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//*********************
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// create by 流云
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// time: Tue Oct 13 2026
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// desc: 局内 Battlebuff 三选一
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//*********************
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import { _decorator, find, instantiate, Label, Node, RichText, sp } from 'cc';
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import { SpriteLoad } from 'db://assets/mx/components/SpriteLoad';
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import { Auto_PopSelect } from './Auto_PopSelect';
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import { GBundle, GPath, UIID } from '../../game/ConfigRes';
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import {
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BattleBuffSelectService,
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type BattleBuffSelectOption,
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} from '../../manager/battleBuff/BattleBuffSelectService';
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import { BattleBuffInGameRefresh } from '../../battle/combat/BattleBuffInGameRefresh';
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import type { ProjectBattleHandle } from '../../battle/runtime/BattleRuntime';
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const { ccclass } = _decorator;
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/** 五行 target → 图标名 */
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const TARGET_ICON: string[] = ['', '金', '木', '水', '火', '土'];
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/** Spine 皮肤 */
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const SKIN_PURPLE = '紫色';
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const SKIN_ORANGE = '橙色';
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@ccclass('UIPopSelect')
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export class UIPopSelect extends Auto_PopSelect {
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/** 本机 playerId */
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private _playerId = 0;
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/** itemTemplate 原型 */
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private _itemTemplate: Node | null = null;
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/** 已实例化选项节点 */
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private readonly _itemNodes: Node[] = [];
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onInit(): void {
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this._playerId = 0;
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if (!this.lb_haveCount) {
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this.lb_haveCount = find('ui_center/btnRefresh/lb_haveCount', this.node)?.getComponent(Label) ?? null;
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}
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this._cacheTemplate();
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BattleBuffSelectService.ensurePlayer(this._playerId);
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const options = BattleBuffSelectService.beginPopup(this._playerId);
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this._renderOptions(options);
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this._refreshCountUi();
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}
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click_btnRefresh(): void {
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if (!BattleBuffSelectService.canRefresh(this._playerId)) {
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gg.ui.showToast('刷新次数已用完');
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return;
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}
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if (BattleBuffSelectService.shouldUseFreeRefresh(this._playerId)) {
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const next = BattleBuffSelectService.refreshOptions(this._playerId, false);
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if (next) {
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this._renderOptions(next);
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this._refreshCountUi();
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}
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return;
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}
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gg.sdk.showVideoAd((res) => {
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if (!res) {
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gg.ui.showToast('观看视频失败');
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return;
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}
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if (!this.node?.isValid) return;
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const next = BattleBuffSelectService.refreshOptions(this._playerId, true);
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if (next) {
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this._renderOptions(next);
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this._refreshCountUi();
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}
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});
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}
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private _cacheTemplate(): void {
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if (this._itemTemplate) return;
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const list = this.ui_itemList;
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if (!list) {
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console.warn('[UIPopSelect] 缺少 ui_itemList');
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return;
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}
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const tpl = list.getChildByName('itemTemplate') ?? list.getChildByName('ui_itemTemplate');
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if (!tpl) {
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console.warn('[UIPopSelect] 缺少 itemTemplate/ui_itemTemplate');
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return;
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}
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this._itemTemplate = tpl;
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tpl.active = false;
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}
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private _refreshCountUi(): void {
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const remain = BattleBuffSelectService.remainRefreshTotal(this._playerId);
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if (this.lb_haveCount) {
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this.lb_haveCount.string = `剩余${remain}次`;
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}
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if (this.btnRefresh) {
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this.btnRefresh.active = BattleBuffSelectService.canRefresh(this._playerId);
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}
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}
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private _renderOptions(options: BattleBuffSelectOption[]): void {
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this._clearItems();
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const list = this.ui_itemList;
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const tpl = this._itemTemplate;
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if (!list || !tpl) return;
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for (let i = 0; i < options.length; i++) {
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const node = instantiate(tpl);
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node.active = true;
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node.name = `item_${i}`;
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list.addChild(node);
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this._itemNodes.push(node);
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this._bindItem(node, options[i]);
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}
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}
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private _clearItems(): void {
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for (let i = 0; i < this._itemNodes.length; i++) {
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const n = this._itemNodes[i];
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if (n?.isValid) n.destroy();
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}
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this._itemNodes.length = 0;
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}
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private _bindItem(node: Node, opt: BattleBuffSelectOption): void {
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const row = opt.row;
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const q = Math.floor(Number(opt.quality) || 0);
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this._setSprite(node.getChildByName('bg'), GPath.PingjiKuang(`b${q}`));
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this._setSprite(node.getChildByName('quality'), GPath.PingjiKuang(`q${q}`));
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const iconName = String(row.icon || row.name || '').trim();
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if (iconName) {
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this._setSprite(node.getChildByName('icon'), GPath.ShopSkill(iconName));
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} else {
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console.warn('[UIPopSelect] buff icon 为空', row.id);
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}
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const five = node.getChildByName('fiveIcon');
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const target = Math.floor(Number(row.target) || 0);
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if (five) {
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if (target >= 1 && target <= 5) {
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five.active = true;
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this._setSprite(five, GPath.ElementAttr(TARGET_ICON[target]));
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} else {
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five.active = false;
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}
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}
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const lbName = node.getChildByName('lbName')?.getComponent(Label);
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if (lbName) lbName.string = String(row.name ?? '');
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const rtDesc = node.getChildByName('rtDesc')?.getComponent(RichText);
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if (rtDesc) rtDesc.string = String(row.desc ?? '');
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this._syncLight(node.getChildByName('light'), q);
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node.off(Node.EventType.TOUCH_END);
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node.on(Node.EventType.TOUCH_END, () => this._onPick(opt.id), this);
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}
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private _syncLight(light: Node | null, quality: number): void {
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if (!light) return;
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if (quality !== 3 && quality !== 4) {
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light.active = false;
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return;
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}
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light.active = true;
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const skel = light.getComponent(sp.Skeleton);
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if (!skel) {
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console.warn('[UIPopSelect] light 缺少 Skeleton');
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return;
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}
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const skin = quality === 4 ? SKIN_ORANGE : SKIN_PURPLE;
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try {
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skel.setSkin(skin);
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skel.setAnimation(0, skel.animation || 'animation', true);
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} catch (e) {
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console.warn('[UIPopSelect] setSkin 失败', skin, e);
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}
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}
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private _setSprite(node: Node | null, path: string): void {
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if (!node) return;
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let sl = node.getComponent(SpriteLoad);
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if (!sl) {
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sl = node.addComponent(SpriteLoad);
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}
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sl.setSprite(path, GBundle.Items);
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}
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private _onPick(buffId: number): void {
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const parsed = BattleBuffSelectService.confirmPick(this._playerId, buffId);
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if (!parsed) return;
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const battle = gg.game.CurentBattle as ProjectBattleHandle | null;
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if (battle) {
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BattleBuffInGameRefresh.afterPick(battle, this._playerId);
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}
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const battleUi = gg.ui.getPanelBase(UIID.BattleGame) as { refreshBattleBuffSkills?: () => void } | null;
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battleUi?.refreshBattleBuffSkills?.();
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this.close(2);
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}
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onDisable(): void {
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this._clearItems();
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super.onDisable();
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}
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}
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