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3 weeks ago
import { _decorator, Component, EventTouch, Node } from 'cc';
import { MapGrid } from './MapGrid';
import { GEvent } from 'db://assets/mx/module/event/GEvent';
const { ccclass } = _decorator;
/** 地图推荐摆放点引导(绑定 isBestPlace / isFreePlace / ShowGuidePos) */
@ccclass('MapPosGuide')
export class MapPosGuide extends Component {
grid: MapGrid = null;
anim: Node = null;
protected onLoad(): void {
this.anim = this.node.getChildByName('anim');
}
protected start(): void {
this.updateShow();
}
protected onEnable(): void {
GEvent.Ins.on(GEvent.EnterEdit, this.onEnterEdit, this);
GEvent.Ins.on(GEvent.ExitEdit, this.onExitEdit, this);
GEvent.Ins.on(GEvent.UpdateBestPlace, this.updateShow, this);
}
protected onDisable(): void {
GEvent.Ins.off(GEvent.EnterEdit, this.onEnterEdit, this);
GEvent.Ins.off(GEvent.ExitEdit, this.onExitEdit, this);
GEvent.Ins.off(GEvent.UpdateBestPlace, this.updateShow, this);
}
onEnterEdit(): void {
this.updateShow();
}
onExitEdit(): void {
this.updateShow();
}
updateShow(): void {
let show = false;
const battle = gg.game.CurentBattle as { GuidePosVisualVisible?: boolean; IsEdit?: boolean } | null;
if (battle?.GuidePosVisualVisible) {
if (this.grid?.ShowGuidePos) show = true;
if (this.grid?.isFreePlace && battle.IsEdit) show = true;
}
if (!this.grid?.isCanWalk || !this.grid?.isCanPutGrid) show = false;
if (this.anim) {
this.anim.active = show;
}
}
}