/script/ui/PanelGemstone/Auto_PanelGemstone.ts

95 lines
4.9 KiB

//*********************
// create by 流云
// 插件自动生成的节点脚本
// 请勿修改(自动生成会覆盖)
// 请通过子类继承使用
// 如何生成可直接调用的UI节点和组件?
// 1.在场景节点树中选中要生成的UI根节点
// 2.点击菜单"tool"->“生成UI脚本” 或者使用快捷键(快捷键:Ctrl+Shift+C)
// 3.点击后会在script/ui/目录中生成一个以选中节点命名的文件夹,文件夹中会生成两个脚本文件,“Auto_”开头的就是本文件,不可修改,另一个是“UI”+选中节点名称命名的脚本文件,可修改,是需要挂载到选中节点的脚本文件,给用户使用的写逻辑的脚本,只会生成一次
// 4.找到第3步描述的“UI”+选中节点名称命名的脚本文件,将其挂载到选中节点上(第一生成需要挂载,后续修改场景,重复生成的时候,该脚本不会再生成,不用担心会覆盖逻辑脚本)
// 下面是类型示例
// 1.按钮,节点名以“btn_”或者“Btn_”开头或者节点添加了Button组件, 例:btn_Close,会生成btn_Close节点和click_btn_Close()方法
// 2.标签,节点名以“lb_”开头, 例:lb_title,会生成lb_title的Label组件
// 3.输入框,节点名以“eb_”开头, 例:eb_input,会生成eb_input的EditBox组件
// 4.滚动视图,节点名以“sv_”开头, 例:sv_list,会生成sv_list的ScrollView组件
// 5.图片,节点名以“img_”或者sp_“”开头, 例:img_Icon,会生成img_Icon的Sprite组件
// 6.普通节点,节点名以“ui_”或者“Ui_”或者“UI_”开头, 例:ui_Content,会生成ui_Content的Node节点
//*********************
import { _decorator, Component, Node, find, Sprite, Label, Button, ScrollView, EditBox, RichText } from 'cc';
import { UIBase } from '../../../mx/module/ui/UIBase';
const { ccclass } = _decorator;
@ccclass('Auto_PanelGemstone')
export class Auto_PanelGemstone extends UIBase {
ui_center:Node;
sp_title:Sprite;
ui_list:Node;
btnLeft:Node;
btnRight:Node;
ui_content:Node;
ui_tagBtnBg:Node;
ui_tagBtns:Node;
btn0:Node;
btn1:Node;
btn2:Node;
btn3:Node;
btn4:Node;
btn5:Node;
btnFuse:Node;
btnClose:Node;
onLoad(){
super.onLoad();
this.ui_center = find("ui_center",this.node);
this.sp_title = find("ui_center/top/sp_title",this.node)?.getComponent(Sprite);
this.ui_list = find("ui_center/top/ui_list",this.node);
this.btnLeft = find("ui_center/top/btnLeft",this.node);
this.btnRight = find("ui_center/top/btnRight",this.node);
this.ui_content = find("ui_center/down/ui_content",this.node);
this.ui_tagBtnBg = find("ui_center/down/tags/ui_tagBtnBg",this.node);
this.ui_tagBtns = find("ui_center/down/tags/ui_tagBtns",this.node);
this.btn0 = find("ui_center/down/tags/ui_tagBtns/btn0",this.node);
this.btn1 = find("ui_center/down/tags/ui_tagBtns/btn1",this.node);
this.btn2 = find("ui_center/down/tags/ui_tagBtns/btn2",this.node);
this.btn3 = find("ui_center/down/tags/ui_tagBtns/btn3",this.node);
this.btn4 = find("ui_center/down/tags/ui_tagBtns/btn4",this.node);
this.btn5 = find("ui_center/down/tags/ui_tagBtns/btn5",this.node);
this.btnFuse = find("ui_center/down/btnFuse",this.node);
this.btnClose = find("ui_center/btnClose",this.node);
}
onEnable() {
this.btnLeft.on(Node.EventType.TOUCH_END, this.click_btnLeft, this);
this.btnRight.on(Node.EventType.TOUCH_END, this.click_btnRight, this);
this.btn0.on(Node.EventType.TOUCH_END, this.click_btn0, this);
this.btn1.on(Node.EventType.TOUCH_END, this.click_btn1, this);
this.btn2.on(Node.EventType.TOUCH_END, this.click_btn2, this);
this.btn3.on(Node.EventType.TOUCH_END, this.click_btn3, this);
this.btn4.on(Node.EventType.TOUCH_END, this.click_btn4, this);
this.btn5.on(Node.EventType.TOUCH_END, this.click_btn5, this);
this.btnFuse.on(Node.EventType.TOUCH_END, this.click_btnFuse, this);
this.btnClose.on(Node.EventType.TOUCH_END, this.click_btnClose, this);
}
onDisable() {
this.btnLeft.off(Node.EventType.TOUCH_END, this.click_btnLeft, this);
this.btnRight.off(Node.EventType.TOUCH_END, this.click_btnRight, this);
this.btn0.off(Node.EventType.TOUCH_END, this.click_btn0, this);
this.btn1.off(Node.EventType.TOUCH_END, this.click_btn1, this);
this.btn2.off(Node.EventType.TOUCH_END, this.click_btn2, this);
this.btn3.off(Node.EventType.TOUCH_END, this.click_btn3, this);
this.btn4.off(Node.EventType.TOUCH_END, this.click_btn4, this);
this.btn5.off(Node.EventType.TOUCH_END, this.click_btn5, this);
this.btnFuse.off(Node.EventType.TOUCH_END, this.click_btnFuse, this);
this.btnClose.off(Node.EventType.TOUCH_END, this.click_btnClose, this);
}
click_btnLeft() {}
click_btnRight() {}
click_btn0() {}
click_btn1() {}
click_btn2() {}
click_btn3() {}
click_btn4() {}
click_btn5() {}
click_btnFuse() {}
click_btnClose() {}
}