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AdLike2048/assets/script/ui/BattleGame/NewMechanism/MechanismVinesGrassSchedule.ts

47 lines
1.5 KiB

3 weeks ago
/**
* 地图生长藤蔓
*/
import { _decorator, Component } from 'cc';
import { ChapterNewPlayTypeEnum } from '../../../game/ChapterPlayTypes';
import { MapObstacle, ObstacleType } from '../MapObstacle';
const { ccclass } = _decorator;
@ccclass('MechanismVinesGrassSchedule')
export class MechanismVinesGrassSchedule extends Component {
_dt: number = 0
start() {
}
protected update(dt: number): void {
if (!gg.game.CurentBattle.canUpdateFrame()) return;
this._dt += dt * gg.game.CurentBattle.TimeScale;
if (this._dt >= 1) {
this._dt = 0
this.checkVinesGrassLaunchTime()
}
}
/**检查是否到了攻击时间 */
checkVinesGrassLaunchTime() {
let vinesGrassTimeArr = gg.data.project.getChapterNewPlayInfo(ChapterNewPlayTypeEnum.VinesGrass)
if (vinesGrassTimeArr && vinesGrassTimeArr.length > 0 && gg.game.CurentBattle.BattleTime >= vinesGrassTimeArr[0]) {
vinesGrassTimeArr.shift()
this.releaseVinesGrass()
}
}
/**生长藤蔓 */
releaseVinesGrass() {
//随机释放1-3个
let num = 1
let randomPosArr = gg.game.CurentBattle.Map.getRandomCanPutObstacleMapGrids(num);
for (let i = 0; i < randomPosArr.length; i++) {
let grid = randomPosArr[i];
let comp = grid.getComponent(MapObstacle);
comp.setObstacle(ObstacleType.藤蔓);
grid.isCanPutGrid = false;
}
}
}