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AdLike2048/assets/script/ui/PanelHome/Auto_PanelHome.ts

135 lines
7.2 KiB

3 weeks ago
//*********************
// create by 流云
// 插件自动生成的节点脚本
// 请勿修改(自动生成会覆盖)
// 请通过子类继承使用
// 如何生成可直接调用的UI节点和组件?
// 1.在场景节点树中选中要生成的UI根节点
// 2.点击菜单"tool"->“生成UI脚本” 或者使用快捷键(快捷键:Ctrl+Shift+C)
// 3.点击后会在script/ui/目录中生成一个以选中节点命名的文件夹,文件夹中会生成两个脚本文件,“Auto_”开头的就是本文件,不可修改,另一个是“UI”+选中节点名称命名的脚本文件,可修改,是需要挂载到选中节点的脚本文件,给用户使用的写逻辑的脚本,只会生成一次
// 4.找到第3步描述的“UI”+选中节点名称命名的脚本文件,将其挂载到选中节点上(第一生成需要挂载,后续修改场景,重复生成的时候,该脚本不会再生成,不用担心会覆盖逻辑脚本)
// 下面是类型示例
// 1.按钮,节点名以“btn_”或者“Btn_”开头或者节点添加了Button组件, 例:btn_Close,会生成btn_Close节点和click_btn_Close()方法
// 2.标签,节点名以“lb_”开头, 例:lb_title,会生成lb_title的Label组件
// 3.输入框,节点名以“eb_”开头, 例:eb_input,会生成eb_input的EditBox组件
// 4.滚动视图,节点名以“sv_”开头, 例:sv_list,会生成sv_list的ScrollView组件
// 5.图片,节点名以“img_”或者sp_“”开头, 例:img_Icon,会生成img_Icon的Sprite组件
// 6.普通节点,节点名以“ui_”或者“Ui_”或者“UI_”开头, 例:ui_Content,会生成ui_Content的Node节点
//*********************
import { _decorator, Component, Node, find, Sprite, Label, Button, ScrollView, EditBox, RichText } from 'cc';
import { UIBase } from '../../../mx/module/ui/UIBase';
const { ccclass } = _decorator;
@ccclass('Auto_PanelHome')
export class Auto_PanelHome extends UIBase {
ui_bg:Node;
ui_diffbg_2:Node;
ui_bgEff:Node;
ui_baseInfo:Node;
ui_head:Node;
lb_combatPower:Label;
ui_vigour:Node;
lb_vigour:Label;
ui_money:Node;
lb_money:Label;
ui_center:Node;
ui_levelSelect:Node;
ui_chapterSpine:Node;
ui_lockStatus:Node;
ui_starBg:Node;
ui_rankLevelName:Node;
ui_leftBtns:Node;
ui_leftTopBtns:Node;
btnSetting:Node;
ui_RightBtns:Node;
btnNotice:Node;
btnFeedback:Node;
ui_center_ui_RightBtns_btnRank:Node;
btnSupergift:Node;
ui_topBtns:Node;
btnAddDesk:Node;
btnSidebar:Node;
ui_btns:Node;
btnStart:Node;
lb_power:Label;
ui_center_btnRank:Node;
btnWeapon:Node;
ui_guide:Node;
onLoad(){
super.onLoad();
this.ui_bg = find("ui_bg",this.node);
this.ui_diffbg_2 = find("ui_bg/ui_diffbg_2",this.node);
this.ui_bgEff = find("ui_bg/ui_bgEff",this.node);
this.ui_baseInfo = find("ui_baseInfo",this.node);
this.ui_head = find("ui_baseInfo/ui_head",this.node);
this.lb_combatPower = find("ui_baseInfo/ui_head/lb_combatPower",this.node)?.getComponent(Label);
this.ui_vigour = find("ui_baseInfo/ui_vigour",this.node);
this.lb_vigour = find("ui_baseInfo/ui_vigour/lb_vigour",this.node)?.getComponent(Label);
this.ui_money = find("ui_baseInfo/ui_money",this.node);
this.lb_money = find("ui_baseInfo/ui_money/lb_money",this.node)?.getComponent(Label);
this.ui_center = find("ui_center",this.node);
this.ui_levelSelect = find("ui_center/ui_levelSelect",this.node);
this.ui_chapterSpine = find("ui_center/ui_levelSelect/ui_chapterSpine",this.node);
this.ui_lockStatus = find("ui_center/ui_levelSelect/ui_lockStatus",this.node);
this.ui_starBg = find("ui_center/ui_levelSelect/ui_starBg",this.node);
this.ui_rankLevelName = find("ui_center/ui_levelSelect/ui_rankLevelName",this.node);
this.ui_leftBtns = find("ui_center/ui_leftBtns",this.node);
this.ui_leftTopBtns = find("ui_center/ui_leftBtns/ui_leftTopBtns",this.node);
this.btnSetting = find("ui_center/ui_leftBtns/ui_leftTopBtns/btnSetting",this.node);
this.ui_RightBtns = find("ui_center/ui_RightBtns",this.node);
this.btnNotice = find("ui_center/ui_RightBtns/btnNotice",this.node);
this.btnFeedback = find("ui_center/ui_RightBtns/btnFeedback",this.node);
this.ui_center_ui_RightBtns_btnRank = find("ui_center/ui_RightBtns/btnRank",this.node);
this.btnSupergift = find("ui_center/ui_RightBtns/btnSupergift",this.node);
this.ui_topBtns = find("ui_center/ui_topBtns",this.node);
this.btnAddDesk = find("ui_center/ui_topBtns/btnAddDesk",this.node);
this.btnSidebar = find("ui_center/ui_topBtns/btnSidebar",this.node);
this.ui_btns = find("ui_center/ui_btns",this.node);
this.btnStart = find("ui_center/ui_btns/btnStart",this.node);
this.lb_power = find("ui_center/ui_btns/btnStart/powerBg/lb_power",this.node)?.getComponent(Label);
this.ui_center_btnRank = find("ui_center/btnRank",this.node);
this.btnWeapon = find("ui_center/btnWeapon",this.node);
this.ui_guide = find("ui_center/ui_guide",this.node);
}
onEnable() {
this.ui_vigour.on(Node.EventType.TOUCH_END, this.click_ui_vigour, this);
this.ui_money.on(Node.EventType.TOUCH_END, this.click_ui_money, this);
this.btnSetting.on(Node.EventType.TOUCH_END, this.click_btnSetting, this);
this.btnNotice.on(Node.EventType.TOUCH_END, this.click_btnNotice, this);
this.btnFeedback.on(Node.EventType.TOUCH_END, this.click_btnFeedback, this);
this.ui_center_ui_RightBtns_btnRank.on(Node.EventType.TOUCH_END, this.click_ui_center_ui_RightBtns_btnRank, this);
this.btnSupergift.on(Node.EventType.TOUCH_END, this.click_btnSupergift, this);
this.btnAddDesk.on(Node.EventType.TOUCH_END, this.click_btnAddDesk, this);
this.btnSidebar.on(Node.EventType.TOUCH_END, this.click_btnSidebar, this);
this.btnStart.on(Node.EventType.TOUCH_END, this.click_btnStart, this);
this.ui_center_btnRank.on(Node.EventType.TOUCH_END, this.click_ui_center_btnRank, this);
this.btnWeapon.on(Node.EventType.TOUCH_END, this.click_btnWeapon, this);
}
onDisable() {
this.ui_vigour.off(Node.EventType.TOUCH_END, this.click_ui_vigour, this);
this.ui_money.off(Node.EventType.TOUCH_END, this.click_ui_money, this);
this.btnSetting.off(Node.EventType.TOUCH_END, this.click_btnSetting, this);
this.btnNotice.off(Node.EventType.TOUCH_END, this.click_btnNotice, this);
this.btnFeedback.off(Node.EventType.TOUCH_END, this.click_btnFeedback, this);
this.ui_center_ui_RightBtns_btnRank.off(Node.EventType.TOUCH_END, this.click_ui_center_ui_RightBtns_btnRank, this);
this.btnSupergift.off(Node.EventType.TOUCH_END, this.click_btnSupergift, this);
this.btnAddDesk.off(Node.EventType.TOUCH_END, this.click_btnAddDesk, this);
this.btnSidebar.off(Node.EventType.TOUCH_END, this.click_btnSidebar, this);
this.btnStart.off(Node.EventType.TOUCH_END, this.click_btnStart, this);
this.ui_center_btnRank.off(Node.EventType.TOUCH_END, this.click_ui_center_btnRank, this);
this.btnWeapon.off(Node.EventType.TOUCH_END, this.click_btnWeapon, this);
}
click_ui_vigour() {}
click_ui_money() {}
click_btnSetting() {}
click_btnNotice() {}
click_btnFeedback() {}
click_ui_center_ui_RightBtns_btnRank() {}
click_btnSupergift() {}
click_btnAddDesk() {}
click_btnSidebar() {}
click_btnStart() {}
click_ui_center_btnRank() {}
click_btnWeapon() {}
}